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How can Grab alerts better teach players as they are leveling up?

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  • jonesing4jonesing4 Posts: 800 Arc User
    Don't see any need for Grab alerts to train people for end game. Would prefer that they keep things in the game that are easily stompable with decent resource rewards (Smashes) and quickly completed for decent XP rewards (Grabs).

    End-game training via alerts isn't necessary for people who really want to do end-game, and changing alerts to make them more difficult would just piss off casuals who want to do fun superhero stuff for reasonable rewards.
  • chaelkchaelk Posts: 7,732 Arc User
    actually Grab alerts were originally the Money alerts. Smash was the xp alerts.
    They were swapped over after all the people complaining about "lowbies" making them fail. Grabs having no timer, meant the only way to fail was to give up.

    ON 'Healers' I have ranged support who can heal in Ranged dps no compassion, healers who use poison, a completely passive healer- you get heals from auras, spec trees, they have no active heals.

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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    chaelk said:

    actually Grab alerts were originally the Money alerts. Smash was the xp alerts.

    I was wondering about that. Thematically it never made a lot of sense. Also the pictures in the queue list suggested that.
    chaelk said:

    They were swapped over after all the people complaining about "lowbies" making them fail. Grabs having no timer, meant the only way to fail was to give up.

    Which still happens.... Seriously, I've seen people who would bail the first time they go KOed. I once did a bank mission where I had to tank every single enemy group because the two people who didn't bail were as tough as tissue paper. Kinda tough since it was Destroids....
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  • which they uberbuffed the **** out of when they released the QWZ, making them an even BIGGER pain in the **** than they already were, along with the horrors and worms​​
    #LegalizeAwoo
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    The QZone buffs aren't supposed to affect enemies which spawn below 35 (I think) but the Destroids still have that irritating rifle butt stun thing and Demon Inner Circle Members still do the Cosmic Rift thing..... it just doesn't do much damage.

    Anyway: re above: I don't think that Grabs should be made more difficult. Something else should be in the Alert chain to draw away the level 35+ plus characters... doesn't happen so much since they nuked Rampages. If you have a spread of players from levels 11-35 then, with the Important Boss Attacks we mentioned before, they'd be pitched at the right level.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2017

    I'm all for the complete removal of alerts myself.

    Bad idea of the year, all years.

    I was wondering about that. Thematically it never made a lot of sense.

    It never made sense when Grab alerts gave resources either. What, do we rob the bank ourselves after stopping the villains who were trying to rob it?
  • raighnraighn Posts: 2,339 Arc User
    spinnytop said:

    I was wondering about that. Thematically it never made a lot of sense.

    It never made sense when Grab alerts gave resources either. What, do we rob the bank ourselves after stopping the villains who were trying to rob it?
    Honestly, I still think they should have swapped the alerts but kept the original alert type names. Smash should have remained the XP alert... but using the Grab alert model
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  • furries2furries2 Posts: 80 Arc User
    edited April 2017
    avianos said:


    also because I cannot stand the idiots who keep spamming knocks, scattering the mob groups and ruining AoEs, Melee and Melee AoES​​

    This is why I completely removed all knock abilities from my Tank, the only ability I left in is the onethat knocks enemies up to stack enrage.

    This is how I operate as a tank,

    https://youtu.be/U-xR8Ch-Icc
    Post edited by furries2 on
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    avianos said:

    also because I cannot stand the idiots who keep spamming knocks, scattering the mob groups and ruining AoEs, Melee and Melee AoES​​

    But I like ragdolling enemies so hard they bounce off the walls!
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  • furries2furries2 Posts: 80 Arc User

    avianos said:

    also because I cannot stand the idiots who keep spamming knocks, scattering the mob groups and ruining AoEs, Melee and Melee AoES​​

    But I like ragdolling enemies so hard they bounce off the walls!
    XD I had fun with roomsweeper on npcs during solo on my older tank build. Back before no one was annoyed or hated knock backs it was fine. Removing it and replacing it with a different power to fill its departer off my power tray.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    I find that the knocks are only a big deal in Dockside Dustup, because of the glitches with shipping container objects, the timer, and that the Nemesis can be knocked.

    Otherwise, I knock away. Mobs in other situations die so fast, and the extra damage from falls often finishes them off.

    When Smash! alerts were for xp, and especially when you could really farm the Dockside Nem alert for Q, people raged about knocks. It really could be annoying. But things changed, and so did the meta.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    True. My go to for minion pinball is Haymaker, and it's often their corpse that ragdolls.

    It's actually a strategy in Hi-Pan since you can knock enemies off the walkways into the abyss. Who cares if they respawn? We'll have finished curbstomping their boss by then.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    furries2 said:

    XD I had fun with roomsweeper on npcs during solo on my older tank build. Back before no one was annoyed or hated knock backs it was fine.

    People hated knocks back in 2009. Roomsweeper gained its 'knock up on controlled targets' back in 2010, as part of the melee pass, because its knockback was so annoying.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2017
    furries2 said:

    avianos said:


    also because I cannot stand the idiots who keep spamming knocks, scattering the mob groups and ruining AoEs, Melee and Melee AoES​​

    This is why I completely removed all knock abilities from my Tank, the only ability I left in is the onethat knocks enemies up to stack enrage.
    Oddly enough, it is the same reason for why I love making characters that knock back things half a mile :'D
  • raighnraighn Posts: 2,339 Arc User

    I find that the knocks are only a big deal in Dockside Dustup, because of the glitches with shipping container objects, the timer, and that the Nemesis can be knocked.

    It was also because knocking mobs off the dock into the water doesnt kill them... which was a leading cause of failure.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Wait... how do mobs get through the invisiwall?
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  • if you knock something hard enough, it shatters reality and breaches solid invisiwalls - or slams into a shipping crate and gets perma-stuck in the flailing animation (which happens to me way more than it should in stitch in time grab variants)​​
    #LegalizeAwoo
  • furries2furries2 Posts: 80 Arc User

    if you knock something hard enough, it shatters reality and breaches solid invisiwalls - or slams into a shipping crate and gets perma-stuck in the flailing animation (which happens to me way more than it should in stitch in time grab variants)​​

    "Villain: I will knock you hard which shatters reality making you flail about helplessly for all eternaity! Muahaha!!! *Cough Cough*"

    Yea I just did an evil laugh and caughed. Don't judge me!
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    can't you use /stuck?
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  • don't you think that was the first thing i tried the first time it happened? it doesn't work​​
    #LegalizeAwoo
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Shipping containers do seem to be evil items capable of trapping the unwary. Happens to me, too, and /stuck doesn't work.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Shipping containers are destructible objects, so you can break them if you can figure out targeting them or have a pbaoe.
  • yeah, OTHER players can destroy them - YOU cannot, because you are disabled​​
    #LegalizeAwoo
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2017
    There's an animation reset command, but I don't offhand remember what it is (movementreset, I think).
  • spinnytopspinnytop Posts: 16,450 Arc User
  • furries2furries2 Posts: 80 Arc User
    spinnytop said:

    Those aren't shipping containers, those are Mimics.

    XD Funny.
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