Ok so here is the build
Salamina - Freeformv2.2.3-24
Super StatsLevel 6:
Intelligence (Primary)Level 10:
Constitution (Secondary)Level 15:
Dexterity (Secondary)TalentsLevel 1:
The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)Level 6:
Enduring (Con: 8)Level 9:
Boundless Reserves (Con: 5, End: 5)Level 12:
Quick Recovery (Con: 5, Rec: 5)Level 15:
Acrobat (Dex: 5, Con: 5)Level 18:
Coordinated (Dex: 5, Int: 5)Level 21:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)PowersLevel 1:
Throw FireLevel 1:
Fireball (Unstable Accelerant)Level 6:
Fire Breath (Rank 2, Rank 3, Challenge!)Level 8:
Regeneration (Rank 2, Rank 3)Level 11:
ConcentrationLevel 14:
Conflagration (Rank 2, Rank 3, Challenge!)Level 17:
ResurgenceLevel 20:
Flashfire (Rank 2, Rank 3, Challenge!)Level 23:
Shadow Shroud (Terrifying Visage)Level 26:
Molecular Self-AssemblyLevel 29:
RebirthLevel 32:
Conviction (Rank 2, Rank 3)Level 35:
Force Shield (Rank 2, Rank 3, Force Sheathe)Level 38:
Masterful Dodge (Unfettered Strikes)Adv. Points:
36/36Travel PowersLevel 6:
Fireball Roll (Rank 2, Rank 3)Level 35:
Phoenix FlightSpecializationsIntelligence:
Enlightened (3/3)Intelligence:
Tactician (2/2)Intelligence:
Detect Vulnerability (1/3)Intelligence:
Tinkering (2/2)Intelligence:
Expertise (2/2)Guardian:
Fortified Gear (3/3)Guardian:
Ruthless (2/2)Guardian:
Find the Mark (2/3)Guardian:
The Best Defense (3/3)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
Modified Gear (2/2)Vindicator:
Mass Destruction (3/3)Mastery:
Intelligence Mastery (1/1)Now right at the moment I have a merc defensive with impact prism 4 and 2 con armor 4 in it and the rest is armadillo gear. What should I be going for on my other primaries assuming that I will get Qstore secondaries thjat grant 44 int each and eventually replace those with con onslought? Both in the interim and the eventual replacement.
I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
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Comments
If you want a Regen + Fire tank, here's how I'd edit it:
Salamina - Freeform
v2.2.3-24
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Throw Fire
Level 1: Fireball (Unstable Accelerant)
Level 6: Thermal Reverberation
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conflagration (Rank 2, Rank 3, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Incendiary Grenade
Level 23: Resurgence (Rank 2)
Level 26: Masterful Dodge
Level 29: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 32: Pyre (Rank 2, Backdraft, Challenge!)
Level 35: Lock N Load (Rank 2)
Level 38: Rebirth
Adv. Points: 31/36
Travel Powers
Level 6: Fireball Roll (Rank 2, Rank 3)
Level 35: Phoenix Flight
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Though its not strictly necessary, Pyre can tag in a wide area, and/or proc TReverb (and Conc) if charged at any time. Absorb Heat can be another nice power to consider taking (keeping in mind its 25ft limit for working). Flashfire works alright, though if theme permits you could replace it w/ Incendiary Grenade w/ adv in Muni to put up CF and a Fire dmg debuff at once. Gears mostly for Con and some Int, w/ a bit of End on the side for TReverb. I may consider using R1 Defiance instead of Regen for the passive, but that's up to you.
Regardless of the 'tier' of primary and 2ndary gear you can get, I'd prob use crit rating in at least one slot of ur offensive gear (more Adren Rush + heal crits, more dps and threat gen), defense and/or maxHP boosts for defensive gear, and a mix of cd and cost reduction in utility (maybe also get the +Fire dmg utility mod.. I think its Qwyjibo's Fury). Once you can afford Onslaught gear, I'd prob get the defender gloves first for tanking.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
I took her EGO/CON/DEX and then stacked CON. It works well for me. Only time I get in trouble is if I miss a block on a Cosmic, but that is true of all but the most toughiest builds (those that sacrifice everything to durability).
As far as gearing up, which I think was the original question, you can use that to help hold aggro. Grab some OV Defender Gloves. They are easy, if tedious, to get. If that does not do it for you, pick up a good Confront Mod.
For Primary gear, both Virtuous and Distinguished gear have some built in KB resist. Obviously, of the two, you want to take Distinguished. You can also get more KB resist with mods, but I don't recommend that, really. Better to have Impact mods in there.
I actually use Justice gear on my Fire Tank (because that was all we had when she hit 40). It's good, but has no built in KB resist. So, what do I do about KB? Pretty much nothing. Well, R3 Acrobatics. If I see a big knock coming, I'll block. Otherwise, I just don't really care. I take the knocks and get right back up. This is when being a ranged tank comes in handy because you do not even have to run back to the fight, just burn them down from where you fall. In Alerts and Story content, knocks just aren't that big a deal.
KB in Cosmics is essentially irrelevant, as well. You can see it coming a mile away, and it barely moves you if you block.
Hope that helps!
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
If using full Arma and TReverb, I'd prob take a Con/Int/End setup- Int for Conc and cost discount, End for TReverb, and talent for Rec. Problem w/ those gear sets is they lack in derived stats and in flexibility.
- Be safe and have fun, champs - for science!