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Temporary devices, that I want to have permanent versions

dakrushmordakrushmor Posts: 592 Arc User
edited December 2016 in Suggestions Box
Now, that players getting more ways to earn SCR/GCR, there's may make sense to think about more ways to spend it. Thus I want to put onto some of those vendors several devices:
  1. Explosive Temper - yah, this's radiation power, and having it as device can be really great for Radiation themes, although its damage is pretty low.
  2. Handheld Kinetic Reflection Device - this is very similar to Protective Field, but it utilizes another visuals, it's hexagonal hi-tech like bubble, that is also used in Energy Wave adv, and it maybe introduced as just reskin of PF for Power Armor or Gadgeteering framework.
  3. Gadroon Gravitic Teleporter - lunge, that doesn't consume PP, combined with bright warp visual (not dark one, like Ebon Void), yezz plz!
  4. Last, but not least - Steelhead Flamethrower. Honestly, it's such shiny thing, that is worth to add as POWER UNLOCK into GCR vendor. It might be Fire damage AoE Maintain either for Munitions or Gadgeteering, being a power it could get ramped up damage, maintain time, Clinging Flames or advantage for it, to be inline with another similar maintains. Btw: device version cannot apply Clinging Flames, or seem to do it alot rarery, than intended. Utilize gatling gun style. Or Heavy Gadgeteering Cannon - absent style ATM, but l propose it for technology healbeam; in case if that is for Gadgeteering powerset (that needs AoE maintain actaully, any kind of it), also Steelhead FT weapon style must be accessible (it looks freakinly awesome). Make sure also, that it would work with Targeting Computer, Onslaught Sniper Gloves and Overdrive, also maybe Teleios' Gadget.
Post edited by dakrushmor on

Comments

  • corniviccornivic Posts: 199 Arc User
    edited September 2016
    I think they should add a flamethrower to guns a long time ago.... We got rocket launchers, so clearly killing the bad guys isn't the problem.
  • dakrushmordakrushmor Posts: 592 Arc User
    cornivic said:

    I think they should add a flamethrower to guns a long time ago.... We got rocket launchers, so clearly killing the bad guys isn't the problem.

    Flamethrower is already Vehicle Weapon. Before veh threat nerf, it was amazing for tanking. It's also device, but it's not permanent, and deals laughable damage. l don't see obstacles to make it a power, although there's already fire breath, but more thematism is always good, FT would benefit from Targeting Computer for instance, being a technology.
    We have two upcoming events, that are somehow related to technology - Nighthawk one & Clarence one, hopefully some hi-tech stuff would be brought there too (last year we got Ice theme for Christmas, and Chiller, so l don't think this time will be another one; would be rather toys/gadgets rewamp/AT).
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    cornivic said:

    I think they should add a flamethrower to guns a long time ago.... We got rocket launchers, so clearly killing the bad guys isn't the problem.

    There WERE flamethrowers added long time ago:
    https://www.youtube.com/watch?v=3KCXE-QBCFU
    0:22
    Beware of the dawge, that whimpers in a cute way
    A day, Power Replacers kicked the bucket, flamethrowers did same, along with several dozens of extended power versions. Of course only very few of them returned as actual powers. Note, that Gatling Gun costumes weren't added as unlocks for Gatling Gun power, despite all other PR give skins.
    So returning of Flamethrower as a true Munition power may make sense. There's already ready to plop visual for it, but l'm not sure if its current visual can be used, since VFX & SFX shares with Fire Breath. In DCUO there's a rule that powers can't share resources, because it makes PvP opponent unclear what namely power a player uses, and therefore how to counter it. So powers have to be distinctive enough. l'm not sure if there in CO similar rule is respected, and if another EM point isn't disctinctive enough.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    l know, that new powers are introduced to respect upcoming AT, but maybe makes sense to release singular powers in a way like Mind control. Like this. Since there's no way to attach PR minigun skins to actual minigun:

    Heavy Munitions Bundle (costs up to 750 z)
    Contains:
    • Steelhead Flamethrower skin - Munitions Heavy Machine Guns
    • Torchie Flamethrower skin - Munitions Heavy Machine Guns
    • Qularr Minigun skin - Munitions Heavy Machine Guns
    • Brickbuster radioactive cannon (Tractor beam) skin - Munitions Heavy Machine Guns
    • (probably) some Rocket Launcher skins
    • Power Unlock: Flamethrower (Munitions)
    Flamethrower has same damage, cost and duration as Gatling gun, but deals Fire Damage, is 50' Cone AoE, and chance for Clinging Flames. Utilizes "Munitions Heavy Machine Guns" Weapon Bone, VFX & SFX of Fire Breath. Works with Targeting Computer, Overdrive. Also l suggested 2-pt Advantage that makes it more potent at single targets. A pack like that is basically free zen, and refreshing, because who wouldn't want to run with good ol' flamer? It doesn't look like a trash like Mind Control, and you would expect to use it lot (if not all the) of time. If you defeat an enemy with it they'll be already cooked and ready to it, right?

    How about building pyromaniac, that doesn't have actual superpowers, but complemented with some Fire stuff & Fiery form to protect from Qwy puddles under it? Or maybe take it for thawing out Kiga Tahmbez more safely? Also stream will pass through qliphotic hole & extend there... Gadgeteer build, that'll stick with FT Mainteance until something more theme-wise is up... Finally let'z think about BH's Clarences army, which weakness is FIRE.

    Also: Modern Conventional Minigun 1 skin isn't heck any kind of minigun to the hell deeps, but the most your type FLAMETHROWER instead!!! TCB grav interf cannon may look like futuristic flamer too.

    Also it's interesting to note, that if get out of Vehicle, that channels Flamethrower ATM, your character will have Gatling Gun pose for a few seconds, without weapon model. It all looks like there in CO was initially intention to make Flamethrower Munitions power, and it was implemented via Power Replacer system, but sadly it was removed after a while.
    Post edited by dakrushmor on
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Gravatic Teleporter should be a Gadgeteer power. I would love to have a non-darkness teleport lunge for characters.
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  • dakrushmordakrushmor Posts: 592 Arc User

    Gravatic Teleporter should be a Gadgeteer power. I would love to have a non-darkness teleport lunge for characters.

    Or one more Laser Sword lunge, since you know - you see can see Destroid Dominator Bots warping, and then engaging melee with their Energy Sword.
  • nacito#6758 nacito Posts: 984 Arc User
    H.O.C.K.E.Y.? anyone?
    Just another reptile lover, known in game as @nacito
    4hszgc1knoyo.png

    This is a big journey, so far if you're reading this, wish you a good day
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    Storm Summoner uses almost identical visual with Sparkstorm R1, so don't see any issues with Fire Breath. Plus l don't think someone will use any of 50' Cone AoE w/out mezz at PvP, it's just plainly derpy, and so inneficient that he'll likely'll get rekt there anyway. Few use that breath anyway. R3 breath VFX has spark addition, those aren't produced with veh or device FT, but maybe with Flamethrower being a power. Visual need be to tweaked for Flamethr - only to remove flameself outline, used by breath R2 or R3. Besides that it's ready to put in.

    It's pretty wide conceptual niche, there's no much damage type varierty guns can do ATM. And elemental based maintain, which can be advantaged to benefit Single Target usage. Filling Conceptual Niches is a good strategy for wallet and keeping players in the game. Just saw today in few Grab runs two different leveling characters with Hyper Voice, despite so much time passed from the moment it was added. Flamer otoh, isn't as wide niche as tech Heal.

    Also Targeting Computer - any passive has some cross-framework synergies, but TC buffs ranged tech damage regardless of type. That makes expect it'll be multi-damage type, but actually only Archery falls under that definition. The rest of Tech sets use only Crushing, Piercing, Particle and very rarely - Sonic danage. While Fire, Ice, Electric, Magic etc Damage tech ranged powahz... might bring some nice difference, and thus definitely should be considered.
    Post edited by dakrushmor on
  • mithrosnomoremithrosnomore Posts: 521 Arc User

    cornivic said:

    I think they should add a flamethrower to guns a long time ago.... We got rocket launchers, so clearly killing the bad guys isn't the problem.

    There WERE flamethrowers added long time ago:
    https://www.youtube.com/watch?v=3KCXE-QBCFU
    0:22
    Beware of the dawge, that whimpers in a cute way
    A day, Power Replacers kicked the bucket, flamethrowers did same, along with several dozens of extended power versions. Of course only very few of them returned as actual powers. Note, that Gatling Gun costumes weren't added as unlocks for Gatling Gun power, despite all other PR give skins.
    So returning of Flamethrower as a true Munition power may make sense. There's already ready to plop visual for it, but l'm not sure if its current visual can be used, since VFX & SFX shares with Fire Breath. In DCUO there's a rule that powers can't share resources, because it makes PvP opponent unclear what namely power a player uses, and therefore how to counter it. So powers have to be distinctive enough. l'm not sure if there in CO similar rule is respected, and if another EM point isn't disctinctive enough.
    All of those wonderful options for characters that wanted to shoot something other than bullets, all gone.

    How easy it should be to return them to the game in some way.
    Do they not think people want this?

    Maybe they could make a new power set... Call it "Energy weapons" or "Blaster" or "Laser Pistol" or something that has the character use a laser/blaster pistol and a laser/blaster rifle. Extra credit if they could make a set that allowed a character to use a single weapon with FX created to let them choose a pistol or a rifle with all current designs available (all pistols for pistol skins, all rifles, sniper rifles, machine guns, and shotguns for rifle skins).
    Extra-extra credit if they had single pistol, dual pistol, and rifle options.

    That was always something I didn't like so much about munitions. Sometimes you just want a character that uses a pistol or two pistols or a rifle, not one that uses a pistol here, two pistols there, and then three or four different types of rifles and a rocket launcher on other occasions.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016


    All of those wonderful options for characters that wanted to shoot something other than bullets, all gone.

    Well, l think Particle Rifle - EB/Pulse Beam Rifle - Single Target Maintain was added to game after PR removal, to compensate this. Also maybe Sonic Boom Generator - AoE Charge Up. That's all! Until AUG 2016 plasma beam could be used as energy weapon AoE Maintain, but it forced you to utilize glove/bracer style under it. But these devs changed power without giving any options to move to.

    l feel the original spirit of well-qualified removers is still here, who did that with Replacers, and then with Plasma Beam once again.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    l'm afraid my main couldn't power Flamer with broken overdrive, if that came out. But l still want it. Hand cannon is reskin of chest beam with another EM point, why not do same with fire breath? Also it's nice that Chest Laser utilizes Eidolon Concussor visual, but bad point that it cannot emanate from hand or gun.

    Edit: Although N, my Main still able to power gatling gun with nerfed OD, but won't do it, because bullets're ezzzcluded by theme. So letz make Flamer for Their Imperial Majesty still. Klarence's vulnerable to fire, and it's lore-wise to make appearance of #ITSSUPEREFFECTIVE stuff at time when huge threat strikes.
    Post edited by dakrushmor on
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    Also add to "Heavy Munitions Bundle":
    • Argent soldier Anti-Tank cannon.
    • Ghost Pirate "Jolly Roger" rusty cannon.
    • Maybe also: "Anti-Tank Cannon" Power Unlock - click, deals Crushing damage and inflicts Armor Piercing. So called "Fun" (actually totally not fun) Cannon skin is suitable.
    • Maybe also: make separate Bones for Flamethrower and Anti-Tank Cannon, rather than Gatling Gun, to allow characters use all of them in same build w diff. skins, but replicate all heavy cannon skins to the each bone.
    But it's looks more like full-scale Munitions revamp, rather than "Bundle". l don't know when that revamp may even occur, because Munition set cannot Tank, Heal or Mez, they can DPS, but there's already Soldier AT. What's the place for one more Munitions AT could be? Single pistol?
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