test content
What is the Arc Client?
Install Arc

Looking to clean up my Heal Build

I started as a kinetic/bubble themed healer, but altered it as I found shields don't score well (or at all) in cosmic fights. But my present build is a mish-mash of several healing builds I've seen here, and I want to tidy it up a bit. It does perform pretty well now, but I've never had it looked at.

And yes I know there are better shields than Force Shield, but it fit the theme, and I didn't want to commit to any attacks until I could take Telekinetic Barrage and Assault (so I can DPS a little bit, and solo).

One thing I have noticed is that I have zero energy issues with this build as is, so I am wondering if I can swap out Overdrive for some more utility?

(Unnamed Build) - Freeform
v2.3.2-28

Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Boundless Reserves (Con: 5, End: 5)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Prodigy (Pre: 5, End: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Diplomatic (Int: 5, Pre: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)

Powers
Level 1: Force Bolts
Level 1: Protection Field (Rank 2, Rank 3)
Level 6: Force Shield (Rank 2)
Level 8: Bionic Shielding (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Aura of Primal Majesty (Rank 2, Rank 3)
Level 17: Iniquity (Rank 2, Rank 3)
Level 20: Telekinetic Assault (Rank 2, Rank 3)
Level 23: Telekinetic Barrage (Rank 2, Rank 3)
Level 26: Conviction
Level 29: Arcane Vitality (Rank 2, Rank 3)
Level 32: Redemption (Rank 2, Salvation)
Level 35: Rebirth
Level 38: Overdrive
Adv. Points: 36/36

Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35:

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Genesis (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Honor (2/2)
Overseer: Conservation (1/2)
Mastery: Presence Mastery (1/1)

Comments

  • bringmeaslabbringmeaslab Posts: 188 Arc User
    Looks okay to me. W/ AoPM you should prly be able to drop Overdrive, and I'd switch Int to Rec. Aurora or Fiery Embrace would be a better self-rez on a healer, since they don't prevent you from rezzing others. I'd also drop R2 on Redemption for R3 on your block. Adding in a tap mez would let you take advantage of some nice debuff specs in the three trees you already picked, as well as Sentinel Mastery.
  • alisonkaufmannalisonkaufmann Posts: 17 Arc User
    edited January 2018
    That's a good point on the self rez. Question though, what is the advantage of replacing Int with Recovery? I rarely see my energy drop, as in, once every few cosmics I'll get the warning (usually briefly after a rez, then Compassion kicks in). Does it interact with a power/spec of mine that I am not noticing?
  • flowcytoflowcyto Posts: 12,847 Arc User
    edited January 2018
    Yea, good point about Rebirth blocking ally reses; I may suggest the other self-reses for healers too (can always just mash Conviction as you get up).

    When you say you don't have energy issues, do you mean just w/ healing, or even when only 'dpsing'? Healing shouldn't take much energy here between Iniquity not having an energy cost and Arcane Vit, but TK Barrage and TKA are a bit more costly.

    OD technically doesn't scale w/ Int, though Int SS can reduce cds a touch more as well (though you aren't using many here).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    flowcyto said:

    Yea, good point about Rebirth blocking ally reses.

    Pretty sure rebirth is hp loss, not damage, and doesn't interrupt res.
  • flowcytoflowcyto Posts: 12,847 Arc User
    checking in the PH real quick, cause I'm not sure..

    Yep, it seems you're right, Panta- the self-dmg doesn't interrupt ally reses. Good to know.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    On non-healers, losing 100% of health over 20s is a good way to die a second time, so I prefer other self-res powers, but healers can usually casually out-heal that much, and +100% damage resistance helps with not getting smashed in the process.
  • flowcytoflowcyto Posts: 12,847 Arc User
    I suppose you are right, though even non-healers should have self-heals, and in groups there should be other sources of healing. I guess you have to weigh the self-dmg against not ressing at full health and w/o extra dmgRes.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kamokamikamokami Posts: 1,633 Arc User

    I started as a kinetic/bubble themed healer, but altered it as I found shields don't score well (or at all) in cosmic fights. But my present build is a mish-mash of several healing builds I've seen here, and I want to tidy it up a bit. It does perform pretty well now, but I've never had it looked at.

    Here are a few edits to tighten up the build a bit and introduce some more synergy.

    Power changes:
    Mental Storm to debuff for Ego damage and proc Sentinel Mastery for massive group heals. TK Barrage takes the adv to proc Dependency and fuel Mind Drain. BCR+adv and Masterful Dodge provide lots of toughness. Force Shield goes to rank 3 so that you'll never die if you block in time.

    Spec changes:
    Sentinel Mastery - it's easily the best group heal for Cosmics.
    Vulnerability, Wither, Trapped - all procced by Mental Storm....debuff the target vs all damage, including yours.

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Boundless Reserves (Con: 5, End: 5)
    Level 9: Investigator (Int: 5, End: 5)
    Level 12: Prodigy (Pre: 5, End: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Diplomatic (Int: 5, Pre: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Radiance
    Level 1: Conviction (Reverence)
    Level 6: Iniquity (Rank 2, Rank 3)
    Level 8: Bionic Shielding (Rank 2, Rank 3)
    Level 11: Compassion
    Level 14: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 17: Force Shield (Rank 2, Rank 3)
    Level 20: Telekinetic Barrage (Rank 2, Instill Doubt)
    Level 23: Mental Storm (Rank 2, Rank 3)
    Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 29: Mind Drain (Rank 2, Deplete)
    Level 32: Redemption (Salvation)
    Level 35: Aurora
    Level 38: Masterful Dodge
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight
    Level 35: Athletics (Rank 2, Rank 3)

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Vulnerability (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    If you don't have Mind Drain unlocked, you could stick with Arcane Vitality instead.
  • alisonkaufmannalisonkaufmann Posts: 17 Arc User
    flowcyto said:

    When you say you don't have energy issues, do you mean just w/ healing, or even when only 'dpsing'? Healing shouldn't take much energy here between Iniquity not having an energy cost and Arcane Vit, but TK Barrage and TKA are a bit more costly.

    OD technically doesn't scale w/ Int, though Int SS can reduce cds a touch more as well (though you aren't using many here).

    Just basically never, even when solo. I guess my compassion ticks keep me energy positive, and my cost reduction from Int keeps everything low. With that and Conservation I think I am getting about -60% cost to ST attacks? I don't know what's making it work, but it seems to.
    kamokami said:

    Here are a few edits to tighten up the build a bit and introduce some more synergy.

    Those are a bit of a departure from the character theme, but I certainly will look at them, especially the mechanics with Mind Storm. It'd be hard to give up Prot Field though. I know it doesn't score for Cosmics, but I've seen its value saving those 7k DPSers. Hopefully they give it some love in the future.
  • flowcytoflowcyto Posts: 12,847 Arc User


    Just basically never, even when solo. I guess my compassion ticks keep me energy positive, and my cost reduction from Int keeps everything low. With that and Conservation I think I am getting about -60% cost to ST attacks? I don't know what's making it work, but it seems to.

    Its prob also cause of AoPM. It or Defiance (or AoAC) can make the EU extraneous.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    kamokami said:

    Here are a few edits to tighten up the build a bit and introduce some more synergy.

    Those are a bit of a departure from the character theme, but I certainly will look at them, especially the mechanics with Mind Storm. It'd be hard to give up Prot Field though. I know it doesn't score for Cosmics, but I've seen its value saving those 7k DPSers. Hopefully they give it some love in the future.
    The problem with bubbles is that they don't benefit from defenses or blocking. On a squishy dps who isn't blocking, a 5k bubble is equivalent to something like 3.5k extra hp. On a tank, it's probably more like 1.5k. On a dps using a rank 3 block it's more like 750, on a tank 350.
  • kamokamikamokami Posts: 1,633 Arc User

    Those are a bit of a departure from the character theme, but I certainly will look at them, especially the mechanics with Mind Storm. It'd be hard to give up Prot Field though. I know it doesn't score for Cosmics, but I've seen its value saving those 7k DPSers. Hopefully they give it some love in the future.

    I have no idea what's a departure from your theme and what isn't. Prot field wasn't replaced to improve scoring it was replaced because it's not good.
  • alisonkaufmannalisonkaufmann Posts: 17 Arc User
    edited January 2018
    kamokami said:


    I have no idea what's a departure from your theme and what isn't. Prot field wasn't replaced to improve scoring it was replaced because it's not good.

    The theme was a kinetics and force based protector. While Prot Field isn't great for Cosmics, I still find use for it, especially with soloing and with small group content/alerts, so I'll have to mull that one over. Obviously I have to make some sacrifices to the theme to make it somewhat viable (I already dumped Mindful Reinforcement, and most of the best heals/support abilities are magic based), but I do appreciate kind of seeing a 'power healing' build to make reference to for tweaks.

    I'm intrigued by the Mental Storm idea as well, since I feel like I don't always get to take full advantage of Presence mastery. And this Paralyze proc will affect cosmics? Rather, they'll take the debuffs even if they're not paralyzed?
    Post edited by alisonkaufmann on
  • flowcytoflowcyto Posts: 12,847 Arc User
    The target doesn't have to be vulnerable to CC for the debuffs to apply to them. Similar to how knocks on CC immune targets still proc Enrage- the attempt matters rather than if the effect worked.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • alisonkaufmannalisonkaufmann Posts: 17 Arc User
    flowcyto said:

    The target doesn't have to be vulnerable to CC for the debuffs to apply to them. Similar to how knocks on CC immune targets still proc Enrage- the attempt matters rather than if the effect worked.

    That's what I assumed, but it's good to know for sure.
Sign In or Register to comment.