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Ultimate PvE build

nafeariannafearian Posts: 48 Arc User
As the title suggests, looking for the optimum build for PvE efficiency. After leveling a toxic/magic build to 40 and gearing him up, the final result was dissapointing and very lackluster in that his survivability and damage are underwhelming (and that's after retconning twice).

Theme and powersets are completely irrelevent here - just looking for a really solid build (not squishy and sufficiently powerful) that I can work on gearing for grinding SCR and GCR. Any thoughts or suggestions would be welcome :P

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    flowcytoflowcyto Posts: 12,742 Arc User
    edited December 2017
    what range do you want to play at? melee? 50ft? 100ft?

    also, Infernal SN and Sorc can be semi-decent at 100ft range, though I may not mix them much in one build (outside of a few powers).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    nafeariannafearian Posts: 48 Arc User
    I usually prefer ranged playstyle, although from what I've seen melee builds often seem to have the edge - Ultimately, I don't mind the playing range, I'm up for trying anything :3

    I'll attach the infernal w/magic build as a reference.

    Infernal w/magic - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Enduring (Con: 8)
    Level 9: Indomintable (Ego: 8)
    Level 12: Tireless (Rec: 8)
    Level 15: Ascetic (Con: 5, Ego: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Aspect of the Infernal
    Level 6: Mephitic
    Level 8: Epidemic (Rank 2, Rank 3)
    Level 11: Will-o'-the-Wisp (Cursed, Ghost Fire)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Defile (Rank 2, Rank 3)
    Level 20: Enchanter (Rank 2, Rank 3)
    Level 23: Star Barrage (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Ice Sheath
    Level 32: Masterful Dodge
    Level 35: Bionic Shielding (Rank 2, Rank 3)
    Level 38: Ebon Void (Rank 2, Voracious Darkness)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Lightning Flash (Rank 2)
    Level 35: Shadow Wings

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Ego Mastery (1/1)
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited December 2017
    Well, its generally better to not split between 2 sets if you want more optimal results- as sets tend to work from w/in better than from w/out. Here's a more Sorc-themed example that can still dps pretty well from 100ft:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Invincible (Con: 10, Int: 10, Ego: 8, End: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Ascetic (Con: 5, Ego: 5)
    Level 12: Academics (Int: 5, Ego: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Negotiator (Int: 5, Rec: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Enchanter (Rank 2, Rank 3)
    Level 6: Conjuring
    Level 8: Concentration
    Level 11: Star Barrage (Rank 2, Rank 3)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Will-o'-the-Wisp (Guide, Cursed)
    Level 20: Soul Beam (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Warlock's Blades (Rank 2, Rank 3)
    Level 29: Eldritch Shield (Rank 2, Rank 3)
    Level 32: Lock N Load (Rank 2)
    Level 35: Crashing Incantation (Rank 2)
    Level 38: Mind Wipe
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Gears mostly for Int here. The blades summon can add a bit of dps in the background while you use Soul Beam or Star Barrage filler (w/ Wisp's debuffs). The last few powers can be changed around a bit, if you like.

    -
    But yea, in generally melee builds are stronger at single target, if you can put up w/ the higher risks and obv diff playstyle.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    nafeariannafearian Posts: 48 Arc User
    Alrighty, just tried out this build - very fun powerset for sure and the damage is pretty decent. The problem is that it's quite squishy, the extra health just vanished when fighting larger groups. I was thinking of going the double passive route to excel a bit more in defensive strength, what I want to avoid is dealing awesome damage but then having to retreat behind a shield either for a teamate to draw aggro or for a heal/AD cooldown.

    I think this build might be more feasible in the melee power sets with something like unstoppable/defiance combo. (also, quick side note - would really like to include a 360 AoE in there somewhere, struggled without it trying to huddle them up for star barrage)

    Thanks for the reply flowcyto :) I really appreciate your help!
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited December 2017
    Sure. That build is mostly built for long-range engagements where you just stay back and nuke safely- only taking the occasional large AoE hit ideally. Its not really made to be close-up or solo hard content where mobs focus on you, but in that case you can try the dual passive route to fit the content, yeah. If you are playing closer up you could use stuff like Skarn's w/ stun adv, sigils, and Hex.

    ofc, a melee build can also work, though keep in mind that melee dps aren't really much tankier overall when built for optimal dps like ranged. You still may want to consider a hybrid + defensive passive approach in that case (knowing that's a big hit to base dps).

    There's many very good melee builds now, but an easy starting point is Dual Blades- mostly cause EotS is a versatile AoE that can be used for dps (re-channeling it before the dmg drops off too much) or turtling (fully channeling it to max out the dmg shield), and cause the rest of the set is straightforward:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest (Rank 2)
    Level 11: Steadfast
    Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 17: Eye of the Storm (Rank 2, Rank 3)
    Level 20: Dragon's Wrath (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Strike Down (Nailed to the Ground)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Lock N Load (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Puts up Shredded w/ Blade Tempest and otherwise uses DW as its main boss attack. I normally don't rank toggles, but here you have extra adv points and ranking MA forms can make you build Focus stacks a bit faster (its low priority, though, so you can always use those adv points elsewhere). Although the build is a bit sturdy for a dps, you are still using a offensive passive so don't expect to replace a tank. Gears mostly for Dex, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    flowcyto said:

    Sure. That build is mostly built for long-range engagements where you just stay back and nuke safely- only taking the occasional large AoE hit ideally. Its not really made to be close-up or solo hard content where mobs focus on you, but in that case you can try the dual passive route to fit the content, yeah. If you are playing closer up you could use stuff like Skarn's w/ stun adv, sigils, and Hex.

    ofc, a melee build can also work, though keep in mind that melee dps aren't really much tankier overall when built for optimal dps like ranged. You still may want to consider a hybrid + defensive passive approach in that case (knowing that's a big hit to base dps).

    There's many very good melee builds now, but an easy starting point is Dual Blades- mostly cause EotS is a versatile AoE that can be used for dps (re-channeling it before the dmg drops off too much) or turtling (fully channeling it to max out the dmg shield), and cause the rest of the set is straightforward:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest (Rank 2)
    Level 11: Steadfast
    Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 17: Eye of the Storm (Rank 2, Rank 3)
    Level 20: Dragon's Wrath (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Strike Down (Nailed to the Ground)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Lock N Load (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Puts up Shredded w/ Blade Tempest and otherwise uses DW as its main boss attack. I normally don't rank toggles, but here you have extra adv points and ranking MA forms can make you build Focus stacks a bit faster (its low priority, though, so you can always use those adv points elsewhere). Although the build is a bit sturdy for a dps, you are still using a offensive passive so don't expect to replace a tank. Gears mostly for Dex, w/ some Con and Rec.

    Hello,

    I am very interesting in Bestial, would you kindly make me a build for it? I am new very new player only played 3 days. Thank you .
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited December 2017
    Its a bit off-topic from here, but since you're new I'll indulge. I'm assuming you have access to Freeforms (FFs), but if you are not subbed or have not bought a FF slot then you'll only have Archetypes (ATs) available. If the latter is the case then we can instead give you an AT build to start with.

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Bodybuilder (Str: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Shred (Rank 2, Penetrating Strikes)
    Level 6: Aspect of the Bestial
    Level 8: Regeneration (Rank 2, Rank 3)
    Level 11: Supernatural Power
    Level 14: Lacerating Cyclone (Rank 2, Vortex Technique)
    Level 17: Resurgence (Rank 2)
    Level 20: Massacre (Rank 2, Bloody Mess)
    Level 23: Antagonize (Rank 2, Rank 3)
    Level 26: Pounce (Furious Rush)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Aggressor (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Flight (Rank 2, Rank 3)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    This FF build isn't for optimal dps, but for ease-of-use. It utilizes a defensive passive in the Hybrid role (the default one for FFs) so you'll have good survival for a dps unit (though you won't be doing as much dps as a committed dps build). You will want to gear a for bit of Constitution (Con) to boost your maxHP- giving you more survival and to give Regen more room to work. Since Con is also a Superstat (SS) here, you'll also boost your damage a bit while gearing for some of it (so its win-win).

    Aspect of the Bestial (AotB) is your toggle/form, which boosts your damage and gives you energy each time you bleed (or poison) something. After you train it, activate AotB by charging it once, and then you only have to re-activate it again if you die (or accidentally turn it 'off' by hitting the toggle's hotkey again). AotB scales specifically with Strength (Str), and Str should be your main stat to gear for this build as it will contribute the most to your damage (Str also boosts your knock resistance as a side-perk).

    Supernatural Power (SP) is the Energy Unlock (EU) that gives you extra energy when you use a Bestial (or Infernal) attack below the energy threshold- essentially giving you bottom-less energy as long as you're using mostly Bestial (or Infernal) powers. You don't have to manually activate an EU, as they are 'on' at all times, but you can only train in one EU at a time. Recovery (Rec) and Endurance (End) can both help make SP work better, so you probably want a bit of both of those stats.

    So to summarize, your gearing priority here is probably gonna be: Str > Con > End + Rec. Secondary stats like +crit rating, +crit severity, +defense, +maxHP, +cost discount, and +cd reduction are also good to look out for on gear.

    - Basic attack playstyle:
    For most fights, you'll be lunging in and using Vicious Cyclone for AoE, and using Shred as a cheap way to finish off enemies. For single-target dps, you'll want to alternate between Shred and charged Massacre- using Brawler's Setup from Shred to boost Massacre's dmg by 20%. In groups, try to get behind enemies to exploit Flanking (assuming they're paying attention to someone else).

    I included many defensive things to help you out, should things get tough:
    - Regen: a nice, relatively hands-off defensive passive that heals you and boosts your defenses automatically. This is automatically slotted once its trained, and as long as you stay in the Hybrid (or Tank) role it will stay slotted and active.
    - a block enhancer (Antagonize): blocking is your best non-cd tool to defend against enemies overwhelming you and is good against enemy charged attacks, so boosting the power of that block can be nice for tougher fights.
    - a small, but short-cd heal (Conviction). More for maintenance and to assist Regen in keeping you healthy.
    - a big, but longer-cd heal (Resurgence). Good if you are at low health and want to quickly top it off to ward off a death.
    - Masterful Dodge, which will make you dodge all incoming hits for 15 seconds and for roughly half the damage- a good burst mitigation cd if you are taking (or are going to be taking) lotsa dmg but want to keep pressing the attack.
    - a self-res (Rebirth), if you die and want to get back into the fight. A threat wipe (like Cower in Bestial) can be a good alternative to this. Again, keep in mind that you lose your toggle/form (here, AotB) and buffs when you die, so after you res you'll want to turn your toggle back 'on' before re-engaging.

    I hope that detail is sufficient for you. Much of this info can be applied to all types of FF builds, even if the power choices and scalars are different for each one.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    flowcyto said:

    Its a bit off-topic from here, but since you're new I'll indulge. I'm assuming you have access to Freeforms (FFs), but if you are not subbed or have not bought a FF slot then you'll only have Archetypes (ATs) available. If the latter is the case then we can instead give you an AT build to start with.

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Bodybuilder (Str: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Shred (Rank 2, Penetrating Strikes)
    Level 6: Aspect of the Bestial
    Level 8: Regeneration (Rank 2, Rank 3)
    Level 11: Supernatural Power
    Level 14: Lacerating Cyclone (Rank 2, Vortex Technique)
    Level 17: Resurgence (Rank 2)
    Level 20: Massacre (Rank 2, Bloody Mess)
    Level 23: Antagonize (Rank 2, Rank 3)
    Level 26: Pounce (Furious Rush)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Aggressor (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Flight (Rank 2, Rank 3)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    This FF build isn't for optimal dps, but for ease-of-use. It utilizes a defensive passive in the Hybrid role (the default one for FFs) so you'll have good survival for a dps unit (though you won't be doing as much dps as a committed dps build). You will want to gear a for bit of Constitution (Con) to boost your maxHP- giving you more survival and to give Regen more room to work. Since Con is also a Superstat (SS) here, you'll also boost your damage a bit while gearing for some of it (so its win-win).

    Aspect of the Bestial (AotB) is your toggle/form, which boosts your damage and gives you energy each time you bleed (or poison) something. After you train it, activate AotB by charging it once, and then you only have to re-activate it again if you die (or accidentally turn it 'off' by hitting the toggle's hotkey again). AotB scales specifically with Strength (Str), and Str should be your main stat to gear for this build as it will contribute the most to your damage (Str also boosts your knock resistance as a side-perk).

    Supernatural Power (SP) is the Energy Unlock (EU) that gives you extra energy when you use a Bestial (or Infernal) attack below the energy threshold- essentially giving you bottom-less energy as long as you're using mostly Bestial (or Infernal) powers. You don't have to manually activate an EU, as they are 'on' at all times, but you can only train in one EU at a time. Recovery (Rec) and Endurance (End) can both help make SP work better, so you probably want a bit of both of those stats.

    So to summarize, your gearing priority here is probably gonna be: Str > Con > End + Rec. Secondary stats like +crit rating, +crit severity, +defense, +maxHP, +cost discount, and +cd reduction are also good to look out for on gear.

    - Basic attack playstyle:
    For most fights, you'll be lunging in and using Vicious Cyclone for AoE, and using Shred as a cheap way to finish off enemies. For single-target dps, you'll want to alternate between Shred and charged Massacre- using Brawler's Setup from Shred to boost Massacre's dmg by 20%. In groups, try to get behind enemies to exploit Flanking (assuming they're paying attention to someone else).

    I included many defensive things to help you out, should things get tough:
    - Regen: a nice, relatively hands-off defensive passive that heals you and boosts your defenses automatically. This is automatically slotted once its trained, and as long as you stay in the Hybrid (or Tank) role it will stay slotted and active.
    - a block enhancer (Antagonize): blocking is your best non-cd tool to defend against enemies overwhelming you and is good against enemy charged attacks, so boosting the power of that block can be nice for tougher fights.
    - a small, but short-cd heal (Conviction). More for maintenance and to assist Regen in keeping you healthy.
    - a big, but longer-cd heal (Resurgence). Good if you are at low health and want to quickly top it off to ward off a death.
    - Masterful Dodge, which will make you dodge all incoming hits for 15 seconds and for roughly half the damage- a good burst mitigation cd if you are taking (or are going to be taking) lotsa dmg but want to keep pressing the attack.
    - a self-res (Rebirth), if you die and want to get back into the fight. A threat wipe (like Cower in Bestial) can be a good alternative to this. Again, keep in mind that you lose your toggle/form (here, AotB) and buffs when you die, so after you res you'll want to turn your toggle back 'on' before re-engaging.

    I hope that detail is sufficient for you. Much of this info can be applied to all types of FF builds, even if the power choices and scalars are different for each one.

    Thank you so much for the help. I am really sorry for asking you right here.

    I do have life time gold permit. I usually play with my friend, he is new player too, he played a healer that can gives me shield and HP healing when in combat, I just trying to find out what is the best way to cooperate with him, what role or what type build should I use. Should I go a ranged DPS or melee? most of the time I play with him, less solo any BOSS or missions.

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User


    Thank you so much for the help. I am really sorry for asking you right here.

    Np, its fine.

    I do have life time gold permit. I usually play with my friend, he is new player too, he played a healer that can gives me shield and HP healing when in combat, I just trying to find out what is the best way to cooperate with him, what role or what type build should I use. Should I go a ranged DPS or melee? most of the time I play with him, less solo any BOSS or missions.

    I'd still prob stick to something like a dps-hybrid approach here, just so you can be a sturdy dps and pitch-hit as an off-tank for your friend to help keep you alive if things get weird. Maybe if you and the friend get more cozy w/ the game mechanics and content then you can move to more committed dps or tanking roles. In the long run, whether you want to tank or dps (or even heal) is really just up to you, though. CO makes it relatively easy to roll up new characters and builds, either way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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