Hey, all! So, I'm looking for two things here: first, I'm looking for a Cyborg Ninja-themed Munitions & Double Blade build with Night Warrior (pistols only in Munitions preferred, but not required). But in addition to that, the second (and honestly more important) thing is: I'm looking to better understand how ranged/melee hybrid DPS characters actually work in practice. When playing, what role does each play, and if you have both melee and ranged on your bar, when do you use one or the other? How do they intermingle? How do you properly use them together, and how do you build towards a synergy between them?
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For example, you could take 2gun mojo with the adv for your main damage power to get benefit from staying close to your target along with chilled form. And then you could take something like Shred as your melee power to help debuff for 2gun mojo.
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Here's one way to build for DB + Muni (favoring mostly DB/melee):
(Unnamed Build) - Freeform
v2.3.1-25
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Steadfast
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Eye of the Storm (Rank 2, Rank 3)
Level 20: Dragon's Wrath (Rank 2, Rank 3)
Level 23: Burst Shot (Taking Names, Off Your Feet)
Level 26: Resurgence (Rank 2)
Level 29: Holdout Shot (Stim Pack, Open Wound)
Level 32: Thunderbolt Lunge
Level 35: Parry (Rank 2)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
@flowcyto Thanks for the build! I really like the concept of range for AoE trash clearing and melee for single-target DPS. A few questions about the build that you posted: First off, why Strength as the PSS instead of Dex? Is it just for the Specialization options? Why Parry instead of Fluidity (the reduction stats of fluidity look better on paper)? With Parry, is it worth taking The Elusive Monk? Is Dragon's Wrath the single-target spender? If so, would the rotation on a boss generally be Holdout Shot > Blade Tempest combo > Dragon's Wrath? And why Eye of the Storm? Is it just for supplemental melee-range AoE?
Again, much appreciated! Your aid is always valued.
Str PSS is good for melee that wants to be durable w/ Con SS, since Juggernaut scales w/ Con, and it still boosts dps via Brutality and/or Overpower. Your main stat doesn't necc need to be the one you make the PSS- as long as its a SS.
And yea, DW is the main ST attack for that build, and you'd use Blade Tempest to setup Shredded and for cheap filler. EotS is for normal AoE, since it can be used for dps (keep re-channeling it after a few sec) or for turtling (fully maintain to ramp up the shield).
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
v2.3.1-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Cut Down (Nailed to the Ground)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Bullet Spray)
Level 23: Reaper's Embrace (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Holdout Shot (Stim Pack)
Level 32: Parry (Rank 2)
Level 35: Smoke Bomb (Rank 2)
Level 38: Lock N Load (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
How would this compare with the above in terms of play feel? And would you still recommend TGM with Bullet Spray over Bullet Hail for the ranged AoE?
TGM's AoE adv is a tight cylinder; if ur using ranged AoE for wider coverage then that's not really taking advantage of that aspect.
If I were to use one of the Muni AoE's, I'd either go w/ Bullet Hail w/ its shielding adv for a mix of defense and dps, or Lead Tempest for easy & large pbAoE. Its a bit redundant to use them and still take Eye of the Storm, though, but its up to you.
- Be safe and have fun, champs - for science!
SB is about building to 5x Bleed and rupturing it w/ Reaper's Embrace (at least that's the standard way of playing it). Its not complicated, but DB is even more basic- where you put up Shredded w/ Blade Tempest and mostly use DW after that (w/ charged DW also giving you extra energy via Rush).
The stat diff isn't powerset-specific; it just depends on the rest of the build and ur priorities. STR/Dex/Con w/ Dex focus works well when using an MA form and Steadfast as the Energy unlock (both scale w/ Dex), whereas DEX/Int/Con has a Dex focus, but still some Int for MSA as the EU instead. Str PSS in general is a good dps+defense mix for melee, whereas Dex PSS is more for pure dps w/ lower defense.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
v2.3.1-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Smoke Bomb Lunge (Sudden Strike)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Dragon's Wrath (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Holdout Shot (Stim Pack, Open Wound)
Level 32: Parry (Rank 2)
Level 35: Smoke Bomb (Rank 2)
Level 38: Lock N Load (Rank 2)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
That said, yea that version of the build could work out fine.
- Be safe and have fun, champs - for science!