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- Made a small adjustment to how the civilians/curator in Memorial Park spawn to try and address a bug with them not respawning. If this continues to be an issue please make mention of it.
- Increased Millennium City's player cap to 65.
- Added a 'buy stacks of' option for all potions, mods purchasable in the GCR store, mod packs bought in stores, and lockboxes sold in the Questionite store.
- Added Gunslinger's Revenge offense gear to the Collector Store.
- Added Aspect of the Infernal Aura to the Questionite/aura token stores.
- Added Scales aura to the Drifter store.
- Added Brushed Metal material to Teleios back costume. Fixed detail map issue.
- Fixed a bug where support system mods were not getting categorized in the auction house.
- Removed Aspect of the Infernal FX from the power.
- Changed the FX on the Teleiosaurus Pheromones Raptor attacks to not scale to target.
- Fixed a coloring bug with Unstable Sigils, Living Fire, Pyromancer's Blades and Warlock's blades.
- Fixed a bug where Sigils of the Storm was emanating its attack from the wrong location.
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Unless we are a chicken.
my deviantart: http://zemmax89.deviantart.com/
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@zemmax89 in game, former @Pallih
Will there ever be plans to add additional textures to other Costume Parts & Sets as well?
It just gets irksome when you're trying to work on a Costume & there aren't enough Glass or Brushed Metal or Holo Hex Materials to go around.
And how much is the XP bonus, 20%? 50%?
thanks
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Ehm, the preview image of the Aspect of the Infernal Aura has the Visuals of the Pestilence aura...
Full character aura is ugly, it makes the character look like a gimp
DoomedLuke at Primus Data Base
And at DeviantArt
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Perk Title: Go Wake the Gimp
Also, can we get rid of the horrible white spot on the dragon eye belt that appeared there a couple patches back? It looks cartoonish and has messed up several of my costumes.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Unfortunately, the current Aspect of the Infernal Legacy Aura doesn't give off the dark aura-ish effect. It's more of a colored overhead w/ the occasional wisp at the legs.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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Feel free to visit my websites!^^:
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PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
1. People HATED the forced aura Visuals which would stuck on default colours
2. For better performance and reducing more than 8 Aura stacking
3. Outdated Mechanic similar to the passived which used to have auras attached to them
4. People HATED the aura
forum.arcgames.com/championsonline/discussion/1208236/remove-aura-from-aspect-of-the-infernal Official statement
Vixy post this on the latest patch notes, this is from early last month
Epic Stronghold
Block timing explained
(also dunno why I commented in this thread....guess I only looked at the latest reply and assumed it was the latest set of notes)
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE