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Colossal Critter, Beast/Electric Tank

One more time am popping up here as I certainly had missed my time playing the game after long Hiatus. But that aside, after retiring and having my Toons pass... I decided to come back for once with a fresh start amd see what new will come to the Powersets while there's wonders to see. And with long Hiatus came a long inexperience towards the tanking Szene and all the power updates. Even then I've tried to make up my mind and see what could work... so the return began here.

For this case am bringing in a shockingly wild idea here that still retains the idea of growth, the idea of being a tank and capable to do cosmics aswell. But whatever missed makes it bit hard to get back right into and made an exemplary Build in turn.

Link to the Build: http://aesica.net/co/herocreator.htm?v=28&n=Colossal Critter&d=11380jQFAKPa023050N000N204N804JA00130a37077O05NO0ZNK04EP00JJ03K5007B03JO0311Cd3T3B0CAT

Colossal Critter - Freeform
v2.3.2-28

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
Level 6: Boundless Reserves (Con: 5, End: 5)
Level 9: Bodybuilder (Str: 5, End: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Bestial Fury
Level 1: Shred (Penetrating Strikes)
Level 6: Aspect of the Bestial (Giant Growth)
Level 8: Defiance
Level 11: Sparkstorm (Electric Personality, Challenge!)
Level 14: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 17: Miniaturization Drive (Rank 2, Reciprocating Gizmo)
Level 20: Massacre (Rank 2, Rank 3, Challenge!)
Level 23: Resurgence (Evanescent Emergence)
Level 26: Masterful Dodge
Level 29: Aggressor (Rank 2, Rank 3)
Level 32: Conviction
Level 35: Bionic Shielding (Rank 2, Rank 3)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Superjump (Rank 2, Rank 3)
Level 35: Mach Speed

Specializations
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)

Simple and easy: It was meant to use either Electricity or Beastial SN to assault the opponent and Massaccre/Unleashed Rage for the big burst of damage and some way to keep stacks rolling of AotB for the sake of having that option there. May of be better with might, yet it is better to see wether Might changes would improve or hinder this or not in the long run. The good part: if Electric is not so charging for tanks threat, it can opt to other elements or even Gadgets for being a "Lab Mouse" SuperSoldier. The Electrics Spark Storm came to mind since it can be made toggle and is an excuse to have really staticy fur from where it originates. Am hard pressed to get back in action at some point, and using my relearning time to help a friend who happens to play also but with far less experience and a freeform on hand.

Many thanks for the help and a Merry Christmas to boot.

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited December 2017
    Enrage would work better as the toggle/form if using Sparkstorm and Massacre (and UR), as Shred is your only Bleed source here. If you need extra energy then you could consider Ionic Reverb to go w/ Sparkstorm, or getting Physical Peak in Str PSS. I may get Resurgence to R2 and find a way to rank up Conviction, and may also leave Bionic Shielding to the healers- if they have it. Bloody Mess on Massacre is also more dps than R3 if you are hitting targets w/ Bleed.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    edited December 2017
    To not give myself a headache, I rowed back my boat and went Might again to get hands on Enrage, Defiance and in long run also Haymaker. In this case it takes Ionic, as a filler if am not taking an extra knock unless a Sacrafice will be made. As it will get enough energy if forceshield stays from soaking w/ Force Sheathe or plain blocking to spend it on haymakers and sparkstorm w/ sheathe up. Might be overkill then, but best I could make of on my own.

    Edit: Absolutely forgot the option of the Uppercut Haymaker combo for an easy buildup of rage, derp. Possly with Uppercut's Head Trauma Adv if it has its uses else spent for travel.

    Colossal Critter - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Clobber
    Level 1: Defiance
    Level 6: Enrage (Giant Growth)
    Level 8: Sparkstorm (Electric Personality, Challenge!)
    Level 11: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 14: Miniaturization Drive (Reciprocating Gizmo)
    Level 17: Aggressor (Rank 2, Rank 3)
    Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 23: Resurgence (Rank 2, Evanescent Emergence)
    Level 26: Masterful Dodge
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Thunderclap (Collateral Damage)
    Level 35: Ionic Reverberation
    Level 38: Unleashed Rage (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Mach Speed
    Level 35: Superjump

    Specializations
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)
  • flowcytoflowcyto Posts: 12,859 Arc User
    Yea an Enrage + Haymaker version could work too, ofc. Haymaker isn't easy to manage if you have to block often due to its long charge, so having Sparkstorm's toggle to fall back on could be nice there.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    edited December 2017
    Unless you can reccomend something better from that, am just not very much keen to Mechanics and it has been too long to not be all up to date. Unless I could make it a Massacre build, then with enrage it'd need a better buildup of enrage to begin with... and BeastialSN is not my forte.
  • flowcytoflowcyto Posts: 12,859 Arc User
    Well, Massacre alone knocks for Enrage, and even on tap- so keeping ur stacks rolling shouldn't be much an issue there.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    edited December 2017
    Right, any other reccomendations to make up for the filler slot? Just so am not making any mistakes if there is something better to put there. Otherwise, if this here makes a good alternative ...which happens to be useable around level 20 at bare minimum... thanks for the help! And for anyone out there who likes it, take that idea for your own spin and see what you make out of it! As for me... I just love making stuff up to much... so there's always stuff made.

    Colossal Critter - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Boundless Reserves (Con: 5, End: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Bodybuilder (Str: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Amazing Stamina (Rec: 5, End: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Bestial Fury
    Level 1: Antagonize (Rank 2, Rank 3)
    Level 6: Feint (Challenge!)
    Level 8: Defiance
    Level 11: Enrage (Endorphin Rush, Giant Growth)
    Level 14: Sparkstorm (Electric Personality, Challenge!)
    Level 17: Ionic Reverberation
    Level 20: Aggressor (Rank 2, Rank 3)
    Level 23: Massacre (Rank 2, Bloody Mess, Challenge!)
    Level 26: Miniaturization Drive (Reciprocating Gizmo)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Resurgence (Rank 2, Evanescent Emergence)
    Level 35: Masterful Dodge
    Level 38: Unleashed Rage (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Superspeed (Rank 2, Rank 3)
    Level 35: Superjump

    Specializations
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)
    Post edited by lyahlosthero on
  • flowcytoflowcyto Posts: 12,859 Arc User
    Yea that could work. If you don't need the stun then I guess Feint is a wildcard slot (Shred or Barbed Chain for Shredded and Bleed would be a default replacement). W/ an AO already, you may not really need the EE adv on Resurgence for pve (if you want 2 free adv points). Also, if you aren't going to be using a Bleed power, then you may want to revert Massacre to R3- though perhaps other players would bring bleeds.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Hi I wanted to know if there was a why to have more than one stance or change your current stance without recreating the character?
  • flowcytoflowcyto Posts: 12,859 Arc User
    I don't know what you mean by 'stance' here. I guess you mean a toggle/form like Enrage or Form of the Tempest?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    edited December 2017
    Had taken the raw premise of it into the PH for raw testing, having Ionic Reverb can also be used as my wildcard slot in turn. During a good blocksession it'd feed enough energy to have longer uptime. Where as feint can surely go for Shred for the sake of the debuff + bleed. Others may bring a bleed aswell, but in worst case bring shredded and bleed can help. Specially to feed myself the bonus for Massacre flying solo. All in all it is a debate wether a Tank needs a stun or it'd be smarter to bring something else.

    It was when I tried it with Ionic Reverb as EU that it does not proc as relieably if there are few enemies around, so I rather soak up by blocking and spend it during prolonged sessions with shred to keep the debuff running. Allows others to hit hard while I soak with the rest aswell until I can squeeze Massacre in instead. Bringing a stun was my response for not knowing wether or not that'd be the better idea terms cosmics. As I'd handle the rest well enough without.

    Meaning it could take up Howl or some other Power for debuffing sake. Yet fears remain it may not have the upkeep for sparkstorm, that is all that currently plagues me there even with a lighter form of powers in the long run. But I'd block a lot to mend it... ah just morning rambles for me... as am not sure what to else put in to make my life easier in general. Be it some support ability that buffs/debuffs or another heal to pop... am really not sure there.

    Final Thoughts: Not sure if it may be better to have another heal for myself to top off with in between, but I would see a R2 Howl still pretty useful to gap between the Mini Drive to have at least some form of debuff running. At best use both for a larger debuff if noone can bring either.
    Post edited by lyahlosthero on
  • flowcytoflowcyto Posts: 12,859 Arc User
    If you aren't blocking them being able to add Sparkstorm on top of Massacre spam is nice, but not really as helpful comparatively as just having Sparkstorm running while blocking, and energy really shouldn't be an issue for the latter case due to adding block energy.

    Sky's the limit on adding more support or defensive abilities- you'll always run out of power slots before you could fit every potentially useful thing in, so you kinda just have to pick and choose there.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    edited December 2017
    Well was planning on and wondering what'd fit... as am running out of good ideas there. Else I thought if doing nothing I'd just sparkstorm and block... if it helps add the Shredded debuff... and use massacre for checks. Tho if that one slot hardly matters as what to be... I'd still say slapping a howl in may do it good if there's no better debuff to hand out.

    To conclude this, I'll just put the leftover point into my other TP, ain't no point in adding another Challenge in the mix. Maybe I should... but that'll be up to me now. If it is needed, it'll be there.
    Post edited by lyahlosthero on
  • flowcytoflowcyto Posts: 12,859 Arc User
    You could take Ego Sleep w/ adv so you have Disorient and Fear in one, or maybe Pillar of Poz w/ Disorient and Jinx advs, or Shadow of Doubt for its debuff.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    Should've thought of it, as am better off doing something for the team that way. With a dedicated healer, there's no issue of maintaining the tank anyway meaning all I would apply last not least is a means to debuff additionally. Anywho many thanks are earned yet again @flowcyto as you are ineed amazing at your job of improving builds where possible.
  • flowcytoflowcyto Posts: 12,859 Arc User
    yea, -dmg debuffs can be nice to help vs. bosses- if you can stick them in. Anyways- glad to help, and Happy Holidays.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    To you aswell @flowcyto also I find it easy enough to stick them in. That's just me there, doing a bit of practice ahead of time. Anywho to all else reading also a Happy Holidays.
  • lyahlostherolyahlosthero Posts: 63 Arc User
    Forgot to ask the ever dreaded question if that build that got finalized would even hold up terms Cosmics, if given the right gear and all that. Was more concerned with making it actually happen to at least help soak and join in till I do tank one myself for any time being. On same note, I may make of a collective Topic terms Off-Tanking builds just in case.
  • flowcytoflowcyto Posts: 12,859 Arc User
    Yea, I think the build could, as long as the gear is decent and ya know the fights enough.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lyahlostherolyahlosthero Posts: 63 Arc User
    In which case it starts with soaking, to get a feel for the encounter and learn by partaking. From there the gear would mend what is missing and only improve overall. Else It'd step in if other tanks still soak and the MT has fallen at worst. So I'd be happy there in any turn of events :) .
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