"Champions Online - This MMORPG Has Gotten So Difficult "
VIDEO LINK HEREWhat is going on? Is there just a lot of guidance missing in the early levels? How does someone who plays so many games find this so hard?
If anyone sees them in-game, it'd be great to give them some basic tips like:
"wear some gear"
"open with your biggest attack, not your energy builder"
"attack weakest mobs first"
Comments
I mean these people have played computer/video games before?
...
And playing by myself since Aug 2009
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They'd sure be lost with my latest STO ship. Just got the Vorgon Ryo'Kodan(?) carrier today; along with the usual weapons, it mounts two bays that can launch two frigates each at a time, a console that launches Harasser Probes, a console that launches a Guardian (healing) Probe, a device that launches the (limited number of) Scorpion-class fighters I got from a mission in Romulan space, and another device that can summon my good friends the Nimbosian Pirates (they owe me for freeing their assets from the clutches of the Orion pirate Hassan the Undying at Nimbus III). Oh, and I also have the ability to summon up a set of holographic ships whose weapons do real damage to assist me, and if my hull gets below 50% I can even call in help from Starfleet. Basically, I'll be piloting my own small fleet into combat. I can't imagine a CO build that's going to be as complex to manage as this.
- David Brin, "Those Eyes"
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
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Spectre beats Eido in an SG run: VIDEO HERE
If they were just starting 10 months ago it would be understandable that they didn't understand these things, considering that their toon level was 6 - 8 to show that they were just starting out.
But their more recent videos, from 2 months to 2 weeks ago, show that they still do not understand these basic mechanics and they're using toons that are still in the level 6 - 8 range, and they're saying that the game has gotten "so difficult"?
It seems to me that it's less of a case of CO being too complicated for newer players to understand, and more to do with the people at MMObyte just not being invested at all with the game to properly learn the ropes, nevermind exploring more of the content at mid to high level ranges while getting the gameplay experience needed to become more proficient players.
What they've been obviously doing is jump into the game from time to time, play it for a few minutes with starter toons each time to "check things out", then stop playing to focus on other games for their channel content. I don't think the video is conclusive example of the game mechanics being too complicated for new players to figure out, because the MMObyte people just aren't bothered to learn.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Remember, not everybody is spoiled with heirlooms.
Those games, and most others, follow the standard difficulty curve--start easy, get hard (giggity). Due to shitty balancing, CO inverts that difficulty curve.
The only thing I might give them is I don't think the leveling system is apparent. I honestly don't remember if the game shows you how to pick your new powers in the field, but I do know that the Powers button on the minimap changes. But, again, I would expect MMO vets to at least wonder and look for their new abilities as they level.
Didn't really watch the video as it basically started with them running past the very obvious glowing thing which has been a standard for "pay attention to me" in many games and aggro a ton of mobs.
[at]riviania Member since Aug 2009
Says alot about dedication was put to the game and the playing.
'We need few bucks for pizza. Let's make a game video' more like it.
And playing by myself since Aug 2009
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PS - my favorite part was watching them single target dps with aoes.
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Silverspar on PRIMUS
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https://www.youtube.com/watch?v=LFcSXD27lUM
Love that title! They went astray with a subsequent DCUO video but eh, people make mistakes.
My super cool CC build and how to use it.
Congratulations. You've earned it.
So, you earned this;
Silverspar on PRIMUS
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o a great job of explaining it all
Silverspar on PRIMUS
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Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
F***ing LOL
Actually yes, it is. "Easy and only gets easier" implies an inverted difficulty curve. In the original quote you responded to and even quoted, I literally said this:
I mean, I don't know how to spell it out for you at this point. Let's try an abstract approach:
Standard difficulty curve: Starts at x, increases over time. Most games follow this
Inverted difficulty curve: Starts at x, decreases over time. CO follows this
I'm sure you'll find some way to argue about this as well, but I'm ready!
Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
Though let's be honest, the beginning of the game up to everything pre-endgame stuff is all the same difficulty, since you're basically doing the same thing: running up to a group, aoeing it down, then rushing to the next group. That's why people like me and shewolf were so bored with the content for so very long until they added the fun new endgame stuff, and why certain others have complained nonstop about this weird new content they just can't seem to get their footing in because they're the kind of people who say the start of the game is hard.
My super cool CC build and how to use it.
At endgame sure, a little bit more complex. But early levels??? WTF?!
https://youtu.be/IMfx6W8Rp2M
pre-munitions revamp, so no shield on that smg!
My super cool CC build and how to use it.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
...if you never, ever read the text or watch the cutscenes and have no idea how quicktime events work, anyway...
- David Brin, "Those Eyes"
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Here's the playthrough... or as they call it a "failthrough". Eventually they even stop making dialogue choices and just let the game play itself while they talk about whatever.
https://www.youtube.com/watch?v=UGQkbwm0yHk
I'm not sure at what point they make the "put the controller down" decision, but I think it's fairly early.
My super cool CC build and how to use it.