I have a dilemma - I am creating a spy character, and I don't know which Ultimate to give him. This is my planned build at 40 - note that Thunderbolt Lunge will instead be Cut Down.
PowerHouse (Link to this build)Name: Leon CamillArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Intelligence (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The ChillerLevel 6: CoordinatedLevel 9: AcrobatLevel 12: Healthy MindLevel 15: RelentlessLevel 18: Professional AthleteLevel 21: WordlyPowers:Level 1: Reaper's TouchLevel 1: Reaper's CaressLevel 6: Night WarriorLevel 8: Thunderbolt LungeLevel 11: Form of the TempestLevel 14: Molecular Self-AssemblyLevel 17: Bionic ShieldingLevel 20: Strafing RunLevel 23: Two-Gun MojoLevel 26: Lead TempestLevel 29: ParryLevel 32: Sniper RifleLevel 35: Smoke BombLevel 38: ?Travel Powers:Level 6: SwingingLevel 35: AthleticsSpecializations:Dexterity: Combat Training (3/3)Dexterity: Gear Utilization (3/3)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (1/2)Brawler: The Glory of Battle (3/3)Brawler: Ruthless (2/2)Brawler: Setup (2/2)Brawler: Flanking (3/3)Avenger: Ruthless (2/2)Avenger: Anguish (2/2)Avenger: Round 'em Up (3/3)Avenger: Relentless Assault (3/3)Mastery: Dexterity Mastery (1/1)A response would be greatly appreciated. I have every ultimate but Meltdown and Fractal Aegis, if that helps.
Yours truly,
Leon Camill
Comments
Also, what are ur main attacks here? TGM is gonna be tough to afford, and Brawler + Avenger is a bit of a weird spec combo (esp since Setup can only be consumed by non-combo melee attacks).
Here's how I'd prob build a Stealth build w/ MA and Gadgeteering stuff:
(Unnamed Build) - Freeform
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Boomerang Toss
Level 1: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 6: Blade Tempest (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Strike Down
Level 23: Lead Tempest (Rank 2, Tread Softly)
Level 26: Dragon's Claws (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Burst Shot (Taking Names)
Level 35: Smoke Bomb
Level 38: Strafing Run (Rank 2, Rank 3)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Should be able to deal very high single-target melee dmg, while still having good AoE options for ranged (RThrow for burst, LT for turtling and scattered groups). Gears mostly for Dex and Con.
- Be safe and have fun, champs - for science!
Vorpal Blade is alright, but its better paired w/ a bleed-rupturing attack like Reaper's Embrace.
- Be safe and have fun, champs - for science!