Title says it all, all the grenade powers from munitions. Also entangling mesh as it is a grenade so to speak. The viability of this is the big question. is it worth trying or are they pretty useless aside from some basic CC?
I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
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(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Con: 8, Dex: 10, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Wall of Bullets)
Level 6: Killer Instinct
Level 8: Form of the Tempest
Level 11: Composure (Rank 2, Rank 3)
Level 14: Frag Grenade (Rank 2, Cuts and Scrapes)
Level 17: Incendiary Grenade (No Quarter)
Level 20: Bullet Ballet (Rank 2, Not Without Incident)
Level 23: Concussion Grenade (Rank 2, Stun Grenade)
Level 26: Resurgence (Rank 2)
Level 29: Lock N Load (Rank 2)
Level 32: Energy Shield (Rank 2)
Level 35: Rebirth
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
Last power can be w/e. Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Buckshot the Grenadeer 2 - Freeform
v2.2.3-24
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Invincible (Con: 10, End: 10, Int: 10, Ego: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Wordly (Ego: 5, Rec: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Academics (Int: 5, Ego: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Rank 3, Extra Bullets)
Level 6: Concentration
Level 8: Frag Grenade (Rank 2, Open Wound)
Level 11: Targeting Computer (Rank 2, Rank 3)
Level 14: Killer Instinct
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Concussion Grenade (Stun Grenade)
Level 23: Holdout Shot (Stim Pack)
Level 26: Mini Mines (Stim Pack)
Level 29: Gatling Gun (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Imbue (Rank 2)
Level 38: Energy Shield (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Not yet 40 with endgame gear, so energy with gatling gun is still an issue. Against mooks it's fun to throw out mini mines, lob the grenades as they close in and finish off with Bullet Hail.
One thing I'm not clear on is if one can have 2 stim packs going at the same time.
Also, when you mention the "nano skill", do you mean Nanobot Swarm? Cause that should already be available to ur FFs, and keep in mind that the power itself is on a longer cd (similar to that of ADs, ults, and AOs).
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
(that actually sounds like a fun build, I may have to try it on the pts for the helluvit)
- Be safe and have fun, champs - for science!