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Laser Sword Tank

Okay, folks, I've got a couple of questions about the nuances of setting up a high end tank, and thought I would ask the community at large. I had the idea that I would want to get into tanking some higher end content, but I'm NOT sure my build is up to snuff. Here's what I've got now, and I had a couple of questions about small things:

(Unnamed Build) - Freeform

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: Superhuman (Str: 12, Con: 12)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 12: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Jack of All Trades (All: 2)

Powers
Level 1: Laser Edge
Level 1: Lightspeed Strike (Particle Acceleration, Legacy Code)
Level 6: Unified Theory
Level 8: Defiance
Level 11: Enrage
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Masterful Dodge
Level 20: Lightwave Slash (Rank 2, Download)
Level 23: Particle Smash (Rank 2, Null value)
Level 26: Luminescent Slash (Rank 2, End of the Line)
Level 29: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 32: Laser Deflection (Rank 2, Data Conversion)
Level 35: Electric Sheath (Rank 2, Matter – Energy Union)
Level 38: Rebirth
Adv. Points: 34/36

Travel Powers
Level 6: Teleportation
Level 35:

Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (1/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)


The way it's set up right now, I'm geared almost entirely to CON, since it gives me both end discounts from Physical Peak and HPs and Defense from Juggernaut to feed into the Wardicator loop. In solo play, even in small groups, I can easily take on stuff higher level than me and 8-10 critters deep without even needing to hit the heal or the dodge. Both Energy Wave's Hardened Particle Matrix (awesome effect!) and the small shield on Electric Sheath's Matter - Energy Union seem to be useless, but they give me a second or two when I'm under fire. I have little to no energy problems since Defiance gives me 88! energy per stack, and Unified Theory gives me 19 a stack.

So here's what I want to know.

I was thinking about swapping out Enrage for Particle Accelerator. To do this I would need to swap my REC superstat to INT, and possibly move some of my slotting from CON to INT. It would allow me to more reliably apply Plasma Burn, (which could help with my endurance recovery through Unified Theory) pull points out of advantages that grant knockdown (Null Value and Legacy Code), and further reduce endurance costs, but it would pull Defense out of my Wardicator loop and still possibly not scale as well as Enrage does on the primary superstat, as well as unforseen consequences on my equilibrium and base sort of end recovery which, right now, is kinda awesome for such an end-hungry set. My equilibrium is hovering around 92, and I love it. I would have Electric Sheath in a pinch, if necessary, to help out with higher end costs if I went to INT. Is freeing up some points and getting more reliable DoTs (plus the cool factor of using the new laser sword form) worth the possible tradeoffs?

I was also considering swapping REC for DEX, ditto the above Re: Crits

Would a higher end tank need two Active Defenses? Or a second Heal? I was also considering tossing Luminescent Slash and I could trade Electric Sheath and pick up both.

Thoughts?

Comments

  • servantrulesservantrules Posts: 313 Arc User
    edited January 2017
    One thing I'd suggest is replacing Laser Deflection with either Energy Shield or Force Shield, as those are the tougher block replacers (320% at R2, 380% at R3) if your main goal is to tank. In addition, both have similar advantage options to Data Conversion, the Laser Knight advantage or Force Sheathe advantage, respectively, but the latter is cheaper (only 1 Advantage point) though it offers a lower temporary defense buff.
  • flowcytoflowcyto Posts: 12,859 Arc User
    Here's a Defiance and PAccel based Laser Sword tank:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration, Challenge!)
    Level 6: Particle Accelerator
    Level 8: Defiance
    Level 11: Cybernetic Tether (Recharge, Download)
    Level 14: Molecular Self-Assembly
    Level 17: Particle Wave (Bad Footing)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Lightwave Slash (Rank 2, Burn Bright, Challenge!)
    Level 26: Energy Shield (Rank 2, Laser Knight)
    Level 29: Resurgence (Rank 2)
    Level 32: Luminescent Slash (Rank 2, Rank 3, Challenge!)
    Level 35: Masterful Dodge
    Level 38: Ego Surge (Nimble Mind)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Warden Mastery (1/1)

    Still mostly stacks Con, but gets some Int for MSA and PAccel. Tether, Conviction, and/or Particle Wave can keep MSA rolling, and offer some extra heals and utility to boot. Lume Slash at high energy, Lightspeed at lower energy. Can get the special adv on Lume Slash if you find ur energy capping often enough.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I would probably drop cybernetic tether, yank powers have fairly limited applications and if you really need one you have particle wave. Possibly reorder powers if you're actually going to level with it rather than retconning at end game. For example:
    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration, Challenge!)
    Level 6: Particle Accelerator
    Level 8: Defiance
    Level 11: Lightwave Slash (Rank 2, Burn Bright, Challenge!)
    Level 14: Particle Wave (Bad Footing)
    Level 17: Luminescent Slash (Rank 2, Rank 3, Challenge!)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Energy Shield (Rank 2, Laser Knight)
    Level 29: Resurgence (Rank 2)
    Level 32: Masterful Dodge
    Level 35: Meltdown (Rank 2, Rank 3)
    Level 38: Ego Surge (Nimble Mind)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Warden Mastery (1/1)
  • flowcytoflowcyto Posts: 12,859 Arc User
    Note that I didn't put Tether in my build primarily for its pull-in. I'd expect the build to use it regularly to roll its healing adv, Download, and MSA. Ofc, its not essential (and neither is the base pull-in), but it can provide some pretty nice overall utility for one power slot.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • someonegotmyforusomeonegotmyforu Posts: 14 Arc User
    I notice that both of the suggested builds use Warden Mastery as well as MSA. What's the reasoning for that, over another energy unlock or the flat bonuses of the STR mastery?
  • flowcytoflowcyto Posts: 12,859 Arc User
    Warden Mastery has a nice bonus to dmgRes and is a good final dmg boost to the combo. STR Mastery can work, but won't add as much to a build not focusing on Strength. I took MSA cause it triggers easily when throwing in short, cheap cds, and cause it makes your EU and toggle scale w/ one stat (Int).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • someonegotmyforusomeonegotmyforu Posts: 14 Arc User
    Well, looking at them in the game, they both identically apply +X end every 3 secs for 6 secs when triggered by Y. MSA used to stack. Does it still? Because if it doesn't, then with Defiance and a Form, I'm going to go with Unfied Theory for the simplicity - it will fire every attack, and I won't have to keep rolling CDs if I don't want to. With my con where it is I get most of my energy return from Defiance atm anyway.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2017
    Neither EU stacks- they just refresh if re-applied. UF works too (mainly cause of Defiance here); it won't proc off Lume Slash or Lightwave Slash innately, though that can be worked around.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • someonegotmyforusomeonegotmyforu Posts: 14 Arc User
    I'm spending most of my time beating people down with the base combo anyway. It will be nice not to HAVE to lightwave slash to build enrage stacks, though. I prefer simplicity in my playstyle, not one of the active button mashers.
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