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A Knock Too Far

jennabeezyjennabeezy Posts: 42 Arc User
It all got started for me one day back in Atlas Park. There I was, just a little level 6 noob, running around in that parking lot area off to the... east? from lady liberty. Suddenly this level 30-something dude superjumps down and punches some mobs with super strangth, and they just went AWAY. I was like "O_O dude!" They sailed outta sight.
Soooo... Just wondering... which abilities knock the farthest?
Like, if I wanted to just knock a mob all the way from Kodiak to Rid Len over in that basketball court (like we could do on CoX), what would be my best shot at doing so?
My understanding is that ranged stuff, mostly from Force, would be the most likely culprits. Which would mean using Ego. I wonder if there are any advantages / masteries that could also add on some extra... elevation to those sailing mobs? I would really like to see 'em SOARING the the skies.
I know, on teams that would make people probably freak out, just let me worry about that part. Personally, I think it's hilarious, just soloing and *POOM!* >=>D: (flying mob)

Also, I would probly have to just go with Concentration, as I doubt ranged Enrage would be any good, and Manipulator doesn't specifically SAY it affects all CC, just Stun, Incapacitate, Paralyze, Root, Sleep, or Confuse.

Anyway, thanks for any advice you could give to a maniac, lol.

Comments

  • morigosamorigosa Posts: 710 Arc User
    * Stack strength.
    * Full charge Haymaker.
    * Punch things into orbit.

    As an aside, it's quite possible to use Haymaker (or Annihilate) without tossing enemies around - you just need to make sure to put three stacks of knock resist on your target first. (This is also important if you're trying to optimize damage output; some attacks with knocks will, against knock-immune targets, convert the knock effect into bonus damage; this is particularly notable for Haymaker.)

    Ego with Force Cascade isn't bad for throwing enemies around, either, but Force Cascade is super-expensive and rather more annoying to build around.
  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    Farthest I've gotten so far is 814 feet. Int primary, str secondary, all mods strength, hybrid, aura of primal majesty, teamed with a support with stacked presence and aura of primal majesty, Haymaker full charge.
  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    I have that character parked on a roof on west side. About once a day I log in and plink the 3 gangers on the roof towards rencen. They don't *quite* make it all the way yet, but someday. Someday.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited June 2017
    Might is the easier way to make a crazy KB build, since Force Cascade is expensive, as previously mentioned (though Force is ofc the ranged analogue to this):

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Con: 10, End: 8, Str: 10, Rec: 10)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Bodybuilder (Str: 5, End: 5)

    Powers
    Level 1: Clobber
    Level 1: Roomsweeper (Rank 2, Rank 3)
    Level 6: Enrage (Endorphin Rush)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Mighty Leap
    Level 20: Haymaker (Rank 2, Rank 3)
    Level 23: Demolish (Rank 2, Below the Belt)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Wave (Reverse Polarity, Recharge)
    Level 32: Aggressor (Rank 2, Rank 3)
    Level 35: Retaliation (Rank 2)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Stack Str to the moon. This is also, coincidentally, a very strong boss-killer build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jennabeezyjennabeezy Posts: 42 Arc User
    Thanks everyone!
    I will give it a try Flow! I've been thinking about making another Tankery - Melee - Super Strength type toon lately. Maybe even recreate Bolt Cutter, my old WP / EM tanker lol. (that's her pic in my avatar, just off the ferry to St. Martial island, wanted to grab a screenie of her)
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I don't recommend roomsweeper on an actually playable build. As a side note, while I don't recommend it, you can increase the knockback on the above build by changing the passive to Aura of Primal Majesty, changing the primary superstat to Int (but still stacking Strength), and taking 2 points of Expertise.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited June 2017

    I don't recommend roomsweeper on an actually playable build.

    Yea I normally wouldn't either, but the OP wanted a gimmick, and Roomsweeper's cone-based knock is impressive.. so there ya go (and yea, AoPM + Int PSS is the better way to max out Str and knocks, assuming ya want the Hybrid approach). Normally, I'd prob just take Vortex Iron Cyclone or something to replace both EWave and Roomsweeper, and free up a power slot in the process, but I do like having both KB and non-KB knock options for Might.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • layenelayene Posts: 63 Arc User
    I've been playing with a build very similar to this and I hate the knockback on Roomsweeper. That is, except in the Destroid OM; tossing the trash out of the way to make a path for the dps in phase 3 is very satisfying. Anyway, Is there another spammable AOE that I can replace Roomsweeper with that sticks to the punching/unarmed theme?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    layene said:

    Anyway, Is there another spammable AOE that I can replace Roomsweeper with that sticks to the punching/unarmed theme?

    Shockwave (or Havoc Stomp if you don't object to kicking). Or head over into martial arts and take One Hundred hands. Or use imaginary weapons with any of a bunch of attacks in Heavy Weapons or MA.
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