I have never played with either of these powersets before, or the support role, so whatever help and feedback people can offer would be much appreciated. The theme I am trying to maintain is for a ghost imbued with psionic power, born of rage, feeding on the anger of others and spreading it to bolster useful pa- allies.
The idea is to throw out Will of the Wisp on enemies right away, then drop shields, then Life Essence or Condemn as appropriate to the situation.
Psychosis - FreeformSuper StatsLevel 6:
Intelligence (Primary)Level 10:
Presence (Secondary)Level 15:
Endurance (Secondary)TalentsLevel 1:
Arcanus (Int: 12, Pre: 12)Level 6:
Diplomatic (Int: 5, Pre: 5)Level 9:
Investigator (Int: 5, End: 5)Level 12:
Prodigy (Pre: 5, End: 5)Level 15:
Academics (Int: 5, Ego: 5)Level 18:
Showmanship (Ego: 5, Pre: 5)Level 21:
Daredevil (Ego: 5, End: 5)PowersLevel 1:
Infernal BoltsLevel 1:
Condemn (Redemption Denied, Dark Rune)Level 6:
Life Essence (Rank 2, Rank 3)Level 8:
CompassionLevel 11:
ResurgenceLevel 14:
Aura of Radiant Protection (Rank 2, Rank 3)Level 17:
Will-o'-the-Wisp (Guide, Ghost Fire)Level 20:
Mindful Reinforcement (Rank 2, Rank 3)Level 23:
ConjuringLevel 26:
Death's EmbraceLevel 29:
Iniquity (Rank 2, Rank 3)Level 32:
Ascension (Rank 2, Judgment)Level 35:
Gravity Driver (Rank 2, Rank 3)Level 38:
RebirthAdv. Points:
34/36Travel PowersLevel 6:
Teleportation (Rank 2, Rank 3)Level 35:
SpecializationsIntelligence:
Preparation (2/2)Intelligence:
Battle of Wits (3/3)Intelligence:
Revitalize (3/3)Intelligence:
Expertise (2/2)Sentinel:
Torment (2/2)Sentinel:
Caregiver (3/3)Sentinel:
Sentinel Aura (3/3)Sentinel:
Wither (2/2)Overseer:
Administer (3/3)Overseer:
Overseer Aura (2/3)Overseer:
Honor (2/2)Overseer:
Trapped (3/3)Mastery:
Sentinel Mastery (1/1)
Comments
- Be safe and have fun, champs - for science!
Psychosis - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: Arcanus (Int: 12, Pre: 12)
Level 6: Diplomatic (Int: 5, Pre: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Infernal Bolts
Level 1: Venomous Breath (Paralytic Bile)
Level 6: Life Essence (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Conviction (Rank 2)
Level 17: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 20: Mindful Reinforcement (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Death's Embrace (Rank 2, Pact)
Level 29: Iniquity (Rank 2, Rank 3)
Level 32: Ascension (Rank 2)
Level 35: Gravity Driver (Rank 2, Rank 3)
Level 38: Rebirth
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2, Rank 3)
Level 35:
Specializations
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Revitalize (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Overseer Aura (2/3)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)