Maybe they're afraid of lawsuits from the creators of pokemon?
isn't kaiserin the one with the MissingNo. character? pretty sure it was him/her
i don't think any company will trademark something that was never intended to be an actual thing and only came about through trickery with limited-by-technology coding
I hope we see X amount of Ressurection perk/titles next, and necromancer better be one of them
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I opened 100 of the lockboxes and received multiples of all the costume pueces.
I did notice that the cybernetic gloves are using the art assets from the cybernetic claws. Not sure if that is intentional. Still not hugely happy with this system, but at least the blind packing of costume pieces will hopefully reduce claims that certain costume pieces are more rare than others.
but at least the blind packing of costume pieces will hopefully reduce claims that certain costume pieces are more rare than others.
Um... it literally changes nothing... They simply moved them to a box within a box... they are still unlocked one at a time... and once again, despite them having the same drop rates, it is inevitable that some parts will be acquired less often. Someone posted a test with 100 of the new version on the old thread and it seemed to mirror my results of getting a large number of some parts and coincidentally the 2 parts I never saw in my previous 100 lockbox test were among the parts they never saw with their 100 lockboxes.
It does, as far as having them be a random drop from a separate box. It will hopefully stymie the inevitable claims that certain costumes are rarer than others.
Your experience may vary from mine, but I have had countless arguments in zone and trade from people claiming that 'this' costume set is more rare than 'that' one as a drop from lockboxes.
When they are drop from the same item though, it's a much harder claim to make.
I don't think the rarity is an issue, if all pieces have the same chance, and there are thousands of boxes opened.
The issue, more likely, is that some parts will be desirable, and some won't. The less desirable ones will seem more common, as they will get dumped onto the AH.
It does, as far as having them be a random drop from a separate box. It will hopefully stymie the inevitable claims that certain costumes are rarer than others.
Your experience may vary from mine, but I have had countless arguments in zone and trade from people claiming that 'this' costume set is more rare than 'that' one as a drop from lockboxes.
When they are drop from the same item though, it's a much harder claim to make.
No, it really doesn't... while technically according to the system code they all share the same rarity, what it ultimately comes down to is the supply that is actually available to the playerbase after opening. People will quickly find in the first few days that certain peices are turning up more frequently than others, despite the programmed drop rates. This happened last time they tried splitting costumes like this as well.
As I mentioned in the previous thread, people have a misconception of probability. Probability is not the measure of how often something will happen, its the measure of how likely it is to happen. 10% probability is never truely 10%, its always approximate, and when you have multiple things with the same probability and only one can occur at a time, its inevitable that the results wont actually reflect the probability. Flipping a coin for example, I have a 50% chance for heads and a 50% chance for tails, if I flip it 10 times Ishould have close to 5 of each right? One might think so, but, its only really a 50% chance per flip, so I can get 9 heads and 1 tails and its still a 50% probability. Does this mean tails is rarer than heads? Technically no, but the supply would claim otherwise. Its entirely possible that whats rare today is common tomorrow, but its equally likely that tomorrow their are even fewer in comparison than today?
I understand how probability works, that is not, nor has it ever been my concern. My concern is players conflating the rarity of costume pieces under the false premise that Cryptic intentionally made them more rare.
Having them in their own separate box eases this situation slightly because it demonstrates that Cryptic puts them at an equal priority. Contrast this to the Viborg Bay costume pieces, which despite having an equal drop chance, had some players thoroughly convinced that some items dropped less commonly.
My concern is not statistical in nature, it is psychological.
2 things please do not go down the individual route, this didn't work before and will not be popular now! also, the drop rate for travel powers are way too low. imo they should be set around the same rate as powers May I suggest that the device travels should have a lower chance rate than the unlock, as the device is a bonus travel power, where the unlock is to be used as one main form of travel for a character my 2 cents done
I understand how probability works, that is not, nor has it ever been my concern. My concern is players conflating the rarity of costume pieces under the false premise that Cryptic intentionally made them more rare.
Having them in their own separate box eases this situation slightly because it demonstrates that Cryptic puts them at an equal priority. Contrast this to the Viborg Bay costume pieces, which despite having an equal drop chance, had some players thoroughly convinced that some items dropped less commonly.
My concern is not statistical in nature, it is psychological.
And as I stated... the issue won't change... the exact same claims came about with the old Grab Bag costumes as well despite them also having identical drop rates. The system relying so heavily on probability created an artificial rarity to some items. Even though the parts all had the same drop rates, some truly did drop more often. The same is also true of the Vibora Bay costumes parts... back before On-Alert I farmed VB costumes on a regular basis, from my own experience I had obtained about 3x as many New Shadows Boots as Waist Capes, Only ever saw ONE drop from DoGz after over 10,000 kills, And the ONLY things I've ever gotten from Sovereign Sons has been Voodoo Body Paint and Belts... Months of farming, with only a few of their costumes parts to show for it... The parts may all share a drop chance, but some parts do factually turn up more often than others. It's not a result of different drop chances, quite the contrary, it's the result of probability on shared drop chances.
I've had devs on a few other games explain how their drop tables work, and so far I haven't been able to get an answer about how CO's works. BUT, I am reasonably certain it's not much different than the rest, considering out of the 5 games I've gotten to know how they work for, 4 of them all function the same way... How those 4 all work is as follows: The system generates a random number to determine drop rarity, it then generates another random number to determine the item or item type on the corresponding rarity table, if the result is a specific item it returns that as the drop, if it's an item type it does another RNG to determine which item in yet another table is the drop. Often times items with higher "drop rates" are assigned multiple numbers on the drop table. Some devs assign items a range of numbers, others assign a random set. Both methods tend to result in actual drop rates that don't quite reflect their intended drop rate. The table could be numbered 1-10 with 10 different items on it, and even though all 10 items have the same drop rate, it's very possible that one of them items might only ever drop once out of every 300 attempts. It's not intended and the statistics say it shouldn't happen, but it can and it does. It's actually a surprisingly common problem. WoW for example, uses this very system, and the devs have talked before in the past about items being rarer in actuality than they are intended to be due to just pure chance with how the system works, they have sometimes increased the drop rate of some items that are rarer than intended to try and get them to actually drop closer to the intended rate.
Put simply, if the drop box previously had 4 options on the first table (green, blue, purple, gold) at different values, and the Purple had a few different options (emote, device, Cybernetic Costume, Beast Costume, Stealth Costume). All this change did was split tables for each individual part off of the drop box and add it to a separate box. Nothing really changed.
You are confusing statistics with psychology. Probability is a set and unwavering factor, which is only mitigated by altering the math. Psychology is about the inherent trust that players put into the game they play. I feel that putting the costumes in boxes present them better to the community, and thus is a positive change.
This is purely an aesthetic choice and has no real impact on droprates. It is also inheritantly subjective decision, and will be up to the individual player to rule on.
The last major pvp update bombed spectacularly. (That would be OnSlaught.) Plus, I don't think most people give a toss about PvP. But hey, why not make the next lockbox clown themed? I don't think we've ever had that before.
It doesn't matter if anyone thinks the new box is more of a scam than the old ones. It only matters if the key sales change. If most players show they don't agree with you by spending just as much money on keys or more, then this will be the new standard. Would have been nice to know if the full set will be in the collector's store of if it will only be the pieces.
The last major pvp update bombed spectacularly. (That would be OnSlaught.) Plus, I don't think most people give a toss about PvP. But hey, why not make the next lockbox clown themed? I don't think we've ever had that before.
Clowns have more dignity than CO's PvP Community
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
It doesn't matter if anyone thinks the new box is more of a scam than the old ones. It only matters if the key sales change. If most players show they don't agree with you by spending just as much money on keys or more, then this will be the new standard. Would have been nice to know if the full set will be in the collector's store of if it will only be the pieces.
Unfortunately, the key sales are likely to go up despite the popular opinion. Its for the same reason that lockboxes are even successfull to begin with despite the fact that most people despise them. They are the only way to obtain the new items, and people will begrudgingly buy thekeys to open them. Additinally, by splittng the costumes up like this they also increase the number of keys required to get the full set. According to various tests, the average numbr of keys required for the full costume is between 2 to 3 times more than previous lockboxes. So if people wish to get the full costume then it stands to reason that key sales are likely to nearly double during he run of this lockbox. If key sales are used as the meassure of success for this "experiment" then it will undoubtedly be viewed as a success despite the public opinion of it.
Unfortunately, the key sales are likely to go up despite the popular opinion. Its for the same reason that lockboxes are even successfull to begin with despite the fact that most people despise them. They are the only way to obtain the new items, and people will begrudgingly buy thekeys to open them. Additinally, by splittng the costumes up like this they also increase the number of keys required to get the full set. According to various tests, the average numbr of keys required for the full costume is between 2 to 3 times more than previous lockboxes. So if people wish to get the full costume then it stands to reason that key sales are likely to nearly double during he run of this lockbox. If key sales are used as the meassure of success for this "experiment" then it will undoubtedly be viewed as a success despite the public opinion of it.
That's assuming everyone wants the entire set. personally, I just opened a handfull of boxes until I got one costume part and then traded it for the only one I really wanted (and if I want more I can by them cheaper of the AH since the individual parts seems to go for less than an entire costume set), so I ended up using less keyes than normally.
BBCode: Bug
Where it happens: Cybernetic Bracers
What happens: Doesn't have the listed materials Cloth, Leather, Metal, Ice, Holo Hex, Psionic, Glass, Shadow
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Comments
aww, no MissingNo.?
Yay!
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
isn't kaiserin the one with the MissingNo. character? pretty sure it was him/her
i don't think any company will trademark something that was never intended to be an actual thing and only came about through trickery with limited-by-technology coding
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Got them as soon as I logged on.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I did notice that the cybernetic gloves are using the art assets from the cybernetic claws. Not sure if that is intentional. Still not hugely happy with this system, but at least the blind packing of costume pieces will hopefully reduce claims that certain costume pieces are more rare than others.
Your experience may vary from mine, but I have had countless arguments in zone and trade from people claiming that 'this' costume set is more rare than 'that' one as a drop from lockboxes.
When they are drop from the same item though, it's a much harder claim to make.
The issue, more likely, is that some parts will be desirable, and some won't. The less desirable ones will seem more common, as they will get dumped onto the AH.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
As I mentioned in the previous thread, people have a misconception of probability. Probability is not the measure of how often something will happen, its the measure of how likely it is to happen. 10% probability is never truely 10%, its always approximate, and when you have multiple things with the same probability and only one can occur at a time, its inevitable that the results wont actually reflect the probability. Flipping a coin for example, I have a 50% chance for heads and a 50% chance for tails, if I flip it 10 times Ishould have close to 5 of each right? One might think so, but, its only really a 50% chance per flip, so I can get 9 heads and 1 tails and its still a 50% probability. Does this mean tails is rarer than heads? Technically no, but the supply would claim otherwise. Its entirely possible that whats rare today is common tomorrow, but its equally likely that tomorrow their are even fewer in comparison than today?
Having them in their own separate box eases this situation slightly because it demonstrates that Cryptic puts them at an equal priority. Contrast this to the Viborg Bay costume pieces, which despite having an equal drop chance, had some players thoroughly convinced that some items dropped less commonly.
My concern is not statistical in nature, it is psychological.
please do not go down the individual route, this didn't work before and will not be popular now!
also, the drop rate for travel powers are way too low. imo they should be set around the same rate as powers
May I suggest that the device travels should have a lower chance rate than the unlock, as the device is a bonus travel power, where the unlock is to be used as one main form of travel for a character
my 2 cents done
I've had devs on a few other games explain how their drop tables work, and so far I haven't been able to get an answer about how CO's works. BUT, I am reasonably certain it's not much different than the rest, considering out of the 5 games I've gotten to know how they work for, 4 of them all function the same way... How those 4 all work is as follows: The system generates a random number to determine drop rarity, it then generates another random number to determine the item or item type on the corresponding rarity table, if the result is a specific item it returns that as the drop, if it's an item type it does another RNG to determine which item in yet another table is the drop. Often times items with higher "drop rates" are assigned multiple numbers on the drop table. Some devs assign items a range of numbers, others assign a random set. Both methods tend to result in actual drop rates that don't quite reflect their intended drop rate. The table could be numbered 1-10 with 10 different items on it, and even though all 10 items have the same drop rate, it's very possible that one of them items might only ever drop once out of every 300 attempts. It's not intended and the statistics say it shouldn't happen, but it can and it does. It's actually a surprisingly common problem. WoW for example, uses this very system, and the devs have talked before in the past about items being rarer in actuality than they are intended to be due to just pure chance with how the system works, they have sometimes increased the drop rate of some items that are rarer than intended to try and get them to actually drop closer to the intended rate.
Put simply, if the drop box previously had 4 options on the first table (green, blue, purple, gold) at different values, and the Purple had a few different options (emote, device, Cybernetic Costume, Beast Costume, Stealth Costume). All this change did was split tables for each individual part off of the drop box and add it to a separate box. Nothing really changed.
This is purely an aesthetic choice and has no real impact on droprates. It is also inheritantly subjective decision, and will be up to the individual player to rule on.
Stop arguing with my opinion and move on.
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It doesn't matter if anyone thinks the new box is more of a scam than the old ones. It only matters if the key sales change. If most players show they don't agree with you by spending just as much money on keys or more, then this will be the new standard. Would have been nice to know if the full set will be in the collector's store of if it will only be the pieces.
[at]riviania Member since Aug 2009
Clowns have more dignity than CO's PvP Community
And playing by myself since Aug 2009
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Bug
Where it happens: Cybernetic Bracers
What happens: Doesn't have the listed materials Cloth, Leather, Metal, Ice, Holo Hex, Psionic, Glass, Shadow