We all know the purple rock, it's coarse surface and lovable colour is a true joy, but it has a dark side and that dark side is the stuff of legends.
It has come to my attention that during my time crushing siphones, closing portals and spanking colossi that the purple rock is rare, so rare is this marvelous rock that my crazy grind spree has yielded two of it's ilk while the side activity (colossus) has granted me 5 costume pieces.
Wrapped cloth Bat wings rat skull Skeletal monster Raptor skull
VS
seven full inventories taken to Karneeki's pawnshop.
I believe that three purples and two gold costumes should not equal two purple rocks considering the vast amount of rocks required. The rarity of this beautiful rock should be reined in as to not put the previous hide and seek champion, the blue rock to shame.
Edit.
Okay, I have now collected 9 rocks during this event, I was only killing worm mobs to keep the numbers exact.
Here are the numbers.
Rock 1. 3025
Rock 2. 3275
Rock 3. 1972
Rock 4. 1346
Rock 5. 315
Rock 6. 147
Rock 7. 86
Rock 8. 1903
Rock 9. 770
total kills. 12839
I need a larger pool to gage the average drop rate, but this doesn't look promising.
I also have run the event OM a crazy amount since it's started. Tracking the perk count, I am now 38 Colossus runs deep and have only gotten 1 purple rock. I stay at the portals and loot every item drop from mobs. 1 rock for 38 such runs is pretty abysmal.
this isnt an RNG issue, this is poor design. by this time in all previous events I had the 75 rock I was needing (and the AH would be packed full of them)... I'm up to 6 now.
RNG would be fine if the drop rate were set to something reasonable. The problem is that the drop rate is set to a normal rate for situations where you can farm a bazillion henchmen, not where the weakest mob that has a chance of a drop is a tough villain who's probably protected by AoRP, and one major category of opponent you're supposed to go after has no drop table (portal summons do not have drops).
The average is set far to low for the amount of mobs available, I would average 3 blue rocks on a 100 stockings over the course of the christmas event while the purple ones at the time of writing is closer to 1 per every 3rd inventory filled with mob drops.
I am at this time still adjusting the average number and is thus grinding like a madman.
It's purely a random number which is low at this point. It's sad for alot of people who strive to get the purple rocks but it's not impossible to get one. Just gotta be -really- hard on that farming.
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It's purely a random number which is low at this point. It's sad for alot of people who strive to get the purple rocks but it's not impossible to get one. Just gotta be -really- hard on that farming.
impossible to get one? no... impossible to get the 75 required to get the attack rock... yes
Hush you! You'll give them ideas for a new reward drop.... 20 different colours of eggplant that can be traded in to the eggplant vendor (an eggplant in Monster Island's jungle) to get eggplant auras and eggplant devices that spawn eggplant pets that throw eggplants.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
drop rate has not increased, looks exactly the same after 1 hour or play (and Im not just talking rocks, the fangs, the mods, the green gear, etc are all dropping at the same rate as before)
I managed to get 8 rocks during week one (bought 2 or 3 of them), then farmed the remaining 67 of them on week 2. Took about 6-8 hours total spread across various days.
The trick was farming with a low level toon (below 30) so that the mob groups spawned without AoRP.
"Team up" seriously nerfs the drop rate at orbs. with team up off and the highest DPS i got as many as 7 rocks at one chicken. The average was 2 rocks per chicken. only the highest DPS per target gets the drop at the orbs.
only the highest DPS per target gets the drop at the orbs.
I think that was only true if you were not in the team up. I suspect being in the teamup did not reduce total drop rate, it just meant the drops were being spread out.
Of course, once this was figured out and the high dps people decided they would be better off solo (or in teams -- drops actually go to the team with the highest total damage, not the single player), drop rate for everyone else plummeted.
Yeah once out of Team Up, I got way more drops. I only figured this out in the latter half of farming them out, but within 18 runs I got 140 of the 150 rocks I needed.
Sucks that Team Up should affect drops in this way.
Comments
I play this game an unhealthy amount. I ran last NI and I'm running this one and a total of 4 rocks to date.
In that same type of playing time, at least 100 of the Xmas, Anniversary and Bloodmoon rocks.
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Spectre beats Eido in an SG run: VIDEO HERE
Epic Stronghold
Block timing explained
I am at this time still adjusting the average number and is thus grinding like a madman.
Join Date: Aug 2009 | Title: Devslayer
I know I’ve been dying for fresh eggplant
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Purple Rocks are pretty
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Here are the numbers.
Rock 1. 3025
Rock 2. 3275
Rock 3. 1972
Rock 4. 1346
Rock 5. 315
Rock 6. 147
Rock 7. 86
Rock 8. 1903
Rock 9. 770
total kills. 12839
I need a larger pool to gage the average drop rate, but this doesn't look promising.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
-=-=-=-=-=-=-=-
My characters
Same method as before.
Rock 1. 211
Rock 2. 5
Rock 3. 425
Rock 4. 97
Rock 5. 67
Rock 6. 20
Rock 7. 1
Rock 8. 27
Rock 9. 1
Rock 10. 44
Rock 11. 28
Total kills. 926
The drop rate is much better now and it is greatly appreciated.
The trick was farming with a low level toon (below 30) so that the mob groups spawned without AoRP.
Of course, once this was figured out and the high dps people decided they would be better off solo (or in teams -- drops actually go to the team with the highest total damage, not the single player), drop rate for everyone else plummeted.
Epic Stronghold
Block timing explained
Sucks that Team Up should affect drops in this way.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE