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New AT and PA changes

ogkeltogkelt Posts: 17 Arc User
Has anyone had a chance to test these yet?

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  • ogkeltogkelt Posts: 17 Arc User
    I figured I'd give the cybernetic warrior a try and either I am doing something drastically wrong or this AT is really tough to get started levelling. I died several times just getting through the initial sewer quest for Kodiak.
    In my defense I haven't played a melee toon before this, so it could be my playstyle.
  • flowcytoflowcyto Posts: 12,844 Arc User
    edited December 2016
    Ranged PA slotted stuff can be very expensive now. Struggle even w/ most 2 slots at once w/ moderate-level gearing that is fine w/ most other builds. Prob won't be suggesting 3-slot PA w/o also giving R3 CoAP now, and assuming the player has very good gear/stats.

    There's a few options to play more defensively while grinding w/ the new AT (though they all come w/ drawbacks elsewhere):

    Gear for more Con (fortunately, its SS'd eventually). Get the knock adv on the basic combo (gives up a normal rank), Get the heal adv on Cybernetic Tether (gives up Lightwave Slash). Get Masterful Dodge later on (gives up Elec Sheath). Fully rank the block enhancer (possibly getting the Data Conversion adv if you want more defense while attacking, at the expense of having a dmg penalty). Get the Disorient and Illuminate advs on Particle Wave, or the healing adv on Energy Wave (giving up normal ranks). Get the Light Everlasting adv on Particle Smash, and maybe the stun adv too (both give up normal ranks, and you can't get Plasma Cutter then).

    Fully ranking the passive early on helps, since that boosts dmg, but the passive also gives some general dmgRes.
    Post edited by flowcyto on
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ogkeltogkelt Posts: 17 Arc User
    Flow, your wisdom is appreciated. Thanks!
  • edited December 2016
    This content has been removed.
  • ogkeltogkelt Posts: 17 Arc User
    This is the ff version of cybernetic warrior I am working with so far:
    Nuka Blade - Freeform

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, End: 10, Int: 10, Rec: 8)
    Level 6: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Investigator (Int: 5, End: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Rank 2, Legacy Code)
    Level 6: Laser Deflection (Rank 2, Data Conversion)
    Level 8: Quantum Stabilizer (Rank 2, Rank 3)
    Level 11: Lightwave Slash (Rank 2, Download)
    Level 14: Cybernetic Tether (Rank 2, Recharge)
    Level 17: Particle Wave (Illuminate, Bad Footing)
    Level 20: Electric Sheath (Rank 2, Matter – Energy Union)
    Level 23: Plasma Cutter (Rank 2, Rank 3)
    Level 26: Unified Theory
    Level 29: Concentration
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 34/36

    Travel Powers
    Level 6: Jet Pack (Rank 2)
    Level 35:

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (2/3)
    Intelligence: Tinkering (2/2)
    Intelligence: Expertise (1/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Reactive Strikes (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (1/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Intelligence Mastery (1/1)
  • zamuelpwezamuelpwe Posts: 668 Arc User
    While I'm still dealing with my muscle memory being thrown off, the changes to the Automaton wound up kinda interesting. Energy management feels better, especially once you get going.
    "Interesting builds are born from limitations not by letting players put everything into one build."

    -Sterga
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