Please post all Telekinesis feedback here: https://www.arcgames.com/en/forums/championsonline#/discussion/1208644/telekinesis-changes-discussion-thread
Please use this thread for any of the other changes.
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Patriot Event
Added the following to the Patriot store:
- Maple Leaf Trail Aura: Color, White, Black, Rainbow.
- Star Trail Aura: Rainbow.
- Falling Star and Orbiting Star Auras.
- Canadian Flag: Speed, Acrobatics, Athletics.
- Flag: Acrobatics, Athletics.
- Justiciar action figure (formerly in the ZEN store).
- Valiant emote.
Red Winter
- This alert now requires you to defeat the soldiers around the bosses to complete the first phase of the alert.
- Increased the aggro radius of the bosses in the alert.
- Fixed a bug where NPC Medical Nanites did nothing. This passive now provides a small flat number heal over time to the boss and nearby allies. Soviet Guard has always had this passive.
- Soviet Guard's Rally power, which provides a damage boost to nearby allies, has a much higher priority on his attack list now. This means he'll try to use the power when it becomes available, instead of never using it.
- The bosses in the alert now have unified power color tinting. Previously they used whatever the default color the power had.
- During the Patriot event this alert has a chance to drop bind on equip versions of the auras, emotes and action figures that are available in the patriot store.
- Added healing to the scoreboard points.
Power Changes
- Corrected a bunch of tooltips. Known Issue: A few Instances of Ego Leech in tooltips has been replaced with the text Mental State, this will be corrected next patch.
- Added a buff icon for telekinetic reverberation.
- Renamed the buff that Sharp Shooter grants to Precision.
- Telekinetic Strike is no longer tagged as an energy builder.
New Power: Mental Precision
- Ranged damage form that scales off of Dex.
- Triggers when applying Mental State effects.
Mental Discipline
- Moved to Tier 1.
- Change the activate animation and made different versions for Single or Id Blades.
- Optimized the fx for this power.
Ego Blade Annihilation
- Fixed a bug where Ego Annihilation's rupture was scaling its damage off of Strength instead of Ego.
Comments
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Boo on killing the trash.
Considering it's the Soviets and they cut corners like mad when making stuff, it totally makes sense for Med Nanites to do nothing. To keep with proper theme, Med Nanites should be reverted to a broken state.
[at]riviania Member since Aug 2009
Especially since a fail in Red Winter gives you nothing.
I hope some considerations are being made for how this could affect groups that aren't super-geared, or below 40.
I'm going to have a Field day farming that alert for that specific emote
EDIT: Apparently Liberty Guard is not in PTS so nobody can test it and tell me
BOOOOOOO
Way to pander the alert
"So how can we make this Alert less fun and more tedious for our players, people are having fun, we have to quash that."
"Oh I know, make them have to kill all the soldiers!"
"Even the ones that get stuck or hidden in the missiles?"
"Oh yes, we can probably cause an auto fail or two."
"Nice!"
"Nice!"
"Awesome!"
"Wait, what if we made the villains regenerate?"
"Hmm, that could be a bit much, but how were you thinking of doing that?"
"Well we could say Soviet Guard has medical Nanites, that would let him heal his teammates."
"Wasn't he the heavy hitting, tank like leader of the group? Didn't he have a tanking passive or something?
"We'll just say he has medical nanites, and has always had medical nanites, they just weren't doing anything before"
"Nice"
"Nice"
"Super!"
"Not quite Cybermind material yet, but we're getting there. Great work team, soon nobody will enjoy CO content and that will cause our profits to sore! When every mission is the most tedious, boring, slogfest imaginable we'll rake in thousands of new subscribers who will all want to spend money on this game."
"That, my friend, is flawless logic."
"Now let's move onto inconveniencing players with recon forcing power changes . . ."
If it does turn out to be a horrible disaster, I expect it to get nerfed. Even Ao'Q got nerfed to hell so Pyramid Power is actually winnable by less than epic dps teams.
[at]riviania Member since Aug 2009
Worst Case scenario: the pug gets underleveled members with really low damage output and they run out of time
speaking of time limits, will it get an increase now that the enemies got buffed?
Interestingly enough, it's the only custom alert that is timed and every single boss has a bulky slotted passive.
I don't get why people are freaking out over these changes. Most Red Winter runs have over a minute of time left after each of the three bosses. If it's so problematic then I guess we'll need a little bit of a time increase, but this is better overall. Avoids having the ones who know the alert leaving the newbies behind who end up dying to the mobs.
However, I feel that there needs to be a better reward table for when this isn't during the event. Including fixing the reward it already has, not necessarily taking away the XP reward but making it better. Or just changing it to be yet another resource-reward custom alert.
It would be nice if they occasionally made encounters more difficult by adding actual challenge, though, instead of just increasing the difficulty of the dps test.
Epic Stronghold
Block timing explained
Barring time there may some some additional changes to the alert to make it more interesting, but this was just a quick pass.
Silverspar on PRIMUS
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The only way to truly prevent this is to not spawn Group B until group A is completely defeated, not spawn group C until Group B is completely defeated, and not spawn The Trio until Group C is defeated.
Definitely agree. DPS checks are the low-hanging fruit when it comes to adding challenges to content. Something that required situational awareness or problem solving instead of racing against a timer would also be more inclusive to low-level groups.
Most people aren't malicious. Stupidity or "good intentions" (path to the darkside) are far more likely.
People who get "left behind" wouldn't be if they just moved on and never attack the trash in the first place. The aggro magnet should have all of the attention, leaving less beefy toons in the clear. Plus, as others have pointed out, this alert could fail due to stupid BS like mobs falling under the map or spawning in places players can't reach. The museum alert has this issue except no one has to kill that one mob, just have a second person diffuse the bomb while the first keeps aggro. I'll take someone getting crushed by trash over failing due to buggy crap any day.
[at]riviania Member since Aug 2009
Epic Stronghold
Block timing explained
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Before I had acrobatics I hated how people would run ahead.
Could you please explain why the sword animation was added to a form? At the moment it apparently is a conscious effort to decrease the build versatility of a power across frameworks, thematically instead of balance. I am hoping that is not accurate to describe the intent?
The Unarmed form is likely going to have an additional proc criteria added in the near future. Something along the lines of triggering off of Chi effects (example: Burning Chi Fist's dot) so The Fist archetype can have a thematic functional Form in the near future.
Consistency is nice, but it would definitely be better for practically everyone, and arguably better consistency, if MA forms are animation-wise theme-agnostic the way every other form, AFAIK, is.
Concept builders would lose that disadvantage compared to non-concept builders.
You guys in development would not get any responsibility to consider or create additional animations or deal with a particular framework being 'deficient' that way like the current unarmed situation.