I know this is all but an impossibility with the state of CO is it stands now. I only ask because it seems the devs are aiming towards more and more team based content, and what better way to get players to work together than to have an offical controller class. It's curious why something like this hasn't existed from the beginning, as most other games of this nature have controllers.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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- Add management in Teleios Ascendant (adds respawn if killed, though a regular tank can also keep them busy).
- Add management in Qliphotic Warzone open missions (same as TA).
- A controller can be handy when running warzone missions, as there are a fair number of critters that are both durable and annoying. A team with reasonable firepower can just blow everything up, though.
- Dog wrangling at Kigatilik (dogs get resurrected if killed, and are impractical to tank).
- Heart suppression at Qwyjibo (hearts get respawned every 60s and have a few hundred thousand hp; if permitted to be active they heal Qwyjibo faster than he can be damaged).
- Suppression of red orbs in the Eidolon fight.
Note that all of these roles are endgame content and limited in number (for the Cosmics, you're talking one controller at a fight with 20-50 people). Also confuse doesn't really have any purpose other than maintaining manipulator stacks.Epic Stronghold
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As for "what's not needed in the vast majority of content" throw healers and tanks in there too, but we have ATs for those
I mean... look at the sorcery revamp. Sorcery post-revamp is extremely "static" so clearly it's part of the design for some things in the game to be that way - further supported by changes in other powersets that make them at least partially less movement orientated. Even tho I like movementy stuff, I agree that having some stuff be "static" keeps things diverse ( and works as a good balancing tool ).
My super cool CC build and how to use it.