This is a Heavy Weapons build that uses a lot of powers with Light/Celestial effects. It's quite unique but also effective. Main premise relies on Presence PSS' Moment of Glory to get a massive boost to Critical Chance + AoE Heals for increased threat and utility during Cosmics. Gear for around 250 DEX and around 500 CON.
Other synergies in the build:
Form of the Tiger scales off DEX and provides lots of energy.
Force of Will (Presence spec) provides a sizable boost to defense which feeds the Wardicator loop.
Will o Wisp provides Illumination for Ascension adv, Clinging Flames for Annihilate, Fear for Spirit Reverbration
Ascension adv is like a second Resurgence
Pillar of Poz provides a great AoE heal and PBAoE Challenge
Soul Vortex feeds Spirit Reverberation and provides a heal
Was a fun challenge to put together after talking to a friend about having a hard time making a Heavenly HW Tank.
Heavenly Heavy Weapons - FreeformSuper StatsLevel 6:
Presence (Primary)Level 10:
Constitution (Secondary)Level 15:
Dexterity (Secondary)TalentsLevel 1:
The Chiller (Con: 10, End: 10, Dex: 10, Rec: 8)Level 6:
Enduring (Con: 8)Level 9:
Agile (Dex: 8)Level 12:
Acrobat (Dex: 5, Con: 5)Level 15:
Shrug It Off (Con: 5, Pre: 5)Level 18:
Finesse (Dex: 5, Pre: 5)Level 21:
Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)PowersLevel 1:
RadianceLevel 1:
Conviction (Rank 2, Rank 3)Level 6:
Planar Fracture (Rank 2, Rank 3)Level 8:
Pillar of Poz (Rank 2, Rank 3, Challenge!)Level 11:
Form of the TigerLevel 14:
DefianceLevel 17:
Spirit ReverberationLevel 20:
Ascension (Judgment)Level 23:
Annihilate (Rank 2, Scorching Blade, Challenge!)Level 26:
Will-o'-the-Wisp (Guide, Ghost Fire)Level 29:
Eldritch Shield (Rank 2, Rank 3)Level 32:
Resurgence (Rank 2)Level 35:
Soul Vortex (Soul Drain)Level 38:
Circle of Primal Dominion (Rank 2, Rank 3)Adv. Points:
36/36Travel PowersLevel 6:
AthleticsLevel 35:
Millennial FlightSpecializationsPresence:
Repurpose (3/3)Presence:
Selfless Ally (2/2)Presence:
Moment of Glory (3/3)Presence:
Force of Will (2/2)Warden:
Fortified Gear (3/3)Warden:
Ruthless (2/2)Warden:
Elusive (2/2)Warden:
The Best Defense (3/3)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
Focused Strikes (3/3)Vindicator:
Modified Gear (2/2)Mastery:
Vindicator Mastery (1/1)
Comments
- Be safe and have fun, champs - for science!
Heavenly Chain - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Agile (Dex: 8)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Shrug It Off (Con: 5, Pre: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Body and Mind (Str: 5, Int: 5)
Level 21: Impressive Physique (Str: 5, Pre: 5)
Powers
Level 1: Radiance
Level 1: Conviction (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Pillar of Poz (Rank 2, Rank 3, Challenge!)
Level 11: Iron Chain (Rank 2, Rampant, Challenge!)
Level 14: Defiance
Level 17: Spirit Reverberation
Level 20: Iron Lariat (Intimidate, Work Up)
Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26: Soul Vortex (Rank 2, Soul Drain)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Ascension (Judgment)
Level 38: Circle of Primal Dominion (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Tricolor Flight (Horizontal)
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Force of Will (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
prim off: either DUC+Confront, 2x Confront, or Gambler+Confront
prim def: 2x Impact
prim util: 1 cost redux+HW dmg mod (Ironclad's Will) Compassion could work well, just know that it would cause the build to take a big hit in damage output due to its lower buff in the General Bonus layer. You could make up for this hit by choosing powers with higher base damage.
Chains won't stack FotT anyways. For those I'd suggest a Might, Bestial, or Infernal Tank. The optimal Ultimate with FotT would be Vorpal Blade. Barring that, Fury of the Dragon. I had Planar Fracture in there more for theme than anything else. It has nice debuffs though so in a team setting, it's still very effective. If not going with FotT or Enrage (Unleashed Rage then), your ultimate will be less about dealing maximum damage and more about debuffing for the team. In which Crashing Incantation, Grav Driver, etc...are all good choices. Yeah MD would be great to fit in. As a matter of personal preference, I really really dislike to be knocked around on a tank...hence the CoPD. But others prefer counters for other dangers. So this is more about what you'd prefer as opposed to what's objectively better. Confront mod (r6+) + Gambler (r7+) would be optimal....assuming you can't slot a DUC in there. Or if you really want to go for maximum threat then 2 confront mods. Sentinel Brooch (r7+) would not be a bad choice either considering all the heals.
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Spectre beats Eido in an SG run: VIDEO HERE
Haymaker, Annihilate, Devour Essence, Massacre....etc that's more along the lines of what you'd need as a main tank.
Pillar of Poz and Iron Chain don't both need Challenge. Keep it on the chain and drop it from poz. This is because secondary challenge does not stack....so having it on multiple PBAoE powers is redundant.
If you really wanna go all in on Chains + Presence Healing Tank, I highly recommend looking at the Infernal set (and damage form) with Devour Essence for your primary attack and Supernatural Possession as the EU.
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Spectre beats Eido in an SG run: VIDEO HERE
Heavenly Chain - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Impressive Physique (Str: 5, Pre: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Infernal Bolts
Level 1: Lash (Rank 2, Rank 3, Challenge!)
Level 6: Aspect of the Infernal
Level 8: Pillar of Poz (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Defiance
Level 17: Supernatural Power
Level 20: Vile Lariat (Fester, Work Up)
Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26: Devour Essence (Rank 2, Phlebotomist, Challenge!)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Ascension (Judgment)
Level 38: Masterful Dodge
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Phoenix Flight (Rank 2)
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Force of Will (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
The Toggle Form is the tricky part. If I go for Compassion I get more heals and energy but less damage. I can go AotB with Str SSS or FotT with DeX SSS and can do a bit more damage, but get less healing. Not sure which will be more important. I'll keep the Form in the last slot and try a few different combinations and see which helps the most.
Esdraelon 1 - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Lasting Impression (Pre: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Martial Focus (Str: 5, Dex: 5)
Powers
Level 1: Infernal Bolts
Level 1: Lash (Rank 2, Rank 3, Challenge!)
Level 6: Devour Essence (Rank 2, Phlebotomist, Challenge!)
Level 8: Pillar of Poz (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Defiance
Level 17: Supernatural Power
Level 20: Vile Lariat (Fester, Work Up)
Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26: Masterful Dodge
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Ascension (Judgment)
Level 38: Form of the Tempest
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Phoenix Flight (Rank 2)
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Force of Will (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
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Spectre beats Eido in an SG run: VIDEO HERE
If I were going to try this on more of a dark/infernal build, would Spirit Reverb still be a good idea?
I was thinking of using Devour Essence as my single target attack with Challenge. It just seems to me that I should be able to maintain my main attack while getting energy back. I don't suppose Life Drain works as well as Devour Essence?
If I stick with Spirit Reverb (which does run off Con), should use an insta fear, like from Ghost Flames on Will o the Wisp and just drop a DoT (Rift, Vortex, etc) on mobs? Or would that be a micromanagement nightmare?
I'd probably go with Form of the Tempest, since my crit is pretty solid and I can get tics while maintaining Devour Essence. The only thing I don't like about this kind of setup is most of Dark and Infernal is ranged damage, so only benefits a little from FotT.
I don't really have a build atm, just wanted some advice before I throw things together.
- Be safe and have fun, champs - for science!
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Spectre beats Eido in an SG run: VIDEO HERE
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
The long answer: Well, I'm sorta between tanking and healing Cosmics atm. I like running cosmic content and soloing in QWZ. I can do okay with DPS role in group content, but I don't consider that role that demanding. I have no experience tanking in this game, aside from those alerts where I pull aggro. I like healing, but, I'm not very fond of the straight heal abilities. I like lifedrain, and had considered throwing together a hybrid lifedrain/heal build, but I'm not sure how to balance that so it would be useful for its dps and heals.
When I saw this build, it intrigued me because of the unconventional superstat setup. I like how the individual small heals add up to enhance the tank's toughness. I also like "oddball" setups with one or two commonly used powers, AO/AD, and the rest as utility or for certain situations/EU, etc.
The actual answer to your question: I was curious about what a tank with similar powers, but dark/infernal, would look like.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Radiance
Level 1: Cleave (Rank 2, Rank 3, Challenge!)
Level 6: Defiance
Level 8: Form of the Tempest
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Arc of Ruin (Rank 2, No Quarter, Challenge!)
Level 20: Pillar of Poz (Rank 2, Dizzying Impact)
Level 23: Resurgence (Rank 2)
Level 26: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 29: Ascension (Judgment)
Level 32: Masterful Dodge
Level 35: Eldritch Shield (Rank 2, Rank 3)
Level 38: Circle of Primal Dominion (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Phoenix Flight (Rank 2)
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Expulse could work instead of Pillar if you want more Celestial in there, as it also drops a healing rune- though Pillar is nice in not needing to be charged. Arc can debuff and pbAoE, Cleave is ur main filler, and Pillar and Wisp debuff, heal you a lil, and can proc MSA. Illumination from Wisp can also be used w/ Ascension's adv. Normally would take ES/NM for the AO, but this is more thematic, and still useful (in a diff way- plus its a nice break from ES/NM). Gears mostly for Con and Dex.
- Be safe and have fun, champs - for science!