So I would like to explore a little of the hithers and thithers in and around this general build. Take a look.
Captain Power - FreeformSuper StatsLevel 6:
Constitution (Primary)Level 10:
Strength (Secondary)Level 15:
Endurance (Secondary)TalentsLevel 1:
The Behemoth (Con: 10, End: 8, Str: 10, Rec: 10)Level 6:
Bodybuilder (Str: 5, End: 5)Level 9:
Relentless (Str: 5, Rec: 5)Level 12:
Quick Recovery (Con: 5, Rec: 5)Level 15:
Boundless Reserves (Con: 5, End: 5)Level 18:
Amazing Stamina (Rec: 5, End: 5)Level 21:
Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)PowersLevel 1:
ClobberLevel 1:
DefianceLevel 6:
Beatdown (Rank 2, Rank 3)Level 8:
Force Shield (Rank 2, Force Sheathe)Level 11:
Bionic Shielding (Rank 2, Rank 3)Level 14:
Thunderclap (Rank 2, Rank 3, Challenge!)Level 17:
Conviction (Rank 2, Rank 3)Level 20:
Haymaker (Rank 2, Rank 3, Challenge!)Level 23:
Inertial Dampening Field (Rank 2, Rank 3)Level 26:
Telekinetic Eruption (Rank 2, Rank 3)Level 29:
Masterful DodgeLevel 32:
Ego Surge (Nimble Mind)Level 35:
ResurgenceLevel 38:
RebirthAdv. Points:
36/36Travel PowersLevel 6:
Rainbow Flight (Rank 2)Level 35:
Phoenix FlightSpecializationsConstitution:
Unyielding (2/2)Constitution:
Fuel My Fire (3/3)Constitution:
Tough (3/3)Constitution:
Resilient (2/2)Warden:
Fortified Gear (2/3)Warden:
Slaughter (3/3)Warden:
Ruthless (2/2)Warden:
The Best Defense (3/3)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
Focused Strikes (3/3)Vindicator:
Offensive Expertise (2/2)Mastery:
Constitution Mastery (1/1)Its a Might Tank build built for survival with two ADs, flat damage reduction and damage resistance. Some healing inline and some on-demand. A few big hitting powers and enough knock-back to give Gandhi a rage-quiting aneurysm.
But it also comes with some questions:
Inertial wet blanketInertial Damper dumps your damage. I remember when it used to say that right in the text, something like 10% right off the top, but it no longer says that. Does that mean it no longer soaks your dps. It says it makes it harder to gain energy now but with defiance giving its tiny all, energy doesn't seem to be a problem.
Form letterCan't have two energy forms. TK eruption can proc an energy form and I see the visual cue for that form when it happens and I see the buff pop up in my listing. But I never lose my Inertial Damper buff in the listed buffs for my character. Do I really have both? Did I secretly lose one in a way that only the numbers can tell?
TK Eruption is supposed to carry with it a damage resistance as well. Am I just secretly trading Damper's flat reduction for a temp jump in resistance?
___________________________________________________________
I am pretty pleased with the build overall. No energy unlock but with Energy Shield and Defiance, I feel like I can get away with it. Inertial Damper gives Defiance the time it needs to become
mediocre useful. Bionic Shielding along with Conviction gives me a way out of turtle mode.
The slot where TK eruptions is now could be any number of things. I must have tried half a dozen powers, buffs, attacks, circles, tons of stuff. Nothing really fits perfectly.
The best mechanical match I could find was Fissure w/ the healing advantage. Having so much defense gives heals a real chance to add up so even a little heal like the one you get from standing in Fissure is super useful. That AoE damage is great and the AoE knockdown is nice too for disrupting those pesky groups. I don't think it would be much more than annoying to a boss though. Easy activation, decent up time, I bet it makes great julienne fries.
PTS really lacks a hard target boss testing thingy. I can fight mobs of mobs but its that big fellow that really hurts out in the content. But I digress.
What do you think? What would go better with a build like this? Is there too much knock back? You know that boss isn't going anywhere. Too much defense? Think I need to convert that Inertial Damper to Enraged? Let me know.
Comments
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 6: Defiance
Level 8: Roomsweeper (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Energy Wave (Reverse Polarity, Recharge, Challenge!)
Level 23: Haymaker (Rank 2, Rank 3, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Pounce
Level 32: Demolish (Rank 2, Below the Belt, Challenge!)
Level 35: Masterful Dodge
Level 38: Retaliation (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Gears mostly for Con and Str.
- Be safe and have fun, champs - for science!
Not to mention, a telepathic might tank, how Mary Sue is that, right?
Can you think of any other powers that have some amount of damage, some amount of healing and might synergize better with a might build for that spot?
- Be safe and have fun, champs - for science!
So if I were packing Ego and could make Sprites hurt, they would be the way to go for sure. But since I am in for the survival game, I am looking for those heals and Mental Leech seems to bring more in my test.
Plus there us a stylistic consideration. As an inveterate macro junkie, that cool down on Mental Leech works out in my favor whereas the infinite spammability of Sprites chews up my blue unless I really pay attention to my twitchy button mashing ways.
But that's just me. The real consideration, I think, is that Sprites hits a little harder, Leech seems to heal a lot more.
Dang it Flow, now I want to make a Sprite dot tank build with MSA. I'll call it Wait for It... Or maybe Suspense.
- Be safe and have fun, champs - for science!