Please post all Telekinesis feedback here: https://www.arcgames.com/en/forums/championsonline#/discussion/1208644/telekinesis-changes-discussion-thread
Please use this thread for any of the other changes.
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Alien Invader Lockbox
- Added hands to the Alien Armor Claw costume.
- Added Futuristic Helmet and Shoulders to the debugger.
- Added Anxious and Call for Help emotes to the debugger.
Misc
- Adjusted how the Raid UI initializes its scaling.
- Added Gunslinger's Revenge offense gear to the Collector Store.
- Overlay Auras will no longer stack with each other.
- Added Aspect of the Infernal Aura to the questionite/free aura token stores.
- Removed Aspect of the infernal FX from the power.
- Added Brushed Metal material to Teleios back costume. Fixed detail map issue.
- Fixed a bug where support system mods were not getting categorized in the auction house.
- Changed the FX on the Teleiosaurus Raptor attacks to not scale to target.
Archetypes
Corrected diminishing returns on the Disciple.
New Disciple progression path:
- 1 Ego Blade
- 1 Ego Weaponry
- 6 Id Mastery
- 8 Ego Blade Frenzy OR Telekinetic Wave
- 11 Ego Blade Dash
- 14 Mental Discipline
- 17 Ego Blade Annihilation
- 21 Telekinetic Shield
- 25 Telekinetic Reverberation
- 30 Telekinetic Maelstrom or Telekinetic Eruption
- 35 Ego Blade Breach
- 40 Master of the Mind
Telekinesis
- Updated tooltips for better clarity on what the powers actually do.
- Stress, Fear, Dependency and Ego Leach are considered to be Mental States for power interaction purposes.
- Adjusted many of the FX for better performance.
- Added a Aura that enables Id Blades to the debugger. No 0 point advantages will be added to any other power.
Kinetic Darts/Ego Blade
- Incisive Wit: Changed this into a named buff called Id Surge buff which grants the user bonus to ego damage and a small amount of the ego stat.
Ego Weaponry
- Is now a cone power (from single target).
- New Advantage: Adds a chance to apply the Stress debuff. This chance is increased if affected by Focus.
Ego Blade Frenzy
- Is now a pbaoe attack (from a cone).
- New Advantage: Chance to apply the Dependency debuff to targets.
- New Advantage: Grants you a shield while maintaining this power.
Ego Blade Breach
- Lowered damage and cost.
- Reduced max charge time to 0.83 seconds (from 1.33).
- No longer applies Ego Leech or a resistance debuff.
- This power now refreshes all of your Ego Leech stacks and on full charge stuns your target.
- Domineering Will advantage: No longer stuns a blocking target. Changed to refresh the Stress debuff duration.
Ego Blade Annihilation
- Increased base damage.
- Changed the activation and charge time for this power to 0.67 activation and 0.83 charge time. Damage and cost has been adjusted for this.
- The Ego Infusion buff will now properly display on your character.
- New Advantage: Increases your chance to crit with this attack based on your stacks of Ego Leech.
Telekinetic Assault
- No longer deals escalating damage. Damage overall has gone down.
- New Advantage: Chance to apply the Stress debuff.
- New Advantage: Similar to Siphoning Strikes, your critical damage now heals you for the amount instead.
New Power: Telekinetic Barrage
- Deals damage in a 10' sphere. 100ft range.
- Chance to crit with this power increases based on your Ego Leech stacks.
- Chance to apply Ego Leech to you.
- Advantage: Chance to Stun targets based on your Ego Leech stacks.
Telekinetic Lance
- The Ego Infusion buff will now properly display on your character.
- New Advantage: Increases your chance to crit with this attack based on your stacks of Ego Leech.
Telekinetic Burst
- Now has a scaling chance to apply Ego Leech based on charge time. Previously it always applied Ego Leach on tap or charge.
Telekinetic Wave
- Now has a scaling chance to apply Ego Leech based on charge time. Previously its chance was a flat amount on tap or charge.
- Increased cooldown to 10 seconds (from 6).
- New Advantage: Knocks targets towards you instead of back.
New Power: Telekinetic Shards
- Deals damage in a 10' sphere. 100ft range. 10 second cooldown.
- Knocks down your primary target.
- Refreshes all of your stacks of Ego leech.
- Advantage: Refreshes your Stress debuffs.
Telekinetic Eruption
- Corrected the cost on this power as it was using an outdated formula. Cost has gone up a bit.
- Now applies Id Surge when partially charged instead of the unnamed buffs. The effect of this buff scales with the rank of the power.
- If charged less than a second, knocks down targets instead of back.
- Added a cooldown of 10 seconds.
- Now has a scaling chance to apply Ego Leech based on charge time. Previously its chance was a flat amount on tap or charge.
- Enhanced Form Advantage: Now applies the Aegis buff when used, which increases resistance for a short time.
- New Advantage: Inner Peace
Telekinetic Maelstrom
- Corrected the cost on this power as it was using an outdated formula. Cost has gone up a bit.
- Now deals Ego Damage instead of crushing.
- Adjusted the rock FX to have psionic material to fit the ego damage type.
Ego Form
- Moved this power to Mentalist shared.
Ego Choke
- Garroting Grip Advantage: Now applies Fear instead of a unnamed debuff.
Ego Surge
- Nimble Mind: No longer applies a scaling crit chance buff based on your con stat. Now applies an additional chance to crit with attacks based on the number of Ego Leech stacks you have.
Lance Rain
- This power is still being worked on and has placeholder values.
- Fixed the power from not being interruptable.
- Increased radius to 25ft.
Ego Reverberation
- Renamed to Telekinetic Reverberation
- Now scales off of Recovery and Endurance.
- Now applies energy over time.
Mental Discipline
- Updated to use regular Form damage standards.
- Applies Focus when you apply a Mental State effect.
Master of the Mind
- Moved to Mentalist Ultimates
- Completely removed old transform effect. FX is unchanged.
- This power is now a Active Ultimate.
- An Active Ultimate places both Active Offenses and Defenses on a shared 90 second cooldown.
- Can be used while held/confused.
- 15 second duration.
- 3 minute cooldown.
- Applies breakout damage.
- Grants Flight for the duration.
- Gives you knock and mez resistance for the duration.
- Gives you damage resistance for the duration.
- Increases your chance to crit for each stack of Ego Leech on you.
- Applies a stack of Ego Leech every second.
Comments
Epic Stronghold
Block timing explained
@Chimerafreek
[at]riviania Member since Aug 2009
Honestly, with this update, it seems the strong point has really been helmets!!
Futuristic Costume Pieces CLICK ME
Note - Metal Material & Detail were used to model both the shoulders and helmet initially.
Note #2 - Stars, Wispy, Shadow Shield & Quicksilver all MOVE AROUND when applied
Bugs:
- Shadow Shield Material has its colors wrong in the tailor. Selecting colors does not align with the shown choice. Above link shows me selecting "blue" and the shadow shield accent being closer to pink or red. I would have gotten more info but I was kicked off the server!
Emotes
Call for Help - This emote is HILARIOUS and I love it. Please give it me. (Seriously though, I do love it, I hope the drop rate from boxes is generous!!)
Anxious - This has been an emote which I've wanted for a while, but had no idea what it'd be called. I'm not sure "Anxious" is totally hitting the nail on the head although it fits, I'd say more like..."On edge" or something. Either way, I love it and I want it.
Great job with the emotes!!!
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Just play the game, you'll get it, eventually.
@theravenforce
Oh look another Helmet that's unfriendly to bestial heads.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
what is wrong with those massives shoulderpads
Propably it was made that way so they can force you do endgame with only 1 character,
Well Rock me Amadeus, if only this device was available when they revamped cosmics, my PA DPS main would have gotten the perk by now, but right now Im so burned out I cannot farm nonstop anymore
and I agree, the requirement is inhuman consider the Device droprate is rare
The other 2 HUB auras aren't live yet
Or maybe remove Con as their SS and changed their build completely.
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Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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