Hey guys. So I've noticed that we tend to get costumes and stuff in CO that lines up with movie releases. Mystic maelstrom for Dr. Strange. Predator stuff when X-Men Apocalypse was coming out. And other things in the past. So devs, I'm begging you to PLEAASSEEE release some content that coincides with the upcoming Power Rangers movie.
Possible lockbox items:
Super Magnifier Aura (If at all possible) Animal- or Dino-themed Hover Tanks Space Witch Staff Weapon Skin "Super Senshi" Costume Set(Various Tight patterns, a couple Helmets, Emblems. Belt Buckle accessories.) Helmet Accessories (Animal/Vehicle/etc. themed top and side accessories for helmets. More Eye Accessories like Psionic Dragon's visor, but in different shapes.) Re-Skin for Mechanical Monstrosity Ultimate that summons a large multicolored robot. Or other animal shapes. Robotic Permanent Sidekick named "Beta 7" (Instead of Alpha 5, nudge nudge) Electric Arc/Lightning Flash TP devices Laser Sword+Gadgeteer Blaster AT (The Taskforce?) *EDIT* Action Pose Emote Pack(Z-Store?) and Cosmetic Background Explosion Device-Suggested by erstark And various other Power Ranger/Sentai themed goodies would be great.
Since a size-change aura is presumably out of the question, why not a mecha type vehicle? Even if it was about the size of the couple over-sized becomes that could be nice. - Suggested by JaxtonDragoon
you need a Fancy Explosion device that generate a cosmetic explosion (no damage, just there for show) also, 5 different action poses emotes to pose with a team of friends
you need a Fancy Explosion device that generate a cosmetic explosion (no damage, just there for show) also, 5 different action poses emotes to pose with a team of friends
*Slams fist on Powerhouse Gear* You had me at Super Magnifier Aura!
IT
WILL
NEVER
HAPPEN
because it would mess with the characters' hitbox
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
*Slams fist on Powerhouse Gear* You had me at Super Magnifier Aura!
IT
WILL
NEVER
HAPPEN
because it would mess with the characters' hitbox
I use the Teamup dropdown menu for healing/clicking in cosmics, cause I can never click someone's hitbox anyway. Too many clustered up, plus the massive Cosmic box. I don't think it would make that much of a difference, but correct me if I'm wrong please!
DEVs said it in the past
There will be no Size-Manipulation auras
the sudden change of character size from a player will mess up the player Hitbox, screws up the targeting system and cause framerate issues
there is a reason why Super Magnifier was limited for off-combat only and the exploit to use and stack multiple of them in combat was fixed
we had incident of players using this exploit in the past during Gravitar Rampages, the result was Frame rate drop, lag, the player archieving GIANTING results to the point that their character's model dissapeared from the map
Enrage (Giant Growth) and Miniaturization Drive (Reciprocating Gizmo) were also limited in combat
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
the sudden change of character size from a player will mess up the player Hitbox, screws up the targeting system and cause framerate issues
there is a reason why Super Magnifier was limited for off-combat only and the exploit to use and stack multiple of them in combat was fixed
we had incident of players using this exploit in the past during Gravitar Rampages, the result was Frame rate drop, lag, the player archieving GIANTING results to the point that their character's model dissapeared from the map
Enrage (Giant Growth) and Miniaturization Drive (Reciprocating Gizmo) were also limited in combat
Agh that sucks. Well, thanks for the info Avianos. Would be super cool if it could be implemented without all those issues though. Heck, I get frame rate drop and lag from Endbringer's Grasp but it's still a cool power fx wise. Does stacking Reciprocating Gizmo cause framerate drop?
Since a size-change aura is presumably out of the question, why not a mecha type vehicle? Even if it was about the size of the couple over-sized becomes that could be nice.
Since a size-change aura is presumably out of the question, why not a mecha type vehicle? Even if it was about the size of the couple over-sized becomes that could be nice.
the sudden change of character size from a player will mess up the player Hitbox, screws up the targeting system and cause framerate issues
there is a reason why Super Magnifier was limited for off-combat only and the exploit to use and stack multiple of them in combat was fixed
we had incident of players using this exploit in the past during Gravitar Rampages, the result was Frame rate drop, lag, the player archieving GIANTING results to the point that their character's model dissapeared from the map
Enrage (Giant Growth) and Miniaturization Drive (Reciprocating Gizmo) were also limited in combat
O.-.o, Not the Hitbox but the drawscale of the Character like Super Mag does it(Changes the size, not the collision), only one per character, can't they work with that? I don't particularly care if they have to disable Growth effect from Enrage and Mini-drive if you use a growth Aura to work, just do something. -.=.-
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
@themightyzenithOh you mean the clickable part along side the visual size? right, still, maybe a 8 stacks Enrage Growth size equivalent instead? more manageable.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I don't take it lighthearted when someone fills 2/3 of my Monitor, and lag my game with their multistacked Auras on top of that
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I'm already imagining a thing myself now. One person using a chargeable or maintained cannon power, and their allies (perhaps a total team of 5 altogether) using buffs or maintained boosts directed towards the cannon user.
The power of all five focused into one awesome blast.
Heck we just need some team-up attacks (alongside all these other ideas as well of course). That'd be great on its own.
They probably won't make any really big vehicles because they scale with your size and again here is Growth causing some concern. My giants' vehicles are HUGE already.
My suggestion is quit bandwagoning on other peoples IPS that are successful. Why do you need a Power Rangers lockbox make the lockboxes themed to the lore of this games setting.
Mecha and tights are obviously already a part of the Champions lore. I would just like to see something a bit more specific to my tastes since they're already taking inspiration from other IPs anyway.
Well, Compared to Super Mag, 8 stacks of Enrage Growth size is only like about 12ft for Largest built while Super Mag is more like 20-30ft, I still would like some Growth Aura, Especially for those that don't have Enrage. :dissapointed:
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I would rather see 5 new vehicles merge to form a Not-Megazord before growing in any more capacity than we already have. Not opposed to it, I'd just rather see Not-Megazords first.
Comments
you need a Fancy Explosion device that generate a cosmetic explosion (no damage, just there for show)
also, 5 different action poses emotes to pose with a team of friends
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Particle damage version of Rocket?
IT
WILL
NEVER
HAPPEN
because it would mess with the characters' hitbox
IT
WILL
NEVER
HAPPEN
because it would mess with the characters' hitbox
I use the Teamup dropdown menu for healing/clicking in cosmics, cause I can never click someone's hitbox anyway. Too many clustered up, plus the massive Cosmic box. I don't think it would make that much of a difference, but correct me if I'm wrong please!
There will be no Size-Manipulation auras
the sudden change of character size from a player will mess up the player Hitbox, screws up the targeting system and cause framerate issues
there is a reason why Super Magnifier was limited for off-combat only and the exploit to use and stack multiple of them in combat was fixed
we had incident of players using this exploit in the past during Gravitar Rampages, the result was Frame rate drop, lag, the player archieving GIANTING results to the point that their character's model dissapeared from the map
Enrage (Giant Growth) and Miniaturization Drive (Reciprocating Gizmo) were also limited in combat
Does stacking Reciprocating Gizmo cause framerate drop?
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I don't take it lighthearted when someone fills 2/3 of my Monitor, and lag my game with their multistacked Auras on top of that
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I'm already imagining a thing myself now. One person using a chargeable or maintained cannon power, and their allies (perhaps a total team of 5 altogether) using buffs or maintained boosts directed towards the cannon user.
The power of all five focused into one awesome blast.
Heck we just need some team-up attacks (alongside all these other ideas as well of course). That'd be great on its own.
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My characters
...do you by any chance have an Orange Ranger? =3
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My characters
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My characters
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My characters
Something like this
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial