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FC.31.20161024.1409a.0 - Takofanes Adjustments

kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
edited October 2016 in PTS - The Archive
Bloodmoon
  • Takofanes has been boosted to 10 million health (about standard for event bosses now).
  • His damage has been boosted to match with other event bosses and his attacks have been given wireframe tells.
  • Takofanes will more reliably spawn Doomlords. These Doomlords will hone in on a undead Hero and try to defeat them. He should summon a Doomlord roughly every 30~45 seconds.
  • Ghostly Undead heroes have had their health increased slightly (now 160k).
  • Defeated Undead heroes have had their HP increased (now 300k) and have been updated to use their new open mission attack layout.
  • Doomlord HP has been increased (now 500k).
  • While this mechanic has existed since the dawn of time, when a Doomlord is defeated one of the ghostly heroes will apply a resistance debuff to Takofanes for a short time. The strength of this debuff has been lowered as the amount was a bit high before.
  • Moved the debuff to Takofanes Buff bar to make it easier to spot.
  • Takofanes can now summon empowered Harbingers every 90 seconds which will attack players.
  • Both Harbingers and Doomlords can start summoning meteor attacks once they dip below 90% health. These will be indicated by a vertical cone wireframe and target players randomly.
  • Both Harbingers and Doomlords have an area effect that drains nearby Undead Hero HP by a flat amount.
  • The fight fails if all 13 heroes fall.


Misc
  • Adjusted look for the Wolf Monster head.
  • Added Heavy Hook hand and Heavy Chain neck.
  • Fixed scaling for female Crusader leg accessories.
  • Fixed mirrorgeo for male crusader gloves.
​​

Comments

  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Hm. I don't see any tactics to that fight beyond "dps as fast as you can, ideally with aoe spam", since you're basically in a dps race with takophanes.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    Bug?: The heavy hook hands seem really long. I guess that could work for a horror monster, but if you want a prosthetic limb, they're slightly ridiculous. It'd be nice if they came with a variant that was a bit more human scaled. The hooks themselves also face up, where every other hook costume piece faces down. I don't know if that's an aesthetic choice or not, but they would be horribly impractical facing this direction :pensive:

    For what its worth, the actual design on these is far surpassing what we've gotten so far in the way of hook hands. Rescalled slightly, they'd be quite perfect for my one armed cleric :)

    Bug: The heavy chains neck piece doesn't have a metal texture. It also doesn't seem to have any sort of detailing.

    None of these costume bits are female only, which I assume is just because the porting on them is not yet concluded.

    Crusader: Interesting design, but sort of I don't know...mixed. I love the back and skirt pieces, but the overall texturing on the set feels a bit flat. Using the detailed texture alleviates this somewhat, but leaves the armor looking rather dark as a result. There is a bit of clipping on the left gauntlet up by the shoulder. It'd also be nice if we could get a crowned helm, but I imagine its a bit late in development for that. We don't have a lot of good medieval helmets.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    Hm. I don't see any tactics to that fight beyond "dps as fast as you can, ideally with aoe spam", since you're basically in a dps race with takophanes.

    You can heal undead heroes, no? That adds an additional tactic, and gives folks additional time. Open Mission credit is earned for healing, so this seems like a viable strategy.

    Likewise, dealing with adds/summons is something beyond spamming one attack vs. Takofanes.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • kyastralkyastral Posts: 342 Arc User
    edited October 2016
    kaizerin said:

    Bloodmoon

    • Takofanes has been boosted to 10 million health (about standard for event bosses now).
    • His damage has been boosted to match with other event bosses and his attacks have been given wireframe tells.
    • Takofanes will more reliably spawn Doomlords. These Doomlords will hone in on a undead Hero and try to defeat them. He should summon a Doomlord roughly every 30~45 seconds.
    • Ghostly Undead heroes have had their health increased slightly (now 160k).
    • Defeated Undead heroes have had their HP increased (now 300k) and have been updated to use their new open mission attack layout.
    • Doomlord HP has been increased (now 500k).
    • While this mechanic has existed since the dawn of time, when a Doomlord is defeated one of the ghostly heroes will apply a resistance debuff to Takofanes for a short time. The strength of this debuff has been lowered as the amount was a bit high before.
    • Moved the debuff to Takofanes Buff bar to make it easier to spot.
    • Takofanes can now summon empowered Harbingers every 90 seconds which will attack players.
    • Both Harbingers and Doomlords can start summoning meteor attacks once they dip below 90% health. These will be indicated by a vertical cone wireframe and target players randomly.
    • Both Harbingers and Doomlords have an area effect that drains nearby Undead Hero HP by a flat amount.
    • The fight fails if all 13 heroes fall.



    Misc
    • Adjusted look for the Wolf Monster head.
    • Added Heavy Hook hand and Heavy Chain neck.
    • Fixed scaling for female Crusader leg accessories.
    • Fixed mirrorgeo for male crusader gloves.
    ​​
    Hmm... interesting. Can you elaborate on the *empowered* Harbingers as far as extra hp, powers, abilities and resistances please?

    Since this fight will fail if all of the heroes fall and with the extra boosts to Tako and his lackeys, this will take a lot more coordination than the *pew, pew, pew* DPS race Tako usually is. Healers definitely will be needed to keep the undead heroes healthy. If the Harbingers and Doomlords can be CC'ed (stunned, slowed, feared, paralyzed) and debuffed then CC'ers will be needed as well to help slow them down. Unless the fear advantage is taken for Ego Sleep, I don't think sleep would be of much use here, since the DPS'ers will be shooting anything and everything. The DPS'ers will have to be split; some will have to help take out tako while others will need to concentrate their efforts on the Doomlords, since they will spawn more often and the Harbingers, to keep them at bay since will randomly spawn and attack like the Frost Tombs from the Kigatilik Cosmic Boss.

    It will be interesting to see the learning curve of this updated fight; however, it would not surprise me if it fails horribly the first 5 or so times.

    Suggestion: Please consider giving credit to all support roles for Event and Cosmic/Legendary Bosses.
    Crowd Control is a specific and important tactical power that is becoming more required for Cosmic/Legendary Bosses. 3 out of the 4 Cosmic Bosses require it now, and it is unfair to not reward players who use it to help out. A CC'er should not have to rely on someone hitting one of Qwijibo's hearts just to get credit for that Cosmic fight, for example. Just as a healer has to dedicate time and effort to keeping players healthy, a crowd controller has to dedicate time and effort to keep certain mobs under control and slow them down. Crowd control is a lot of work and difficult to master; it's just as important as healing and should be rewarded as well.

    Edit: @lunnylunny you may be right; I think it was 60 last year.
  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    Re: Crowd Control OM credit.
    This was stated when we initially released the cosmics, but we currently do not have the tech to directly credit crowd control. We will be looking into ways in the future, but for now OMs are being set up to give credit for damage/damage taken/healing/interacting with clickies.

    (Please continue any discussions on OM crediting in another thread as its not directly related to the PTS patch).


    The OM has always failed if all 13 heroes fall, it's just never really been relevant.​​
  • werx138werx138 Posts: 28 Arc User
    It's usually a 50/50 chance that anyone will even show up for Tako so far this BM. Unless they are improving the rewards on an epic scale, making it that much more complicated seems like it will just drive participation down even more.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    werx138 said:

    It's usually a 50/50 chance that anyone will even show up for Tako so far this BM. Unless they are improving the rewards on an epic scale, making it that much more complicated seems like it will just drive participation down even more.

    The Takophanes fight has usually had better participation than the Doomlord fight, due to better rewards, reliable location, and reliable timing.
  • lezard21lezard21 Posts: 1,510 Arc User
    werx138 said:

    It's usually a 50/50 chance that anyone will even show up for Tako so far this BM. Unless they are improving the rewards on an epic scale, making it that much more complicated seems like it will just drive participation down even more.

    Yeah, please, no speculation before the content goes live. The same thing was said about the heroes, and look at them getting roflstomped on a train.

    Rewards are getting improved, Tako will have a chance to drop his BoE Chair device and Vehicle.
  • avianosavianos Posts: 6,196 Arc User
    lezard21 wrote: »
    Yeah, please, no speculation before the content goes live. The same thing was said about the heroes, and look at them getting roflstomped on a train.

    Rewards are getting improved, Tako will have a chance to drop his BoE Chair device and Vehicle.
    They also "Imroved" the rewards in Anniversary Destroit invansion... and you saw what happened
    Almost nobody cared​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • lezard21lezard21 Posts: 1,510 Arc User
    Yeah but those ones were super baddie in general :pensive:

    Pimp chair is good chair.
  • werx138werx138 Posts: 28 Arc User
    lezard21 said:

    werx138 said:

    It's usually a 50/50 chance that anyone will even show up for Tako so far this BM. Unless they are improving the rewards on an epic scale, making it that much more complicated seems like it will just drive participation down even more.

    Yeah, please, no speculation before the content goes live. The same thing was said about the heroes, and look at them getting roflstomped on a train.

    Rewards are getting improved, Tako will have a chance to drop his BoE Chair device and Vehicle.
    I'm pretty sure PTS is there for speculation before things go live.

    I agree that the participation for heroes improved greatly after they fixed the passives and toned down the HP increases, but it is far from ideal. The "train" is typically active in only one instance -- which tends to be full. Its success rests significantly on the concentration of players in that single instance and the lack of special skills or strategy necessary to contribute.

    It's also incredibly boring after making the circuit a couple times which is a testament to the quality of incentives to keep going after the heroes again and again. Look at the crypt runs for a comparison. Almost no one is doing them this time around because they aren't as easy as zerging the heroes and the rewards pale by comparison.

    Maybe the chair will be enough of an incentive for the Tako fight (and all the extra complications around it). I know I'm looking forward to all the flying chairs...
  • werx138werx138 Posts: 28 Arc User

    werx138 said:

    It's usually a 50/50 chance that anyone will even show up for Tako so far this BM. Unless they are improving the rewards on an epic scale, making it that much more complicated seems like it will just drive participation down even more.

    The Takophanes fight has usually had better participation than the Doomlord fight, due to better rewards, reliable location, and reliable timing.
    That's a valid observation. But if the rewards can be purchased (even, if they're BoP) by just riding the zerg train for tokens, it seems to lessen the "better rewards" aspect to a large degree.
  • lezard21lezard21 Posts: 1,510 Arc User
    werx138 said:



    I'm pretty sure PTS is there for speculation before things go live.

    I agree that the participation for heroes improved greatly after they fixed the passives and toned down the HP increases, but it is far from ideal. The "train" is typically active in only one instance -- which tends to be full. Its success rests significantly on the concentration of players in that single instance and the lack of special skills or strategy necessary to contribute.

    It's also incredibly boring after making the circuit a couple times which is a testament to the quality of incentives to keep going after the heroes again and again. Look at the crypt runs for a comparison. Almost no one is doing them this time around because they aren't as easy as zerging the heroes and the rewards pale by comparison.

    Maybe the chair will be enough of an incentive for the Tako fight (and all the extra complications around it). I know I'm looking forward to all the flying chairs...


    Toning down their Hp had nothing to do with people participating or not. With the exception of 2 Heroes (Crusher and Eclipse) all Heroes were doable since day 1, only people didn't bother to try and figure out you are supposed to zerg them cause QQing is more fun. Hell, even after they nerfed them people still QQed, and only after I started the first zerg train did they realize "Oh, wait, this isn't that bad"

    As for boring and repetiveness...well, thats how all events have ever been. Remember MechaCommando? All events haver ever been "DPS this down without thinking much about the details" (as it should be, can't expect cosmic level mechanics cause events are supposed to be done by all) only now it takes a bit longer but at least you are guaranteed to get contribution.

    I cannot speak for last year since I wasn't around, but personally I have never seen Crypts being frequently done by the community. You had the occasional player that wanted to get the Hero AF, but aside from that, they were never as popular or rewarding as simply killing heroes. Crypts are bad and boring but from a design point of view. Hell, Bloodmoon was first released like 2 weeks after the game launched and they couldn't even **** themselves to release more than 3 maps layouts for crypts. The problem with crypts comes from way deeper than the sudden buff. If anything the sudden buff is helping people realise how bad they were designed.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    lezard21 said:

    I cannot speak for last year since I wasn't around, but personally I have never seen Crypts being frequently done by the community.

    Last year crypt blitzing was the fastest way to get coins (go in, kill two critters, collect loot, leave) so it got done a fair amount, but it wasn't exactly inspiring, it was just farming.
  • werx138werx138 Posts: 28 Arc User
    lezard21 said:

    werx138 said:



    I'm pretty sure PTS is there for speculation before things go live.

    I agree that the participation for heroes improved greatly after they fixed the passives and toned down the HP increases, but it is far from ideal. The "train" is typically active in only one instance -- which tends to be full. Its success rests significantly on the concentration of players in that single instance and the lack of special skills or strategy necessary to contribute.

    It's also incredibly boring after making the circuit a couple times which is a testament to the quality of incentives to keep going after the heroes again and again. Look at the crypt runs for a comparison. Almost no one is doing them this time around because they aren't as easy as zerging the heroes and the rewards pale by comparison.

    Maybe the chair will be enough of an incentive for the Tako fight (and all the extra complications around it). I know I'm looking forward to all the flying chairs...


    Toning down their Hp had nothing to do with people participating or not. With the exception of 2 Heroes (Crusher and Eclipse) all Heroes were doable since day 1, only people didn't bother to try and figure out you are supposed to zerg them cause QQing is more fun. Hell, even after they nerfed them people still QQed, and only after I started the first zerg train did they realize "Oh, wait, this isn't that bad"

    Talk is cheap. The fact is people weren't participating until the HP was reduced There were zergs the first day, too -- they just took forever and weren't worth the rewards for the time required. It had nothing to do with if it was "doable". Crusher and Eclipse were "doable", but they were even more tedious due to their passives.

    That said, I just finished the fight on PTS and it wasn't horrible. I'm assuming we won't be getting the entire reward table when it hits live, so it's still up in the air whether or not the fight will be worth it.
  • spinnytopspinnytop Posts: 16,450 Arc User
    werx138 said:

    Talk is cheap.

    I'll go ahead and end your argument: The rewards are better, I've seen the entire drop table.


    If literally nobody does it, then that will be addressed when it happens, probably by bumping up the coin reward. For now though worry less about trying to get that crystal ball to work and focus more on the actual fight itself and what you can see of it. "Nobody will do it, everyone will hate this" isn't really feedback that the devs can do anything with, you know?
  • riveroceanriverocean Posts: 1,690 Arc User
    edited October 2016
    The devs aren't stupid. I'm pretty sure they data mine. Which means they actually know what dps levels a large group of CO players can put out. Which is why we're seeing HP increases in open world monsters.

    While I may not always agree or like decisions - I can't say they aren't being made without consideration. We have a lot of players in a huge amount of denial about how powerful the average CO player can be.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    I also tested the new Tako on PTS twice.

    The first time was not very coordinated, and we were a couple undead heroes away from losing. But we still won, and people had to do more than spam a single attack. I think this is similar to what average population in zone will do. The first day, runs won't be coordinated, and some will fail. Then, folks will coordinate just enough to win, like how the players adjusted to Nightmare Colossus fights.

    The health on Tako was just fine, maybe even a bit low, since 40-50 may show up in a zone to fight him.


    The second PTS run, with a group of 20-25 coordinated, experienced players, made short work of him with no problems, and only losing 3-4 undead heroes.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • werx138werx138 Posts: 28 Arc User
    spinnytop said:

    werx138 said:

    Talk is cheap.

    I'll go ahead and end your argument: The rewards are better, I've seen the entire drop table.


    If literally nobody does it, then that will be addressed when it happens, probably by bumping up the coin reward. For now though worry less about trying to get that crystal ball to work and focus more on the actual fight itself and what you can see of it. "Nobody will do it, everyone will hate this" isn't really feedback that the devs can do anything with, you know?
    I think you completely misunderstood my argument rather than ended it.

    I saw the entire rewards table, too. We pretty much received it at the conclusion of the fight on PTS. What I didn't see is what a "normal" drop will look like on live -- unless of course, they intended to give everyone the entire drop table (in which case they didn't increase the difficulty enough.)
  • revanantmoriturirevanantmorituri Posts: 391 Arc User
    Unrelated to the Takofanes fight discussion, did this patch do anything about Strength's "yank you out of the sky for 99% of your HP" stunt? Because that is still happening on Live.
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  • draogndraogn Posts: 1,269 Arc User

    I also tested the new Tako on PTS twice.

    The first time was not very coordinated, and we were a couple undead heroes away from losing. But we still won, and people had to do more than spam a single attack. I think this is similar to what average population in zone will do. The first day, runs won't be coordinated, and some will fail. Then, folks will coordinate just enough to win, like how the players adjusted to Nightmare Colossus fights.

    The health on Tako was just fine, maybe even a bit low, since 40-50 may show up in a zone to fight him.


    The second PTS run, with a group of 20-25 coordinated, experienced players, made short work of him with no problems, and only losing 3-4 undead heroes.

    The trick will be getting that same coordination for each run. If not many may simply give up on the event as they have with cosmics and other things where if certain players aren't around they rarely happen.
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    I've gotten a lot of reading done while waiting for cosmics to start. There is an up side to everything ;)
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
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  • avianosavianos Posts: 6,196 Arc User
    edited October 2016
    and speaking of dissapointment

    BUG:Wolf Mane unlocks absolutely nothing for Males
    The costume was unlocked but it doesnt show up in tailor cetegory ) neither on the search field

    For females its called Werewolf and not Wolf mane as the item describe it
    ​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2016
    werx138 said:

    What I didn't see is what a "normal" drop will look like on live

    Then there's no use in debating how the rewards of the fight will impact participation since you don't know what the rewards will be. Argument ended.
    draogn said:


    The trick will be getting that same coordination for each run. If not many may simply give up on the event as they have with cosmics and other things where if certain players aren't around they rarely happen.


    Even the first run we were holding on very solidly despite doing the fight wrong and basically ignoring large parts of it. Once I started going around aoeing the doom lords, the fight got cleaned up very nicely and then the win came. So one dps paying attention to that aspect of the fight can pretty much take care of it.

    With an entire zone channel worth of players doing this that means only a very small percent of the people present even need to be aware of that aspect to create a win. Otherwise the only real challenge seems to be people's ability to block the various bubbles and move out of any of those column attacks. This fight actually doesn't require very much coordination - it certainly doesn't require any planning beyond "some people attack Tako, some people attack adds, go!".

    As is, this fight will probably match the challenge level of other current Bloodmoon content.
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    The difficulty will be in getting people to bother, spinny, as well you know.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    So one dps paying attention to that aspect of the fight can pretty much take care of it.

    Show up, spam incendiary rounds?
  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    spinnytop said:

    So one dps paying attention to that aspect of the fight can pretty much take care of it.

    Show up, spam incendiary rounds?
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  • chaelkchaelk Posts: 7,732 Arc User
    BUG:
    Dweomer store.
    Cardboard costumes show as available if you have bought the set from the zen store, same for the webs costume​​
    Stuffing up Freeform builds since Mid 2011
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Or in my case, I got the web costume for free in that old ARC promo.... either way the game thinks I need to unlock it again...
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  • dakrushmordakrushmor Posts: 592 Arc User
    Btw: Tako's roomie hits way too hard lMO. Colossus' one deals 70% with both effect, this one 70% instantly & also over 100% with DoT. What's intention of it? lMO it just wrecks pet builds + vehicles are mostly doomed if they haven't Advanced Hyperkinetic Dampening System or missed a roomie accidently.
This discussion has been closed.