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Military munitions DPS build

It may seem stereotypical, but I'm looking for a munitions DPS build fitting for a soldier or hitman. SMGs, rifles, launchers, pistols. Etc, etc.

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited December 2017
    There's many diff attacks you could combine, but I'd generally avoid certain combos due to potential redundancy (like SMG & LT, or AR + TGM). Also somewhat depends on the range you want to play in (pistols are closer range, but easier to use generally). Here's an example build:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Worldly (Ego: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Daredevil (Ego: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Submachinegun Burst (Rank 2, Wall of Bullets)
    Level 6: Concentration
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Killer Instinct
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Frag Grenade (Cuts and Scrapes)
    Level 20: Two-Gun Mojo (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Rocket (Rank 2, Rank 3)
    Level 29: Mini Mines (Stim Pack)
    Level 32: Energy Shield (Rank 2)
    Level 35: Sniper Rifle (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Plays mostly w/in 50ft, though I gave you SR and Rocket for theme and for potential long-range options. Uses Frag Nade for the AP debuff, SMG for AoE and turtling w/ its shield adv, and TGM for single-target dps. Gears mostly for Ego, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • metalheadbetametalheadbeta Posts: 119 Arc User
    AR would be good to replace TGM, right?
  • flowcytoflowcyto Posts: 12,742 Arc User
    You could, but if you wanted to play AR at >50ft, then you'll prob want a diff way to apply Armor Piercing, as Burst Shot and the grenade are limited to 50ft. Gatling Gun w/ the L2R adv can do that instead (as well as refresh Furious stacks you've built up via SMG).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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