TKicks is mostly for the dodge buff and cheap filler early on. Main attack when up-close is 100Hands, w/ DU to give Rush to help fuel it. Has some CC in DU's knockup, and Leap's stun. Shuriken Storm can be used for wide AoE and turtling. I kept Gust in there mostly for theme. You can use it as a long-ranged attack, though it won't hit that hard either way. Gears mostly for Dex and some Con.
Comments
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Power Bolts
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Steadfast
Level 8: Form of the Tempest
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Shuriken Storm (Rank 2, Floating Butterfly, Strong Arm)
Level 20: Mighty Leap
Level 23: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Dragon Uppercut (Rank 2, Chi Flame)
Level 32: Gust (Rank 2, Toppling Winds)
Level 35: Parry (Rank 2)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
TKicks is mostly for the dodge buff and cheap filler early on. Main attack when up-close is 100Hands, w/ DU to give Rush to help fuel it. Has some CC in DU's knockup, and Leap's stun. Shuriken Storm can be used for wide AoE and turtling. I kept Gust in there mostly for theme. You can use it as a long-ranged attack, though it won't hit that hard either way. Gears mostly for Dex and some Con.
- Be safe and have fun, champs - for science!