Hi all,
I've been reading up on Kinetic Manipulation and I can see that there's still a longtime bug with Force Cascade where the energy form drops and won't come back. I've seen multiple threads on this, but no builds suggested to work around the bug, perhaps by dropping Force Cascade altogether.
I haven't put together a full build for this in the Powerhouse, as I'm still exploring this as a mere possibility. However, I'm exploring several options:
• Taking Intelligence as a primary superstat to reduce costs.
• Taking either more energy secondary superstats (endurance/recovery) to keep high damage throughput, ego and constitution (for damage and survivability) or a mixture of the two.
• Replacing Force Cascade with other powers (Force Geyser, Crushing Wave).
• Taking some kind of suitable energy unlock (in addition to Force Sheathe advantage on Force Shield).
• Taking suitable heals for the character, in addition to use Protection Field as a well to stop a lot of incoming damage.
I have a fair idea of what I want to do. Unfortunately I lack the tactical expertise to put together a synergystic build for this. Any help / thoughts, particularly with regards to heals (as well as active offences and defences), would be most appreciated.
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v2.4.2-29
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Daredevil (Ego: 5, End: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Force Shield (Force Sheathe)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Concentration (advantages)
Level 17: Crushing Wave (Rank 2, Rank 3, Disruptive Force)
Level 20: Force Geyser (Nailed to the Ground)
Level 23: Molecular Self-Assembly
Level 26: Bionic Shielding (Rank 2, Rank 3)
Level 29: Force Cascade (Rank 2, Rank 3)
Level 32: Imbue (advantages)
Level 35: Resurgence (Evanescent Emergence)
Level 38: Rebirth (advantages)
Adv. Points: 36/36
Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Flight (Rank 2, Rank 3)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
You can still make an FC-less Force build just fine, though FC is still Force's best spammable dps attack. Force Blast is well behind, but does have a knock-immune dmg bonus, and is much cheaper to use. If using Force Blast, I'd prob throw in a Crushing debuff or two from another powerset. Easiest candidates for ranged are Frag and Incendiary Grenade in Muni. Since FBlast us much cheaper, you don't necc need INT PSS + Rec_End SS, though INT PSS is still a fine option.
An example of such a build:
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Force Bolts (advantages)
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Force Shield (Rank 2, Force Sheathe)
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Chilled Form (advantages)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Crushing Wave (Rank 2, Rank 3, Disruptive Force)
Level 23: Frag Grenade (Cuts and Scrapes)
Level 26: Incendiary Grenade (Chemical Burn)
Level 29: Resurgence (Rank 2)
Level 32: Imbue (advantages)
Level 35: Protection Field (Rank 2, Rank 3)
Level 38: Gravity Driver (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
You'll want to try to use CWave near its max range, since it can't proc Conc or Chilled Form solely via the 4-tick rule atm. Gears mostly for Int, w/ some Con and Dex.
- Be safe and have fun, champs - for science!