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Let us customize nemesis henchmen!

hebruixehebruixe Posts: 28 Arc User
Please allow us to design a costume for each of our nemesis's 4 types of soldiers. Thanks for taking this into consideration.

A Fan

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  • ashstorm1ashstorm1 Posts: 102 Arc User
    hebruixe said:

    Please allow us to design a costume for each of our nemesis's 4 types of soldiers. Thanks for taking this into consideration.

    A Fan

    Although i'd love to see that implemented, i'm not holding my breath here... The Nemesis system is about as good as abandoned, unfortunately :(
    [SIGPIC][/SIGPIC]
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    I think they'll start working on henchman customing after making working weapon skins for nemeses.
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  • revanantmoriturirevanantmorituri Posts: 391 Arc User
    I am all for this, as I have a certain, signature Nemesis who needs Prussian uniforms for his minions.

    Realistically, this is less likely to get a proper update than the Onslought system.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    Whats wrong with Onslaught system? Like really broken?
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  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    OVS works great, if you like collusion between players to be the main way of getting good end game gear.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    So the only thing not working are the players. Which is the main reason of "this stuff is broken". :#
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  • spinnytopspinnytop Posts: 16,450 Arc User

    So the only thing not working are the players. Which is the main reason of "this stuff is broken". :#

    It's more that players have no real motivation to really engage in the pvp aspect of the system. The "collusion" is really just people realizing that the most optimal way to play the system is a "I scratch your back you scratch mine" sort of system where everyone benefits. The players are working just fine and are doing exactly what one would expect of them, given the situation.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User

    I think they'll start working on henchman customing after making working weapon skins for nemeses.

    So, the 27th of Never, then? :)

    'Dec out

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  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    I think they'll start working on henchman customing after making working weapon skins for nemeses.

    So, the 27th of Never, then? :)

    I'm not sure it's more than the 23rd...
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited August 2017
    Let's customize nemesis henchmen instead of . . .

    Dev time is a zero-sum game. Work on one project means no work on another. There are so many things I would rather see before this (such as the rework of each power set, lair revamps), that I think it would be pushed off into the indefinite future.

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  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    Lets customize Nemesis henchmen, fix Nem weapon skins, and add more Nem powersets... INSTEAD OF BELCHING OUT LOCKBOXES EVERY FEW WEEKS.

    SERIOUSLY, IF THEY CAN SPEND TIME MAKING LOCKBOXES, THEY CAN SPEND TIME FIXING EXISTING GAME ASPECTS.
  • spinnytopspinnytop Posts: 16,450 Arc User

    Lets customize Nemesis henchmen, fix Nem weapon skins, and add more Nem powersets... INSTEAD OF BELCHING OUT LOCKBOXES EVERY FEW WEEKS.

    SERIOUSLY, IF THEY CAN SPEND TIME MAKING LOCKBOXES, THEY CAN SPEND TIME FIXING EXISTING GAME ASPECTS.

    I have a weird feeling that producing a lock box doesn't take a lot of time. If you'd like them to spend the time it takes to produce a lockbox on the nemesis system instead then I'm sure they'd be happy to change the name of a henchman type or two for you.
  • jonesing4jonesing4 Posts: 800 Arc User
    Besides, while I don't like the delivery system, lockboxes usually have some cool costumes, power unlocks, travel powers/devices, etc. Would rather have those than a cosmetic change to an abandoned part of the game.
  • jonsillsjonsills Posts: 6,318 Arc User
    spinnytop said:

    Lets customize Nemesis henchmen, fix Nem weapon skins, and add more Nem powersets... INSTEAD OF BELCHING OUT LOCKBOXES EVERY FEW WEEKS.

    SERIOUSLY, IF THEY CAN SPEND TIME MAKING LOCKBOXES, THEY CAN SPEND TIME FIXING EXISTING GAME ASPECTS.

    I have a weird feeling that producing a lock box doesn't take a lot of time. If you'd like them to spend the time it takes to produce a lockbox on the nemesis system instead then I'm sure they'd be happy to change the name of a henchman type or two for you.
    It isn't often that I find myself agreeing with Spinny, but there you go.
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  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    jonesing4 said:

    Besides, while I don't like the delivery system, lockboxes usually have some cool costumes, power unlocks, travel powers/devices, etc. Would rather have those than a cosmetic change to an abandoned part of the game.

    Lockboxes have all the cool costumes... on a ridiculously low droprate, so you spend as much money as you can to get them. So of course they're gonna make lots of those.
  • jonesing4jonesing4 Posts: 800 Arc User
    > @chaoswolf820 said:
    >
    > Lockboxes have all the cool costumes... on a ridiculously low droprate, so you spend as much money as you can to get them. So of course they're gonna make lots of those.

    Didn't spend a dime to get Cybernetic, Futuristic, and Alien Armor in their entirety. *shrug*

    Like I said, I don't love lockboxes, but businesses gotta make money. Cryptic keeps the lights on, and I get cool stuff.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2017
    Devs should take '6 months of fixing Nemesis System and doing nothing else'. Like they had once? few? years ago when they did 'few moths of fixing bugs and nothing else' period.
    No /jk.
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  • lanternjacklanternjack Posts: 20 Arc User
    A cheap and easy compromise until dev-time can be dedicated to the nemesis system may be to allow for more of the in-game enemy groups to be usable as nemesis minions, such as Viper or Foxbattlebots. The assets already exist so (I assume, I'm not a dev) it wouldn't be a major job to implement and players would have that much more variety available.
  • A cheap and easy compromise until dev-time can be dedicated to the nemesis system may be to allow for more of the in-game enemy groups to be usable as nemesis minions, such as Viper or Foxbattlebots. The assets already exist so (I assume, I'm not a dev) it wouldn't be a major job to implement and players would have that much more variety available.

    Agreed, i'd add Cobra Lords to my nemesis since they aren't in any of the alerts.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2017

    it wouldn't be a major job to implement

    I just love seeing people type this unironically.
  • wrathsoul1wrathsoul1 Posts: 681 Arc User
    So, I take it that the Nemesis system still hasn't been updated with the newest power sets and the same level of customization of player characters in ever, right?

    Guess I'll stay as a cold turkey, then.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Powers used by Nems have been tweaked. But the sets used by Nems are basically the same just with different values for the stats.
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  • wrathsoul1wrathsoul1 Posts: 681 Arc User
    edited September 2017

    Powers used by Nems have been tweaked. But the sets used by Nems are basically the same just with different values for the stats.

    But they still don't have access to the newer powersets like Wind and Heavy Weapons. That and you can't choose their weapon skin.

    Well, last time I played, at least. Which is a long time ago.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    There's been a lot more stuff added .... That Nems don't have.
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  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    The devs have said on a variety of occasions that there are no plans to do anything with the Nemesis system. It just is what it is.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2017

    The devs have said on a variety of occasions that there are no plans to do anything with the Nemesis system. It just is what it is.

    Won't stop anybody from continuing the make suggestions about it, and we all just need to accept that. Also, devs have changed their minds before. Still waiting for that dang crystal ball to come back from the shop...
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    At this point I would settle for them just adding basic existing designs, as touched upon earlier.

    Add "Biker Gang" minions using Cobra Lord skins, "Agent" skins using Viper models, "Power Armor" and/or "Cyborgs" using Argent, that sort of thing.

    Put all existing groups into the nemesis system so that people could use Gadroon or PSI or whatever as nemesis minions.

    Even without the official title of being Viper agents, if an RPer wants to work Viper into their personal story then they could make a nemesis or nemeses that use "Viper Agents" as henchmen.

    But I won't be holding my breath.

  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    Sure, people can suggest it, but they do need to be reminded what the devs have said about it. I'm now scratching my head (is there an emote for that?); when have the devs changed their minds on a big ticket project? I honestly can't think of one, but perhaps they have.
    spinnytop said:

    The devs have said on a variety of occasions that there are no plans to do anything with the Nemesis system. It just is what it is.

    Won't stop anybody from continuing the make suggestions about it, and we all just need to accept that. Also, devs have changed their minds before. Still waiting for that dang crystal ball to come back from the shop...
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  • zamuelpwezamuelpwe Posts: 668 Arc User
    One of the biggest issues with the original post is that it isn't four types of minions. It's six and only four are displayed. This actually leads into one of the biggest bugs of the Nemesis system (a bug that I feel that fixing would be a "killing two birds with one stone" type situation but I'll worry about that in another post). However, I have a bit of theory that despite all the holes in the Nemesis system, our not being able to create minions might be deliberate. I say this since some available Nemesis minions are partial or even complete rips of existing enemy groups but use different colors than the default. I get the feeling it's a non confusion setup considering others in the open world may have missions involving mainline enemies. Don't get me wrong, I'd love to be able to create my own Nemesis minions. It's just that I feel part of it might be working as intended.
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