Any help with these? Plan to off tank or main tank and also have a dps build. So the build can either be off tank and dps or main tank and dps. Hidan has regen in the anime so I'm hoping sentinel tree is in the build. And heavy weapons is part of it for his scythe but not all the attacks need to be heavy weapons . Kenshiro will need 100 hands and probably demolish and Haymaker. He tends to send people flying or exploding when he hits them. These toons don't need to play like their anime counterparts as far as power effects..bht if it looks close enough but doesn't donthe same thing that's also fine.( I made a. Post on hidan before just wanna refresh it and keep it here so I can compare it to kenshiro build.
Thx all. I'm really excited to see what u gurus come up with.
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Haymaker is a bit redundant w/ 100Hands for dps, but I guess you could keep Haymaker for the big boss fights or when you just feel like sending something flying. Here's a possible Kenshiro build:
(Unnamed Build) - Freeform
v2.3.2-27
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Thunderbolt Lunge
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Rising Knee (Rank 2, Flowing Strikes)
Level 23: Resurgence (Rank 2)
Level 26: Shuriken Storm (Rank 2, Rank 3)
Level 29: Haymaker (Rank 2, Rank 3)
Level 32: Retaliation (Rank 2, Rank 3)
Level 35: Lock N Load (Rank 2)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Unstoppable gives you some extra energy when using knocks, and gives you some passive knock resistance. Keep using the Rising Knee attack between every 1-2 uses of Haymaker (or 100hands) for its debuff and to proc MSA for more energy; the lunge and Conviction can also proc MSA. I stuck Shuriken Storm in there just so you have a wider AoE option for scattered groups, though its not strictly necessary. Haymaker isn't necc the most efficient attack for a mostly-MA build like this, but you can still get some mileage out of it. Gears mostly for Dex, w/ some Con and Int (Rec cna also help w/ energy a bit).
- Be safe and have fun, champs - for science!