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Fire Healer

bld1bld1 Posts: 46 Arc User
I'd love to make one, doesn't have to be strictly fire but I'd like to at least keep the over all theme. I'd like this to also be an end game build though so I'll sacrifice for performance. any help is lovely, thank you! :blush:

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  • flowcytoflowcyto Posts: 12,742 Arc User
    Here's one way to make a Fire healer build:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Quick Recovery (Con: 5, Rec: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Prodigy (Pre: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Fire Breath (Rank 2, Spitfire)
    Level 6: Thermal Reverberation
    Level 8: Hearth (Rank 2, Rank 3)
    Level 11: Smoldering
    Level 14: Warmth (Rank 2, Rank 3)
    Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 20: Absorb Heat (Rank 2, Rank 3)
    Level 23: Incinerate (Rank 2, Rank 3, Burninator)
    Level 26: Protection Field (Rank 2)
    Level 29: Masterful Dodge
    Level 32: Fire Shield (Rank 2, Rank 3)
    Level 35: Rise From the Ashes (Rank 2, Spreading Flames)
    Level 38: Fiery Embrace
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Sentry: Fortified Gear (2/3)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Mastery: Presence Mastery (1/1)

    (be sure to pickup the Scorched Ground adv on the grenade; its not showing in the HC)

    Should have all the basic healer tools, as well as be pretty decent at offense (for a healer). Ideally plays closer up for Absorb Heat, which should be pretty nice for healing packs of melee units. Gears mostly for Rec, w/ some Con and Pres.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • bld1bld1 Posts: 46 Arc User
    flowcyto said:

    Here's one way to make a Fire healer build:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Quick Recovery (Con: 5, Rec: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Prodigy (Pre: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Fire Breath (Rank 2, Spitfire)
    Level 6: Thermal Reverberation
    Level 8: Hearth (Rank 2, Rank 3)
    Level 11: Smoldering
    Level 14: Warmth (Rank 2, Rank 3)
    Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 20: Absorb Heat (Rank 2, Rank 3)
    Level 23: Incinerate (Rank 2, Rank 3, Burninator)
    Level 26: Protection Field (Rank 2)
    Level 29: Masterful Dodge
    Level 32: Fire Shield (Rank 2, Rank 3)
    Level 35: Rise From the Ashes (Rank 2, Spreading Flames)
    Level 38: Fiery Embrace
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Sentry: Fortified Gear (2/3)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Mastery: Presence Mastery (1/1)

    (be sure to pickup the Scorched Ground adv on the grenade; its not showing in the HC)

    Should have all the basic healer tools, as well as be pretty decent at offense (for a healer). Ideally plays closer up for Absorb Heat, which should be pretty nice for healing packs of melee units. Gears mostly for Rec, w/ some Con and Pres.

    Appreciated as always flowcyto, is there room for the new fire ulti in there or nah? if nah it's completely cool since I don't even have it I was just wondering

  • flowcytoflowcyto Posts: 12,742 Arc User
    If I would get an ult on a healer it'd prob be one that could buff team dmg, since your own dmg is likely not that great. You could get Meteor Blaze here for kicks, but since you have other ways to apply fire patches I wouldn't put a high priority on it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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