ok so I have this support I will be running with a dual pistol muni char and a tk blades tank. She uses mostly trick arrows, but has lorewise basic magic and good understanding of tech. I am using the passive that grants AE damage reduction. I plan on using the power that makes an area of healing as my only real healing that also makes you slightly stealth, forgetting the name of it at the moment. I plan on using snap shot as the main attack other than the CC stuff, more using it for the finish him aspect of it. I remade the character to run with the team as running alone was a bit of a task and this toon will not need to be self sufficient for much of anything as she will be perm-grouped. Just lookin for ideas to fluff the toon.
I don't duel anymore since the level 6 hit my level 8 for 15k in one shot instantly
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v2.2.3-24
Super Stats
Level 6: Presence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Strafe
Level 1: Sonic Arrow
Level 6: Taser Arrow
Level 8:
Level 11:
Level 14:
Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 0/36
Travel Powers
Level 6: Retractable Wings
Level 35:
Specializations
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Showmanship (Ego: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Wordly (Ego: 5, Rec: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 6: Hunter's Instinct
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Arcane Vitality (Rank 2, Rank 3)
Level 17: Storm of Arrows (Rank 2, Achilles' Heel)
Level 20: Snap Shot (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Eldritch Shield (Rank 2, Rank 3)
Level 29: Palliate (Absolve)
Level 32: Lock N Load (Rank 2)
Level 35: Redemption (Rank 2, Salvation)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Sonic Arrow can proc Wither and Sent Mastery, and Storm's root can proc Trapped. Gears mostly for Pres, w/ some Con and Ego (for HI).
- Be safe and have fun, champs - for science!
Avalanche is a good high-threat/dps AoE for Ice, but it does have a smaller 15ft sphere reach. Frost Breath's cone can be wider in reach, depending on angle and distance, and allows for movement while casting to help tag everything (which you may have to do sometimes).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
The alternative approach is to make them more sturdy w/ defensive passives in the hybrid role. ofc, the drawback to this is their their dps would considerably lower and killing stuff will take longer, but they could make up for this somewhat by having more leeway to not turtling up as much. So its up to you how you'd like to guide them.
- Be safe and have fun, champs - for science!