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Reputation system for Champions Online

tilartatilarta Posts: 291 Arc User
I recently started trying to acquire some Diamonds and Destruem Bearings for an item I have in mind to acquire, 2 of each required.
Then the players told me it was a minimum of 60 Gravitar queues for just 1 Diamond, making it 120 in total.
I have no data on Sky Command, as nobody gave that information, but let's assume it's the same drop rate.
So 240 queues just to get 1 gear item.
In my opinion, that's just too much grind.

So based on the above, I thought, CO needs to introduce the Reputation system present in Star Trek Online, which is similar to this.
Basically, you do an Advanced Difficulty queue, you are awarded 1 Requistion item and a number of Vendor currency.
To translate this to CO, each Advanced Gravitar or Sky Command queue would award a Diamond or Destruem Bearing guaranteed along with Silver Champions Recognition.

This would also have the added benefit of making all queues available at all times, instead of the current rotation system where Gravitar, Sky Command and Lemurian invasion would all be available at once instead of in sequence.

And if you're going to state the case that introducing this system would cause playtime to drop, I disagree.
I already don't want to do this because of the excessive time invested, if they changed it to a Reputation system, I'd play more since it would be easier/quicker/efficient to acquire the endgame gear.
Especially across multiple characters.
All the current reward system achieves is the exact opposite, I play less because I dislike random drop grinds on principle.

STO originally had the random drop system and it was dropped in favor of the guaranteed drop system long ago.

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Comments

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  • jonesing4jonesing4 Posts: 803 Arc User
    I know everyone's experiences differ, but 60 runs per diamond is off by 50 or so. It doesn't take nearly that long; you were talking to liars, kidders, or the world's unluckiest humans.

    SC and LI I can't speak to, since that stuff makes my soul bleed. I would guess that it's around 5-10 runs per thingy on those, too. (It will just FEEL like 10x that.)
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    Yes, 60 runs is extremely pants on fire wrong. There is a drop chance fall off after the first one, for that run per character but the first one is no where near 1 in 60 shot. Furthermore, no thanks to facebook stuff I actually want to be involved with the game I play.
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  • darqaura2darqaura2 Posts: 932 Arc User

    Yes, 60 runs is extremely pants on fire wrong. There is a drop chance fall off after the first one, for that run per character but the first one is no where near 1 in 60 shot. Furthermore, no thanks to facebook stuff I actually want to be involved with the game I play.

    Also for those who don't know the tokens are not bound to character. You can even put them in your bank. So switching characters while running them is recommended and a OK.
  • riveroceanriverocean Posts: 1,690 Arc User
    I still like the idea of a STO type rep system. Including, having all the runs available all the time. As far as getting drops, I'd say 10 - 15 runs max. It's still a bit of a PITA compared to how STO does things.
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  • championshewolfchampionshewolf Posts: 4,376 Arc User

    I still like the idea of a STO type rep system. Including, having all the runs available all the time. As far as getting drops, I'd say 10 - 15 runs max. It's still a bit of a PITA compared to how STO does things.

    I played STO, waiting an entire month to get the best gear out of the line is not exactly what I call fun. And that's if you ground yourself stupid with the tokens to. It's just shifting the goal posts.
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  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    IDK what that's all about, I've gotten one in my first run a few times. It's random. The problem is, more, that the rampages can be a pain in the **** to get a good team for.

    More non-token rewards would fix that, imo. Not just costume drops and figs, maybe chances at high-tier mods and the like. If I knew I could maybe get a r7 mod off of a rampage, I'd be WAY more likely to queue.
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  • tilartatilarta Posts: 291 Arc User
    Well, from my point of view, playing a queue once a day, running a reputation project and getting the requisition item guaranteed for 2 months is preferable to running the same queue endlessly all day and hoping maybe to get the requistition item.
    And then it's one month for any other characters on the same account, thanks to sponsorship tokens.

    Three separate players said 60 is standard, so I'm assuming that is a given for now.
    I haven't done it enough to judge for myself, nor do I wish to at this point in time.

    FYI, I am one of those unluckiest players, so it will most likely be 60. ;)

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    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • jaazaniah1jaazaniah1 Posts: 5,560 Arc User
    My long term experience for myself is that Gravitar and Fire and Ice drop a token about every 10 runs on average. Sky Command and Lemurian Invasion are more like 1 in 5 runs. The problem these days is more about getting people to queue for anything but Gravitar.
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  • championshewolfchampionshewolf Posts: 4,376 Arc User
    The item is practically guaranteed in the first few drops per character. So this whole month to get something malarkey is just that. Most people have their requisite items in half that time if they are really unlucky.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    gradii said:

    That is utter nonsense and you know it. I've done 20+ runs without a single token and this is with a different character each run.

    There is a chance the randomizer for the rampages is broken, but the overall drop rate is in the 10-20% range if you cycle alts.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    gradii said:

    The item is practically guaranteed in the first few drops per character. So this whole month to get something malarkey is just that. Most people have their requisite items in half that time if they are really unlucky.

    That is utter nonsense and you know it. I've done 20+ runs without a single token and this is with a different character each run.
    And I know you are lying gradii, because I've been on runs where you got multiple drops before to. But then again, you only spout for negative things, and always ignore everything else.
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  • jonesing4jonesing4 Posts: 803 Arc User
    It's possible to get multiple drops and still go 20 runs without a token. It's also straining my belief to picture doing 20 runs in a row on different characters with nothing to show for it, but I'm not omniscient so w/e. The point is, "a minimum of 60" as stated in the OP is egregiously inaccurate.

    I'm usually fine with taking panta's intel at face value, so if he says 10-20%, that sounds about right. My personal experience has been far more generous (closer to 1/3), though it's been many months since I've rampaged consistently.
  • catstarstocatstarsto Posts: 1,137 Arc User
    gradii said:

    gradii said:

    The item is practically guaranteed in the first few drops per character. So this whole month to get something malarkey is just that. Most people have their requisite items in half that time if they are really unlucky.

    That is utter nonsense and you know it. I've done 20+ runs without a single token and this is with a different character each run.
    And I know you are lying gradii, because I've been on runs where you got multiple drops before to. But then again, you only spout for negative things, and always ignore everything else.
    So, becuase I've sometimes actually got a token, I'm lying about there being gaps of 20 runs in between when I got nothing, MAKES SENSE! you're so full of crap I dont even want to pay attention to what you say anymore, it kills brain cells.
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    Im for this idea, it would make end game gear more available for players, with a more fair system. Just like cryptic called it when they had to revamp the old borg gear system in sto. But....the ones who put in all of that effort to play and earn should be given some sort of boost/head start/or possibly a finished rep if they obtained the full set through the old way. I havent as of yet, im just thinking about what its been like to rarely score drop towards that set deserves something for the trouble.


    I just hope they limit it to one and not go crazy with like the sto devs!!!

    Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
  • orangeitisorangeitis Posts: 227 Arc User
    edited March 2017
    gradii said:

    The item is practically guaranteed in the first few drops per character. So this whole month to get something malarkey is just that. Most people have their requisite items in half that time if they are really unlucky.

    That is utter nonsense and you know it. I've done 20+ runs without a single token and this is with a different character each run.
    If you've experienced something, someone else that isn't you doesn't necessarily know it. What you experience isn't automatically beamed into other peoples' brain. We've had this conversation before, don't start it again.

    Regardless, I'd love the idea of a reputation system idea for CO.
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  • tilartatilarta Posts: 291 Arc User
    edited March 2017

    The item is practically guaranteed in the first few drops per character. So this whole month to get something malarkey is just that.

    I don't know to what the month being referred to is, but the Reputation system requires you to be level 5 in order to run the projects that grant the gear item in question.
    Well, sort of.
    Specific item projectss are unlocked at various stages, with the final piece being available at level 5.
    In the context of CO, you'd get a Auxiliary item at level 3, a Defense item at level 4 and the Offense item at level 5 with a bunch of other items along the way.
    Getting to level 5 takes time though, but I'd be okay with that if it eliminated the RNG drop system completely.
    And by the time I'd got there, I'd have several gear requsition items and a lot of currency ready to start projects with.


    Im for this idea, it would make end game gear more available for players, with a more fair system. Just like cryptic called it when they had to revamp the old borg gear system in sto. But....the ones who put in all of that effort to play and earn should be given some sort of boost/head start/or possibly a finished rep if they obtained the full set through the old way.

    Here is how STO handled the Reputation restructure:
    Star Trek Online Season 7 Dev Blog #8
    I'm not sure how that translates to CO exactly, there could be a currency conversion, but odds are high that players would simply have their gear without having to do rep and that would be the only perk.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    short version: STO used to have rare drops like those from Rampages. But they got replaced with a system that simply doesn't use them, and gives you a special currency just for running the mission. BUT, you need several of the currency not just one or two.
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  • catstarstocatstarsto Posts: 1,137 Arc User
    edited March 2017

    short version: STO used to have rare drops like those from Rampages. But they got replaced with a system that simply doesn't use them, and gives you a special currency just for running the mission. BUT, you need several of the currency not just one or two.

    The reason i support it is, its always best to invest into a sure thing, chance is for the Dabo tables!

    EDIT: this will also lead to fully geared people being taken down a notch (hence-balancing pvp)....and people with new found power to cry "overpowered!" so Devs, if nerf-taddlers start to yell about that, give them a permanent tin foil hat!!!!!!!!!!!!!! And tell them to leave us alone! -Cat

    Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    The reason i support it is, its always best to invest into a sure thing, chance is for the Dabo tables!

    So change Justice gear to require 250 gcr, 500 scr, and a 10 defeat perk?

    EDIT: this will also lead to fully geared people being taken down a notch

    I have no idea how you think that follows.
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  • darqaura2darqaura2 Posts: 932 Arc User
    jonesing4 said:

    It's possible to get multiple drops and still go 20 runs without a token. It's also straining my belief to picture doing 20 runs in a row on different characters with nothing to show for it, but I'm not omniscient so w/e. The point is, "a minimum of 60" as stated in the OP is egregiously inaccurate.

    I'm usually fine with taking panta's intel at face value, so if he says 10-20%, that sounds about right. My personal experience has been far more generous (closer to 1/3), though it's been many months since I've rampaged consistently.

    This is the same experience I had.
  • darqaura2darqaura2 Posts: 932 Arc User

    short version: STO used to have rare drops like those from Rampages. But they got replaced with a system that simply doesn't use them, and gives you a special currency just for running the mission. BUT, you need several of the currency not just one or two.

    With that said if Rampages were converted to this I wouldn't mind.
  • darqaura2darqaura2 Posts: 932 Arc User
    edited March 2017

    The reason i support it is, its always best to invest into a sure thing, chance is for the Dabo tables!

    So change Justice gear to require 250 gcr, 500 scr, and a 10 defeat perk?

    EDIT: this will also lead to fully geared people being taken down a notch

    I have no idea how you think that follows.
    If it were to take the random component of rampages completely out of it I would be fine with this. And I say this as someone who over time has done well in terms of getting tokens.
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