I'm not sure if I would ever choose DB over RE o.o
On a decently built Blade AT, DB is the only way RE can even be used... Unless you plan on stacking 300 Rec, which in a case of being a DPS oriented AT / role, is totally dumb. Hitting like a wet noodle doesn't benefit anybody.
I was ok with the changes to the AT dr, but.. making me choose between the skill that let's me use my 'finisher' and the actual finisher is like THE worst possible thing.
I don't get it. #edit: I get it, we got relentless now. Oopsie.
Yep relentless makes it workable energy wise in the end (testing very optimally), DB is the easier option by far
Unfortunately loosing DB with RE option end up to not be very satisfying for me while testing.
RE Choice: With scything blade not refreshing bleeds the RE choice looses much the well timed the ultimate punch and the blade relies too heavily on R. Caresses (instead of DB). I ended up just tossing SB out of the rotation due to lack of damage and not giving bleeds for energy. So I've lost flexibility and down to 2 button game-play
DB Choice: Gives you an Unleashed with bleeds and you've lost your ultimate
Overall they ended up being about the same DPS wise, Edge goes to DB for consistency, easy of use and that DB+R1+R2 seems to have the damage edge over RE+R1+no mercy. Needed those bleeds to pop backup and lost 20%.
I'd nearly rather loose Ranged Attacks (ehhh pesky flying mobs problems), or S. Blade, the swallow tail cut is cool but only useful on higher end trash and Caress is an aoe and can deal with those. Heals a nice step forward, but squeezing in heal and EU feels a step back.
So the Behemoth is a solid tank. It's power progression is decent and it's stats are appropriate for the role. The issue it's had for sometime is it's poor aggro generation. With DR being fixed, the Behemoth is going to struggle even more with doing enough DPS to hold aggro.
I'm not sure how to mechanically fix this issue. But I'd like to suggest buffing the AT's threat generation somehow. Hopefully smarter players than myself will have some ideas on how to do this.
So the Behemoth is a solid tank. It's power progression is decent and it's stats are appropriate for the role. The issue it's had for sometime is it's poor aggro generation. With DR being fixed, the Behemoth is going to struggle even more with doing enough DPS to hold aggro.
I'm not sure how to mechanically fix this issue. But I'd like to suggest buffing the AT's threat generation somehow. Hopefully smarter players than myself will have some ideas on how to do this.
Hold aggro against who? If we're talking about high end FF DPS......well they can take a threat wipe. Threat management is not the sole responsibility of the Tank. DPS should do their part.
No min-maxing DPS will not have any excuse for pulling aggro once they are FF. Taking a threat wipe for DPS is as integral to their function as a Tank having Challenge.
So the Behemoth is a solid tank. It's power progression is decent and it's stats are appropriate for the role. The issue it's had for sometime is it's poor aggro generation. With DR being fixed, the Behemoth is going to struggle even more with doing enough DPS to hold aggro.
I'm not sure why that would be the case. It doesn't really have different tools for the purpose than a freeform, a FF might tank would just use Haymaker spam with the occasional Thunderclap for secondary challenge, and it works no differently for a Behemoth. The main weakness of the Behemoth compared to a freeform tank is in durability.
Now, the Invincible is a problematic tank AT, but that's because PA toggles and tanking aren't really compatible.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Bug: Shuriken Throw still has Chained Kunai as an advantage
I don't think archetypes should have diminishing returns. They are weak enough as it is.
Suggestion: I think the Blade should still have Inexorable Tides and Cut Down should be the only option since Cut Down and Thunderbolt Lunge do the same thing.
Sorry, it's not letting me color my text
Sorry but, Cut down is way different than Thunderbolt lunge. The lunge has essence assault, which is a stun, while Cut down has a different advantage (i think a snare).
Soldier AT is very good now. You can still pick a short range build or a long range build based on theme. Two thumbs up!
I've got no complaints bout my soldier either.. he's performing quite well.
I agree with the sentiment. Soldier ATs appear to be performing much better now. Less of a liability/glass cannon than before.
Ditto with the Unleashed. While not as overperforming damage-wise, they're much more self-reliant. That Lunge was a huge boon vs. targets that can't be knocked to close the gap.
The Specialist, I'm still playing with. I'm not seeing a huge difference yet (though mine isn't maxed out yet, so we'll see).
Comments
Unfortunately loosing DB with RE option end up to not be very satisfying for me while testing.
RE Choice: With scything blade not refreshing bleeds the RE choice looses much the well timed the ultimate punch and the blade relies too heavily on R. Caresses (instead of DB). I ended up just tossing SB out of the rotation due to lack of damage and not giving bleeds for energy. So I've lost flexibility and down to 2 button game-play
DB Choice: Gives you an Unleashed with bleeds and you've lost your ultimate
Overall they ended up being about the same DPS wise, Edge goes to DB for consistency, easy of use and that DB+R1+R2 seems to have the damage edge over RE+R1+no mercy. Needed those bleeds to pop backup and lost 20%.
I'd nearly rather loose Ranged Attacks (ehhh pesky flying mobs problems), or S. Blade, the swallow tail cut is cool but only useful on higher end trash and Caress is an aoe and can deal with those. Heals a nice step forward, but squeezing in heal and EU feels a step back.
So the Behemoth is a solid tank. It's power progression is decent and it's stats are appropriate for the role. The issue it's had for sometime is it's poor aggro generation. With DR being fixed, the Behemoth is going to struggle even more with doing enough DPS to hold aggro.
I'm not sure how to mechanically fix this issue. But I'd like to suggest buffing the AT's threat generation somehow. Hopefully smarter players than myself will have some ideas on how to do this.
No min-maxing DPS will not have any excuse for pulling aggro once they are FF. Taking a threat wipe for DPS is as integral to their function as a Tank having Challenge.
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Spectre beats Eido in an SG run: VIDEO HERE
Now, the Invincible is a problematic tank AT, but that's because PA toggles and tanking aren't really compatible.
Epic Stronghold
Block timing explained
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Cheers!
Omicron - Lvl 4x - Mind
Emerald Myst - Lvl 2x - Claws/Fighting Hybrid
Epsilon - Lvl 2x - Blade
Asterius - Lvl 1x - Electric/Void Hybrid
Ditto with the Unleashed. While not as overperforming damage-wise, they're much more self-reliant. That Lunge was a huge boon vs. targets that can't be knocked to close the gap.
The Specialist, I'm still playing with. I'm not seeing a huge difference yet (though mine isn't maxed out yet, so we'll see).
My super cool CC build and how to use it.
My super cool CC build and how to use it.