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Trickshautz help

ryokoryuryokoryu Posts: 97 Arc User
ok so I have this support I will be running with a dual pistol muni char and a tk blades tank. She uses mostly trick arrows, but has lorewise basic magic and good understanding of tech. I am using the passive that grants AE damage reduction. I plan on using the power that makes an area of healing as my only real healing that also makes you slightly stealth, forgetting the name of it at the moment. I plan on using snap shot as the main attack other than the CC stuff, more using it for the finish him aspect of it. I remade the character to run with the team as running alone was a bit of a task and this toon will not need to be self sufficient for much of anything as she will be perm-grouped. Just lookin for ideas to fluff the toon.
I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly

Comments

  • ryokoryuryokoryu Posts: 97 Arc User
    Trickshautz - Freeform
    v2.2.3-24

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Strafe
    Level 1: Sonic Arrow
    Level 6: Taser Arrow
    Level 8:
    Level 11:
    Level 14:
    Level 17:
    Level 20:
    Level 23:
    Level 26:
    Level 29:
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 0/36

    Travel Powers
    Level 6: Retractable Wings
    Level 35:

    Specializations
    I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
  • flowcytoflowcyto Posts: 12,852 Arc User
    Area heal that sorta makes you stealth? Um.. I guess you mean the radiant sigils? I wouldn't rely on those, though, and the healing they give isn't much. Taser Arrow is pretty weak- very low dps, high cost, and holds don't last long to inc dmg. I'd prob rely mostly on Sonic Arrow's stun for group CC.

    (Unnamed Build) - Freeform
    v2.2.3-24

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Ascetic (Con: 5, Ego: 5)
    Level 12: Showmanship (Ego: 5, Pre: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Lasting Impression (Pre: 5, Rec: 5)
    Level 21: Wordly (Ego: 5, Rec: 5)

    Powers
    Level 1: Strafe
    Level 1: Sonic Arrow (Rank 2, Deadly Dissonance)
    Level 6: Hunter's Instinct
    Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
    Level 11: Compassion
    Level 14: Arcane Vitality (Rank 2, Rank 3)
    Level 17: Storm of Arrows (Rank 2, Achilles' Heel)
    Level 20: Snap Shot (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Eldritch Shield (Rank 2, Rank 3)
    Level 29: Palliate (Absolve)
    Level 32: Lock N Load (Rank 2)
    Level 35: Redemption (Rank 2, Salvation)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Sentinel: Torment (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Sonic Arrow can proc Wither and Sent Mastery, and Storm's root can proc Trapped. Gears mostly for Pres, w/ some Con and Ego (for HI).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ryokoryuryokoryu Posts: 97 Arc User
    the heal is really only for the splash we will inevitably take, and to keep us from grabing any mobs on engage. One issue we kept having is no matter which AOE my ice tank used I missed 2 or so that would then kill the melee DPS that the one friend who will me tanking was playing.
    I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
  • flowcytoflowcyto Posts: 12,852 Arc User
    If dps are unloading on something the tank hasn't touched yet, then they will get aggro, and conversely if the tank isn't tagging all mobs w/ Challenge then its unlikely that they aren't tanking everything regardless of the powers taken. If other dps aren't working together to not pull threat from you, then I wouldn't expect them all to work together to stay in the sigils either. You also dun necc need all mobs to be tanked- lesser minion styled mobs shouldn't pose much a threat to anyone in isolation.

    Avalanche is a good high-threat/dps AoE for Ice, but it does have a smaller 15ft sphere reach. Frost Breath's cone can be wider in reach, depending on angle and distance, and allows for movement while casting to help tag everything (which you may have to do sometimes).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ryokoryuryokoryu Posts: 97 Arc User
    nonono not unloading, I would open with for instance frost breath and he would be running in, the ones that were not caught in frost breath would target him before he ever did anything, same with the ranged DPS. things that are not hit by your initial attack with challenge tend to go after other team members.
    I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
  • flowcytoflowcyto Posts: 12,852 Arc User
    Well, in that case ur friend should prob wait a bit more before jumping into melee range, and/or start to block if he gets some aggro and give you a bit more leeway to tag the stray mobs. As a squishy dps, I'd tend to avoid AoEing or going in early on and focus more on w/e the tank first hits, and/or focus on CCing stuff early for assistance, or take my chances and just eliminate a weak/easy minion mob first while the tank is securing threat on the rest. I'd only get bold if I had cds up (ADs, AOs, ults, etc) and I was willing to use them, and ofc one can't do that all the time.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ryokoryuryokoryu Posts: 97 Arc User
    yeah they don't have blocking reflexes yet and due to some medical stuff they will take longer than most to develope them. The one had a recent brain op. My solution is put the stealth down for the engage and allow the reflexes to develope in a bit more easy way to start. They do well once they get the hang of new skills, better than average just a longer road to get there.
    I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
  • flowcytoflowcyto Posts: 12,852 Arc User
    I see. Well, in that case the time of engagement can mean much. Even waiting an extra sec for a tank to tag a mob w/ challenge could mean the diff between their dps toon living or dying that pull. I can respect that they have slower reflexes medically, so in that case I'd just make sure they develop good, patient practices and not worry too much about jumping in quickly. The toxic mentality is that dps is a just race, a more constructive way to think about is is that dps is there to help teams deal w/ threats efficiently- ie. they are a cog in the machine of a greater group to help it run smoothly. Its not a smooth group if the dps get into trouble, even if its the most optimal thing for a tank to run in and AoE and dps just AoE everything in suit (an effective strat in optimal groups, but a disasterous strat in ones w/ scattered threat and insufficient healing).

    The alternative approach is to make them more sturdy w/ defensive passives in the hybrid role. ofc, the drawback to this is their their dps would considerably lower and killing stuff will take longer, but they could make up for this somewhat by having more leeway to not turtling up as much. So its up to you how you'd like to guide them.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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