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FC.31.20170112.0058d.50 - Foxbatcon/Misc Changes

kaiserin#0958 kaiserin Posts: 3,086 Cryptic Developer
edited March 2017 in PTS - The Archive
Foxbatcon
  • Updated many devices and costumes with preview images.
  • Removed the old T-Shirt costumes as they were granting the incorrect items each. Created new ones that properly give out the tshirts to both genders. Players who've gotten these items prior won't be affected.
  • Removed the old Foam Finger Aura. Created two versions of the aura. One for the left? hand and one for the right.
  • Foam Finger auras can no longer be stacked. This was done as stacking them caused them to rapidly flicker.
  • Improved some of the FX for the foxbat devices.
  • Added exchange vendor in the convention area. This vendor will take vintage tokens and will also have an exchange for converting items into titles.
  • Added Foxbat Pins device (temp and perm).
  • Fixed a bug where some of the Foxbat devices were stuck at level 1.
  • Updated the tokens in the swag bags.



Misc
  • Many R1 defeat perks are now automatically visible when you view your perk window.
  • Moved Clockwork tight patterns to their own geometry to make them easier to find.
  • Added no ear head free costume.
  • Renamed Tin Star costume to Tin Star Large.
  • Added Tin Star and Tin Star 5 Points costumes to cowboy robots.
  • The normal maps on the skull animal heads should no longer appear to be inverted.
  • Changed the way Therakiel drops his rewards to a self opening rewardbox.
  • Changed the Therakiel Blade gear upgrade to a device as click upgrades are no longer used in game.
  • On April 1st the Therakiel Blade? device (not to be confused with the regular version) will drop from Therakiel for players who missed out on it last year.



Powers
Bullet Hail/Submachinegun Burst
  • New advantage (3pt): While maintaining this power you will gain a shield that escalates over time. This shield will vanish when you stop maintaining this power.
  • Extra bullets now causes the power to deal an extra 15% damage against feared targets.


Bullet Ballet
  • Slightly reduced cost to take into account the first hit is single target.
​​

Comments

  • numaman1990numaman1990 Posts: 205 Arc User
    Yay! Love these Therakiel Blade Changes :astonished:
  • kallethenkallethen Posts: 1,576 Arc User
    No ears head piece! YAY!!!!​​
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  • heartstringsk3heartstringsk3 Posts: 153 Arc User
    edited March 2017
    kaizerin said:

    Foxbatcon

    • On April 1st the Therakiel Blade? device (not to be confused with the regular version) will drop from Therakiel for players who missed out on it last year.
    Wait, so now not only is it only available for one day, you have to do the whole Therakiel lair to get it? What was wrong with it just being a nice little free gift for logging on?

    I mean, not a big deal, just seems like an odd little change.

    Post edited by heartstringsk3 on
  • raighnraighn Posts: 2,339 Arc User
    kaizerin said:


    Added no ear head free costume.
    ​​
    Finally!
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • avianosavianos Posts: 6,028 Arc User
    edited March 2017
    kaizerin wrote: »
    [*] Extra bullets now causes the power to deal an extra 15% damage against feared targets.
    ]

    What an Odd Synergy
    This embrace the Darkness+Munition builds, but there are so few munition powers that apply fear
    Changed the Therakiel Blade gear upgrade to a device as click upgrades are no longer used in game.
    Does the device keeps the Therakiel Blade/Sword as a weapon skin? or does the weapon of your choosing replace it?
    On April 1st the Therakiel Blade? device (not to be confused with the regular version) will drop from Therakiel for players who missed out on it last year.
    ONLY for 1 Day and this time ONLY via the Lair? that's kinda unfair​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited March 2017
    kaizerin said:


    Added Tin Star and Tin Star 5 Points costumes to cowboy robots.
    ​​
    I'm not 100% sure what this means. Does it mean that they will drop from cowboy robots?

    I also appreciate better sized tin stars, thanks :)

    Post edited by themightyzenith on
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  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    This embrace the Darkness+Munition builds, but there are so few munition powers that apply fear

    Most of them now have the ability to apply Fear, lots of advantages in the last pass - Shotgun, Gatling, Execution Shot can all do it. Shotgun as utility power continues to become more useful than ever....
  • avianosavianos Posts: 6,028 Arc User
    edited March 2017
    Removed the old Foam Finger Aura. Created two versions of the aura. One for the left? hand and one for the right.
    What will happen to the old Foam Finger auras when this goes live?
    Foam Finger auras can no longer be stacked. This was done as stacking them caused them to rapidly flicker.
    R.I.P Raving Foam Finger. it was fun while it lasted :cry:
    Most of them now have the ability to apply Fear, lots of advantages in the last pass - Shotgun, Gatling, Execution Shot can all do it. Shotgun as utility power continues to become more useful than ever....
    Still not enough, My concern is that for a build that wants to focus on dual pistols' Bullet Hail (without Execution Shot and heavy guns) the munition exlusive adv for fear are very limited​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • baelogventurebaelogventure Posts: 520 Arc User
    kaizerin said:


    Powers

    Bullet Hail/Submachinegun Burst

    • New advantage (3pt): While maintaining this power you will gain a shield that escalates over time. This shield will vanish when you stop maintaining this power.
    • Extra bullets now causes the power to deal an extra 15% damage against feared targets.
    • ​​
    Does this mean that Extra Bullets does this as well as +2 targets, or did SMG/BH get changed back to 5 targets?

    If SMG/BH is innate 5 targets, this advantage name should probably be changed then.

  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Still not enough, My concern is that for a build that wants to focus on dual pistols' Bullet Hail (without Execution Shot and heavy guns) the munition exlusive adv for fear are very limited​​

    Sounds niche, tbh.

    SMG is default targets=3, adv to make it 5

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  • xrazamaxxrazamax Posts: 979 Arc User
    edited March 2017
    Unsure if this has to due with the new advantages or if it is a previously reported bug buuut...

    Bug:
    Bullet Hail listed as "Dual Submachinegun" when trying to remove the power via powerhouse trainer
  • crosschancrosschan Posts: 920 Arc User
    These don't mark as "You already have this item unlocked!" in the vendor after you purchase them.

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  • raighnraighn Posts: 2,339 Arc User
    Question regarding the earless head... I can't access the PTS right now to check for myself... but does the earless head come with a noseless variant as well?
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Regarding the extra bullets advantage: bravo!

    Not every advantage has to syngergize with its own sets. Lots of builds out there that aren't tightly focused on just one or two things. This advantage adds variety, and yes, a niche. Excellent.
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  • crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    Will "Therakiel Blade?" be a guaranteed drop?
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    BUG: Mission list tells you to hand Monster Island Crisis mission back into the Drifter, when it's Lt.Patil you need to speak to.
  • spinnytopspinnytop Posts: 16,450 Arc User
    kaizerin said:


    Removed the old Foam Finger Aura. Created two versions of the aura. One for the left? hand and one for the right.​​

    Suspicious that left has a ? on it, considering the meaning behind the ? on the device mentioned below...
    kaizerin said:

    On April 1st the Therakiel Blade? device (not to be confused with the regular version) will drop from Therakiel for players who missed out on it last year.
    ​​

    What sort of terrible prank are you planning on playing on left handed people u_u
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited March 2017
    So, now we have the earless head. Can we have the removed (human)ears in the Ears seaction.
    And available in Half and Full Masks.
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    Wait!!
    I'm not finished yet.
    Since now we have separate left/right hand Auras (and eye ones). Would be great to have more of the single hand Auras for rest of them.​​
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  • crosschancrosschan Posts: 920 Arc User
    Suggestion: Could this please be the year that we get Comics Foxbat and Foxbat for President NPCs for the lineup next to the powerhouse? Please?
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  • nbkxsnbkxs Posts: 767 Arc User
    You can always use shattering rain device to get the fear​​
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  • avianosavianos Posts: 6,028 Arc User
    edited March 2017
    nbkxs wrote: »
    You can always use shattering rain device to get the fear
    ARE YOU SERIOUS!?
    YEAH BECAUSE ITS SO EASY TO GET DEVICE AND DEFINATLY DOESNT NEED A MONTH TO FARM WITH A NEW CHARACTER

    Im not counting on devices for core utility mechanics, the Idea alone that you suggest that I should rely on a device to activate utilities of my own powers is disgusting. I should be able to count on my powers alone​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    There are munitions powers that give fear debuff--and might powers, and bestial powers, and more.
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  • avianosavianos Posts: 6,028 Arc User
    edited March 2017
    There are munitions powers that give fear debuff--and might powers, and bestial powers, and more.

    and NONE of them belong along a pure Dual Pistol build (Munition powers like Gautling Gun and Shotgun are out of question and IM NOT counting Execution Shot because its freaking Melee) and both bestial and might are melee and NOT all builds which want to take potential of the DPS boost of the ADV want to use out of place Darkness powers in their builds
    Still failing to see the problem?

    Heck why Burst Shot doesn't get a Fear adv like Shotgun too?​​ Or even better, Grenades

    There should be more powers in munition with FEAR adv if DEVs want us to take advantage of it for various combinations
    Just giving it to 3-4 powers and expect everyone to be ok with it, not all players have the same build preferences
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • jonesing4jonesing4 Posts: 800 Arc User
    Well, I guess not all builds can take advantage of all mechanics. There are a ton of them, surely this isn't surprising.
  • crosschancrosschan Posts: 920 Arc User
    edited March 2017
    Old Bug: Foxbat Cosplayers for the daily mission do not reset(Their CD Timer to be able to be used again). This is an old bug from past Foxbatcons but was never noticed because the event was rarely ever on PTS long enough to observe.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    avianos said:




    and NONE of them belong along a pure Dual Pistol build (Munition powers like Gautling Gun and Shotgun are out of question and IM NOT counting Execution Shot because its freaking Melee) and both bestial and might are melee and NOT all builds which want to take potential of the DPS boost of the ADV want to use out of place Darkness powers in their builds

    Still failing to see the problem?



    Heck why Burst Shot doesn't get a Fear adv like Shotgun too?​​ Or even better, Grenades



    There should be more powers in munition with FEAR adv if DEVs want us to take advantage of it for various combinations

    Just giving it to 3-4 powers and expect everyone to be ok with it, not all players have the same build preferences

    Take howl o3o everybody can howl
  • thebuckeyethebuckeye Posts: 814 Arc User
    any possibility of getting the Laser Swords added to the Imaginary Weapons list for the Foxbat Vendor this year? a new unlock doo-hickey "Imaginary Energy Weapons"
  • chaelkchaelk Posts: 7,732 Arc User
    Removed the old Foam Finger Aura. Created two versions of the aura. One for the left? hand and one for the right.
    how exactly?
    I have some unused ones in the bank. Are they just going to vanish or be replaced?​​
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  • tigerofcachticetigerofcachtice Posts: 551 Arc User
    kaizerin said:

    On April 1st the Therakiel Blade? device (not to be confused with the regular version) will drop from Therakiel for players who missed out on it last year.​​
    Hi Kaizerin. Thanks for your hard work. But please make this available like it was last year for players who missed out.

    We have friends who are returning to the game, renewing their memberships, who weren't here last year. Or they work in retail or restaurants and can't make it for a pretty long team piece of content, on just that one day. The result is they'll feel left out on what's supposed to be a fun event.

    We're trying to motivate them to stay on, and they're re-discovering their love of CO, please don't un-sell them with decisions like this. Please consider it as a Quality of Life/Service benefit, by just leaving it like it was last year.

    Alternatively, don't limit it to just 1 day. Make it so at least any time during the whole event you can get this drop. That's a more reasonable compromise, if you really wish to implement the Therakiel Blade? as a boss drop.
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  • aesicaaesica Posts: 2,537 Arc User
    I have to agree with the person above me.

    Disclaimer: I don't know how hard (or easy?) Therakiel's Lair is because it's not content players are really encouraged to do in the current state of the game.

    That said, this probably isn't the best way to renew interest in that particular content, nor is it really a very good way to cheer up those who missed it last year. It's basically like saying, "Hey guys, here's that thing you missed last year. Oh yeah, it's on something that's kind of a pain to unlock/get/defeat/etc/whatever and it's only available for 1 day."

    Instead, how about this:

    Instead of making Therakiel's Sword? drop from the actual Therakiel, why not add a fairly manageable and accessible boss named "Therakiel?" who...is actually an impostor. Makes sense that a fake sword drops from a fake villain. It doesn't need to be the cosmic of the moment or anything silly like that, just something a few players can get together and kill without too much trouble.​​
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