Very short explanation:
Higher skill in Arms, Science, and Mysticism makes you more capable of finding rare drops, resisting some attacks, and dealing damage to the enemy groups associated with those R&D disciplines.
Ex: The VIPER Brickbuster dealt slightly less damage to you, an arms character, than it did to your mysticism friend. You also had an extra percentage to critically hit against it. It dropped a mod that only you can use.
Brou in Cryptic games.
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Comments
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
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My characters
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My characters
Anyway, giving skills some additional, minor functionality would be cool.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Even if 400 skill just adds a 10% chance of getting a drop of the appropriate skill type then it's still something.
I figure that you would still be looking at probably capping out at tier IV mods, so if 10 level 40 opponents = 1 tier IV mod, that still means over 25K level 40 enemies to *maybe* get a single tier IX out of the deal.
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Not so much a fan of giving combat bonuses based on skills.
I figure that most people would just think "Q-Warzone is magic so I need mysticism for my characters" and that would be that.
If they want to choose according to their super stats, or even if they want to choose their secondary super stats to match up with the same type as the primary, then I think that's fine but I don't think that anyone should feel forced into a particular skill because of the advantages that they will get, or at least think that they will get, for doing so.
If they could find a way to bring some actual crafting mechanics of some sort back, though, that would be even better.
Even if an insane grindfest to gather the mats, and even if they just use the same armor, enhancements, and "utility" mods.
Let me combine various rank IX mods into a vehicle or device of some sort, with different skills able to make different vehicles or devices.