During character creation you can choose any skills, you won't be keeping them, just focus on making the look you want.
Once out and past tutorial you reset those skills.
First the Energy Builder: Eldrich Bolts (Can't choose anything else)
This will unlock your first pet, Tyrannon's Summon
This will unlock the Arcane auras. Choose whichever you want.
That will unlock the 4 Ritual pets. Get all 4, any order but I recommend the Divine for the heals. Unbind them from the circle, costs 2 points, this will allow you to have all 4 of them out at once. The Tier 3 upgrade will be lost but... it's really not worth it.
Having all 4 pets now unlocks all the other controllable pets in the skill sets. You will only have the Energy builder as your own damage so work on how you want it to affect the fight.
I personally gave up 1 pet, Attack Toys was my choice, in exchange to give all my other pets more protection. Inertial Dampening Field. It gives a static # of damage soak. 30, 40, 135. If you take 200 damage then on that last one you will only take around 60-80 damage. So not only to the pets survive better, so do you. You'll need it since you don't have a block boost skill either.
This will let you have a small army of pets. I have 14, if I had kept Attack Toys and lost IDF I would have 15-19 Pets because the Attack toy at T3 can summon 4 other toys with 1/2 of it's stats.
Warning: Starting off this build is excessively weak. However once you unlock your second pet, it's alot easier and like I said before. Choosing the Radiant pet gives you heals.
I'd have a normal attack beyond a weak energy builder, a self-heal, and a better toggle. Getting that many pets isn't worth it even for casual content, imo. This is prob the furthest I'd go w/ a pet array atm:
Specializations Presence: Repurpose(3/3) Presence: Dominion(2/2) Presence: Moment of Glory(3/3) Presence: Force of Will(2/2) Sentinel: Torment(2/2) Sentinel: Sentinel Aura(3/3) Sentinel: Moment of Need(2/3) Sentinel: Wither(2/2) Sentinel: Genesis(1/2) Commander: Evasive Action(1/2) Commander: Rapid Response(2/2) Commander: Create An Opening(2/2) Commander: Multitasker(3/3) Commander: Durable(1/3) Commander: Savage(1/3) Mastery: Sentinel Mastery(1/1)
Even this is pushing it, though. Def not a good build if you have to stow ur pets for any reason, or if their AI acts up. Sonic Arrow makes for a good all-rounder attack, though: can AoE, stuns, and is not too costly. Could also maybe go w/ an Ego setup using Hunter's Instinct, Conc_Chilled Form, and Sonic Arrow (EGO/Pres/Con or PRE/Ego/Con).
You really should see it in action before saying stuff like that as well.
I made a pet guide here, bud; I think I know what a large pet array can do. Still not really worth it, imo. But if you wanna toy around w/ it in casual content- go ahead. Anything goes there.
Pet builds can be fine for many things outside the high-end; doesn't mean they're necc good or worth it overall, though. Its fine if its working for you, but I'm not going to advise others to do this.
Pet army builds are great for the LULZ! For alerts and standard pve content they are actually quite powerful. But I wouldn't take them on any open world events or Cosmics. I wouldn't run anything like Serpent Lantern with them either. However, they can be a fun "just for the helluva it" build. Nothing wrong with that.
Yeah, I think pet builds are stronger than a lot of people think. I have a nearly full-pet build. All I took other than pets was one Celestial attack/heal, a passive and a Form. Sure, it is only for the LULZ, but it is a lot of fun, and mows down all the non-Cosmic content. I haven't taken him to the high-end lairs, he probably wouldn't fair very well there, either.
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Used to be coach on the forums. Still @coach in game.
The thing I'm not recommending here isn't pet builds in general (again, outside the high-end) but the approach of taking nearly all slots for them and leaving no attacks (outside of the end builder) or barely anything else for you.
What I've found of recent years is that the permanent pets are handy for PvE stuff, mainly because the sheer mass of bodies and you doing basically nothing means you sometimes will get away with enemies targeting the easily resummoneable pets instead of you.
That said, temporary pets are almost always superior in terms of damage if you're determined to go pets.
Plus, you're not considering number of pets. You can get more pets on the field with temporary summons (which summon 2-3 on some) than you can with permanent summons (typically just one).
If you want an army, you need to be a bit looser maybe.
Comments
(Unnamed Build) - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Tyrannon's Familiar
Level 6: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 8: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 11: Compassion
Level 14: Conviction (Rank 2, Reverence)
Level 17: Molecular Self-Assembly
Level 20: Ritual of Radiant Summoning (Unbound Ritual)
Level 23: Ritual of Arcane Summoning (Unbound Ritual)
Level 26: Support Drones (Rank 2, Rank 3)
Level 29: Attack Toys (Rank 2, Rank 3)
Level 32: Ritual of Primal Summoning (Unbound Ritual)
Level 35: Summon Shadows (Rank 2, Devouring Darkness)
Level 38: Mechanical Monstrosity (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Commander: Evasive Action (1/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (2/2)
Commander: Multitasker (3/3)
Commander: Durable (1/3)
Commander: Savage (1/3)
Mastery: Sentinel Mastery (1/1)
Even this is pushing it, though. Def not a good build if you have to stow ur pets for any reason, or if their AI acts up. Sonic Arrow makes for a good all-rounder attack, though: can AoE, stuns, and is not too costly. Could also maybe go w/ an Ego setup using Hunter's Instinct, Conc_Chilled Form, and Sonic Arrow (EGO/Pres/Con or PRE/Ego/Con).
- Be safe and have fun, champs - for science!
You really should see it in action before saying stuff like that as well.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
- Be safe and have fun, champs - for science!
That said, temporary pets are almost always superior in terms of damage if you're determined to go pets.
Plus, you're not considering number of pets. You can get more pets on the field with temporary summons (which summon 2-3 on some) than you can with permanent summons (typically just one).
If you want an army, you need to be a bit looser maybe.
This is "How to get every Perm pet"