Powers Level 1: Force Bolts Level 1: Force Blast(Rank 2, Rank 3, Challenge!) Level 6: Force Shield(Rank 2, Rank 3, Force Sheathe) Level 8: Defiance Level 11: Concentration Level 14: Conviction(Rank 2, Rank 3) Level 17: Molecular Self-Assembly Level 20: Crushing Wave(Rank 2, Rank 3, Challenge!) Level 23: Force Cascade(Rank 2, Rank 3, Challenge!) Level 26: Masterful Dodge Level 29: Force Geyser(Rank 2, Challenge!) Level 32: Resurgence(Rank 2) Level 35: Lock N Load(Rank 2) Level 38: Circle of Primal Dominion(Rank 2) Adv. Points: 33/36
Travel Powers Level 6: Level 35:
Specializations Constitution: Unyielding(1/2) Constitution: Fuel My Fire(3/3) Constitution: Resilient(2/2) Constitution: Adrenaline Rush(2/2) Constitution: Armored(2/2) Guardian: Fortified Gear(3/3) Guardian: Ruthless(2/2) Guardian: Find the Mark(2/3) Guardian: The Best Defense(3/3) Vindicator: Aggressive Stance(2/2) Vindicator: Merciless(3/3) Vindicator: Focused Strikes(2/3) Vindicator: Mass Destruction(3/3) Mastery: Constitution Mastery(1/1)
FBlast and CW can be used as cheaper ways to tag enemies, while FC is your big hitter when energy is abundant. FGeyser can help roll MSA. If theme permits, getting some out-of-set Crushing debuffs may be nice- like via Muni's AP debuff or Chest Beam's Burn Through. Gears mostly for Con, w/ some Int and End/Rec.
Why exactly Masterful Dodge? Force isn't a Dexterity or Dodge-based set.
MD puts you well past 100% dodge, even at R1, and since it also boosts base avoidance to the 50-60% range you basically halve all inc dmg for the duration. Due to DR on dodge/avoid ratings, technically you could say that non-dodge builds get more mileage from it than dodge builds. If you want to avoid MD for theme reasons, then you could go w/ Unbreakable I guess, though its generally not as versatile and demands ranking to be better (unlike MD). Ice Barrier is another possibility, though again not generally as good imo.
Comments
(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Force Bolts
Level 1: Force Blast (Rank 2, Rank 3, Challenge!)
Level 6: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 8: Defiance
Level 11: Concentration
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Crushing Wave (Rank 2, Rank 3, Challenge!)
Level 23: Force Cascade (Rank 2, Rank 3, Challenge!)
Level 26: Masterful Dodge
Level 29: Force Geyser (Rank 2, Challenge!)
Level 32: Resurgence (Rank 2)
Level 35: Lock N Load (Rank 2)
Level 38: Circle of Primal Dominion (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
FBlast and CW can be used as cheaper ways to tag enemies, while FC is your big hitter when energy is abundant. FGeyser can help roll MSA. If theme permits, getting some out-of-set Crushing debuffs may be nice- like via Muni's AP debuff or Chest Beam's Burn Through. Gears mostly for Con, w/ some Int and End/Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
SIGNATURE:
Used to be coach on the forums. Still @coach in game.