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Help with steampunk cyborg build

benoitseanbenoitsean Posts: 322 Arc User
I want to do a steampunk themed build. I do have the steampunk guns so I would like to use mostly stuff from the Munitions powerset. I did create a rough draft of what I'm kind of going for. Let me know if there is anything I should change.

(Unnamed Build) - Freeform
v2.4.2-29

Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)

Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)

Powers
Level 1: Gunslinger (advantages)
Level 1: Submachinegun Burst (Rank 2, Wall of Bullets)
Level 6: Concentration (advantages)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Hyper Voice (Rank 2, Rank 3)
Level 17: Mini Gun (Rank 2, Infrared Guidance System)
Level 20: Micro Munitions (Rank 2, Rank 3)
Level 23: Energy Wave (Hardened Particle Matrix)
Level 26: Lead Tempest (Tread Softly, Maybe I'm Just Better)
Level 29: Energy Shield (Rank 2, Phalanx Defense System)
Level 32: Reconstruction Circuits (advantages)
Level 35: Rebirth (advantages)
Level 38: Implosion Engine (advantages)
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jump (Rebounding Resilience)

Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)

I'm actually unsure if I should go with Aura of Primal Majesty with Int/Con/Dex or Invulnerability with Con/Rec/Dex. Also I don't know if I should add any powers from PA or not. I will be playing in either hybrid mode or tank. I haven't decided yet. I know if I use Aura of Primal Majesty then it would have to be in hybrid since I won't be doing any support. I would like to use either Submachinegun Burst or Bullet Hail with the adv Wall of Bullets that way it can resemble being bullet proof. I would like to be as survivable as possible while still doing some decent damage. I will be doing mostly Alerts. Let me know what you all think. Thank you.

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    Using Hybrid role w/ aura passives (esp AoPM) its generally frowned upon, unless you plan to stay out of large-group content entirely where ur aura won't get in the way of stronger Support auras. I also generally woudn't mix PA w/ non-PA, unless you strictly cordon the PA powers off in use form the rest, due to power lockouts (and even then its a lot of investment and energy use). You also have much redundant AoE, and EWave's Matrix adv is rather weak and costly.

    I'd prob just make it a pure Muni build, to make it more efficient overall. If you want decent survival w/ decent dmg then just use a defensive passive in Hybrid role, and include a fitting debuff like Armor Piercing and maybe an AO or an ult:

    (Unnamed Build) - Freeform
    v2.4.2-29

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Shooter (Dex: 5, Ego: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Worldly (Ego: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Gunslinger (advantages)
    Level 1: Submachinegun Burst (Rank 2, Wall of Bullets)
    Level 6: Concentration (advantages)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Killer Instinct
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Frag Grenade (Cuts and Scrapes, Open Wound)
    Level 20: Two-Gun Mojo (Rank 2, Rank 3)
    Level 23: Mini Mines (Wall of Fire, Stim Pack)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Shield (Rank 2, Rank 3)
    Level 32: Lock N Load (Rank 2)
    Level 35: Masterful Dodge (advantages)
    Level 38: Rebirth (advantages)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Jump (advantages)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Mass Destruction (1/3)
    Mastery: Ego Mastery (1/1)

    2 self-heals in Conviction and Mini Mines, ranked block, and 2 ADs + defensive passive, Con SS, and the right specs should make you quite sturdy for a dps. TGM also gives you Willpower heals via Furious, and SMG has a dmg shield. Gears mostly for Ego, w/ some Con and Dex (or Rec if you need more energy).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • benoitseanbenoitsean Posts: 322 Arc User
    Cool thanks Flow. This looks really promising.
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