The BoP silliness is the worst problem I've had. For the last several Blood Moons, dropping the Undead Hero gave you a little treasure box - which, if you weren't already lvl 40, would drop a piece of gear ten levels above you. Now, it drops some interesting stuff, often with two mod slots, that has no level whatsoever. (I've been sticking those in my account bank, figuring I can hand them out to new toons later with appropriate mods slotted.)
I'm really not seeing the issue here, other than all those undead heroes I've run across where someone killed the 50 zombies to release them, but just left the UH wandering about to harass the populace...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
It's not n00b or casual friendly. Now you either need to start grinding or GTFO.
I'd argue that it still is... well certainly not the newest endgame stuff and perhaps not the revamped blood moon... but everything else leading up to the newest stuff is very much casual friendly.
I almost miss the days when people moaned the most about there being no endgame(Almost.) Now we have end game content..and people moan about it being to hard.
The way I see it is... some folks just gotta complain.
It's not n00b or casual friendly. Now you either need to start grinding or GTFO.
I'd argue that it still is... well certainly not the newest endgame stuff and perhaps not the revamped blood moon... but everything else leading up to the newest stuff is very much casual friendly.
I almost miss the days when people moaned the most about there being no endgame(Almost.) Now we have end game content..and people moan about it being to hard.
The way I see it is... some folks just gotta complain.
Right now all the changes seem aimed at those people who complained about the game not being difficult enough, I don't really have any friends in game that were in that camp, but I do know plenty of people who struggled with the Nightmare Invasion, gave up on the cosmic beat down, complained that all the new content was designed for gold members (which to be fair, I'm on the game Devs with that, they're working for subscribers), and it's been exclusively built for level 40 characters.
I don't think there'd be as much disappointment this year if they'd left the difficulty alone, sure the power gamers are happy, they got a larger bump to grind down, but without the change they wouldn't be missing anything. It would have been the same as it was last year. Instead those that feel the game is leaving them behind now have something else taken from them, it's something that they were used to doing but now it's been given to the other camp. The first thing changed was the cosmics BTW, I didn't complain too much as it was content almost nobody got to enjoy because a couple of players, I'd have preferred that they just ramped up the spawn times rather then overhaul the difficulty, but that's a discussion for another time.
Personally I didn't complain when end game stuff was added, I tried the cosmic beat down, got insta killed a couple times and decided that the new content wasn't for me. I found that I could solo the Nightmare Invasion. I visited the new zone but didn't try anything. I didn't bother with Tellieo Tower. I've tried to opt out of OV. All this stuff didn't bother me much because it was making folks who were into that kind of thing happy, however Bloodmoon used to make me happy, it was my favorite event, but I feel it's been taken from me.
To be clear, I can solo the crypts, I probably could solo most of the undead heroes, but it's not fun any more. So I complain. I'm glad the devs are adding to the game again. I do like some of the changes, I'm glad they've added a vendor for this event and added a ton of things to it. Don't get me wrong, I'm really upset with the difficulty change on Bloodmoon, but I'm glad for a lot of the other changes. Just because someone criticizes aspects of something doesn't mean that they hate everything about it.
Too grindy? This year's Bloodmoon is the easiest to farm ever. Hell I've barely participated and I already got a few permanent devices, 352 coins, and about a hundred bags sitting in my inventory...and so far there aren't even any things on the vendor I want. I participated in the event for like 2 days so far, maybe an hour or two each day, so someone actually motivated to get stuff from this event could easily have five to ten times more than that.
Also, I'm not sure how this event isn't noob or casual friendly. Show up where people are, pewpew the boss until it drops, next. Get a group together and storm the crypt. I mean, you can hardly call something challenging when all you have to do to beat it is follow a crowd around. Or wait... are we trying to equate "casual" with "solo" now? Cause those are two separate things. I think the problem is less that "the content is too hard" and more that some people are just being stubborn about wanting to go it alone, despite the fact that 'teaming' for this event is easy peezy lemon squeezy.
tl;dr - making it so you have to group up for content does not make that content casual un-friendly, and this year's Bloodmoon is more of a loot piniata than last year's
Only case of rewards "lock out" I can see is the whole BoP nonsense.
That technically does not lock you out of rewards. You can still get them, you just have to do stuff on the toon you want to use that stuff on, and if you're not willing to use that toon then that's your choice and you're locking yourself out.
I've put in about 30 minutes every day, fighting a boss and doing the crypt, I have 370 coins (one more day till I can get the crow head) and have got no rare drops. Maybe you've stumbled across teams farming this event? I haven't, usually when I do a hero there's only a couple of people, a few more join later. The maps usually have most if not all of the undead heroes active.
How do you figure this is n00b friendly? What part of the tutorial is as hard as this? When do you learn to team up? If you come across a group of people fighting an undead hero great! But how do you learn the location of the undead heroes? How do you know they're only for groups? If you stumble across a defeated hero how are you supposed to know that the crypt isn't just some regular content? How do you not get frustrated at the incredible difficulty spike?
I'd love to know what your definition of non n00b friendly content is.
If you're talking level 6 straight out of the tutorial then nothing is "n00b friendly". And as a n00b that low, I wouldn't expect to know what's going on completely without asking someone or expect to participate in an obvious "event" like this.
I've put in about 30 minutes every day, fighting a boss and doing the crypt, I have 370 coins (one more day till I can get the crow head) and have got no rare drops. Maybe you've stumbled across teams farming this event? I haven't, usually when I do a hero there's only a couple of people, a few more join later. The maps usually have most if not all of the undead heroes active.
Just ask in zone where the train is or where the train is going next. If you know where the different heroes are then you can just head right over there and hop on board.
It's usually in instance 1, because for some reason people seem to think that they have to do this sort of thing in instance 1 and instance 1 only, but you could, if so inclined, try to start a train of your own in whatever instance you happen to be in.
Two orbital cannon codes, a nimbus of force, will of the tiger cub, and a center of gravity for sure so far in terms of permanent devices, and many more temporary devices (and hooray that those now stack). Along with that add a great many Turakian coins, treat bags (which may well contain more coins), and whatever gear that dropped.
How do you figure this is n00b friendly? What part of the tutorial is as hard as this? When do you learn to team up? If you come across a group of people fighting an undead hero great! But how do you learn the location of the undead heroes? How do you know they're only for groups? If you stumble across a defeated hero how are you supposed to know that the crypt isn't just some regular content? How do you not get frustrated at the incredible difficulty spike?
I'd love to know what your definition of non n00b friendly content is.
How do you learn the location? Well, you can always ask. Someone at that location can throw the person a group invite so they can just follow their icon on the map.
Learn to team up? Well, someone invites you and you accept. Then maybe you ask someone how to invite someone to a group. If none of us could possibly learn to team up without the tutorial teaching us to do so, how is it that any of us ever teamed up? It's not that hard. And at the open mission sites there is that button that says "team up" on it. How many brain cells does someone have to strain to figure that out?
How do you know that this is only for groups? Well, when you look at the enemy HP bar that would be a clue. After you start fighting them and fail to make any headway that's always a sign. As far as the crypts go, it says that it is recommended for two players. What else do they have to do? They are soloable, though some people will have more problems than others based on builds and skills, but ultimately so what?
You try, you fail, and you review what happened. In the crypts? Maybe you can try a different strategy.
Against the zombie heroes? If you honestly do not know what is going on then you probably ask.... Something like "How can you beat the zombie heroes?"
At that point someone will respond with something along the lines of "Get with a group to fight them". That will be the big tip that there are no secret extra steps that you need to take. No "Have to click on this and that to weaken them" or "Have to get the Zom-B-Gone spray from Dr. Silverback".
Just because someone is brand new to the game doesn't make them a complete idiot with no ability to function without having their hand held every step of the way.
That technically does not lock you out of rewards. You can still get them, you just have to do stuff on the toon you want to use that stuff on, and if you're not willing to use that toon then that's your choice and you're locking yourself out.
The reason why I said it's "lock out" is because the auras were BoE in the past.
BoE meant that I could choose whatever toon I wanted to participate in the Blood Moon event and enjoy whatever event-exclusive rewards on an account-wide basis. If I felt that I didn't want the aura at all, I could auction it off. Market prices for the auras in the past have always been in the hundreds so it also contributes to the cosmic-key driven player economy. Win for players. Win for Cryptic.
What does BoP really achieve? It discourages players who have enjoyed Blood Moon in the past with this kind of reward format and want to try their hand at getting the auras from participating.
If the RNG component wasn't a thing, I wouldn't have cared, and I'm sure others would feel the same.
I must say my participation is lower in events since they went to currency/BoP model. Since I can't vend anything other than rare drops, I don't bother farming. Usually there are one or two things I want, and then I stop with the event. For instance, this time, I have one character who could use one of the auras. I also want one of the costume unlocks. That's about it. So once each toon gets the amount of event currency needed, I guess I'm done.
In the past, I would continue to play events for sellable items, since Gs are useful to me.
All that being said, I do understand the reasoning--rewards go to characters that participated. They are literally markers of participation.
And at the open mission sites there is that button that says "team up" on it. How many brain cells does someone have to strain to figure that out?
Quite a few, when the Team Up button isn't working properly and you have to click on it three times (Join Team, Leave Team, Join Team again) before you see anyone show up. Not exactly intuitive.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Just because someone is brand new to the game doesn't make them a complete idiot with no ability to function without having their hand held every step of the way.
So once each toon gets the amount of event currency needed, I guess I'm done.
That basically sounds like how it should be. It's fine if people don't have a reason to participate extensively in the event. Heck I've barely participated and I don't see any problem with that.
Quite a few, when the Team Up button isn't working properly and you have to click on it three times (Join Team, Leave Team, Join Team again) before you see anyone show up. Not exactly intuitive.
You don't actually need to use the Team Up feature, just being there and pewpewing the boss will work just fine. To group up in the crypt you need to join an actual Party anyways.
This isn't a reply to any of you. This is a reply to the person that removed my this Bloodmoon is boring comment.
This Bloodmoon is boring to me and a large chunk of players also think so ( some do like it to be fair ). Its kinda your fault its boring to some now. In no way does anyone saying an event is boring break forum rules in anyway what so ever. I've given plenty of compliments over new content over the past year as most of the new stuff is great but if I think something is pure garbage like these Bloodmoon changes I will say so. Cryptic you cant pick and choose player feedback. It is what it is.
Do not go down the route where you expect the forums to be full of people that only sing the game's praises. That is not good for the game at all as it will just make new players reading the forums leave.
And know this. The Nupht does not suck up to anyone U_U"
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
found two ways around the new travel cancel form str of Tako, so far.
werewolf splatting done, hunter splatting tomorrow
what the heck is leader of the pack?
Just ask in zone where the train is or where the train is going next. If you know where the different heroes are then you can just head right over there and hop on board.
That's if the train is running. It's usually pretty quiet when I sign in. If you're in a time zone with people willing to do the event I'm sure this has been a blast. If you're not then the game just got harder for everyone else.
It's usually in instance 1, because for some reason people seem to think that they have to do this sort of thing in instance 1 and instance 1 only,
Ah, so it's like most of the other "group" content. Might as well call it zone 1 content. If you want to fight Mechanon get to zone 1. If you can't get to zone 1 TS
but you could, if so inclined, try to start a train of your own in whatever instance you happen to be in.
I have no desire to take anyone through this event. Nobody. Last year I was enjoying the event and was happy to help people out but this year I really couldn't care less. This is a game where I pretend to be a hero, it's not actually my job to help other people, and if I have to help other people so they can enjoy the content then it's no longer fun, it's a job.
Two orbital cannon codes, a nimbus of force, will of the tiger cub, and a center of gravity for sure so far in terms of permanent devices, and many more temporary devices (and hooray that those now stack). Along with that add a great many Turakian coins, treat bags (which may well contain more coins), and whatever gear that dropped.
Great, rub it in my face. Not good enough that you're getting everything you want and the game is being tailored to your liking but you have to be a sh*tty winner and mock me. So far I've gotten two things: Jack and Sh*t I've never had luck with drops and it took me a week of grinding last year to get a single decent drop, that's when the event was easy. Now that it's hard I don't expect anything decent so I'm not going to waste my time trying.
How do you learn the location? Well, you can always ask. Someone at that location can throw the person a group invite so they can just follow their icon on the map.
Exactly how common do you figure these big undead hero fighting groups are? Great if you're on while one of these groups are active, in a zone with one, or happen to stumble across one, but when I log on most of the undead heroes are up and I have to search for people fighting them. I know where to look and which heroes are popular to farm. Someone starting the game this week is going to get curb stomped by Johnny Hercules.
Learn to team up? Well, someone invites you and you accept. Then maybe you ask someone how to invite someone to a group. If none of us could possibly learn to team up without the tutorial teaching us to do so, how is it that any of us ever teamed up? It's not that hard. And at the open mission sites there is that button that says "team up" on it. How many brain cells does someone have to strain to figure that out?
I knew it was possible to team up when I started playing this game, but those functions aren't exactly intuitive. I had someone tell me how to do it. As for the "Team Up" button, I've had to explain to people where it is, the default screen settings has it overlapped with the mission journal so it's not always going to be immediately obvious to someone new to the game.
How do you know that this is only for groups? Well, when you look at the enemy HP bar that would be a clue. After you start fighting them and fail to make any headway that's always a sign. As far as the crypts go, it says that it is recommended for two players. What else do they have to do? They are soloable, though some people will have more problems than others based on builds and skills, but ultimately so what?
You try, you fail, and you review what happened. In the crypts? Maybe you can try a different strategy.
Or they just leave. The game is free, it's not like they have a lot invested in it, and if you can't get new people hooked on some aspect of the game you might as well pack it in and try building a new game.
Against the zombie heroes? If you honestly do not know what is going on then you probably ask.... Something like "How can you beat the zombie heroes?"
And then the dev have to hope that their player base step up and help them. What would be nice is if there were something that the Devs made in game to tell new people how to play their game, but instead they need players with enough courage to ask questions in zone (not everyone wants to sound unknowing) and then hope that your base is willing to help them.
Just because someone is brand new to the game doesn't make them a complete idiot with no ability to function without having their hand held every step of the way.
Is that what I suggested? I'm saying that if you're new to a game most people would assume that the area designed for low level characters would have challanges in it that low level characters can manage. That's basic game design. In the past people were hunting undead heroes, so this problem wasn't as bad as it is today, but now you have to waste time forming a group or joining a group and if I'm a new player and I don't stumble across one of these groups I might not realize that my level twelve behemoth (named Huulk) isn't going to be able to defeat a zombie on his own.
but you could, if so inclined, try to start a train of your own in whatever instance you happen to be in.
I have no desire to take anyone through this event. Nobody. Last year I was enjoying the event and was happy to help people out but this year I really couldn't care less. This is a game where I pretend to be a hero, it's not actually my job to help other people, and if I have to help other people so they can enjoy the content then it's no longer fun, it's a job.
Another case of you imagining something is way harder than it is.
Want to get a "train" going? Go start fighting one of the dead heroes and announce it in Zone. If there's not already something going, people will join you (and if there is something already going...join them!). When that one's down, just say the name of the next one ("Hercules 3") and most will follow right along and others will even join. You're not "helping" anyone, you're just directing a crowd.
Go start fighting one of the dead heroes and announce it in Zone.
And that's already one more step then I'm willing to take. I'll announce cosmics in zone, I'll post status on cosmic fights, I'm not wasting my time doing that **** with undead heroes. I'll do my daily: take out one boss, one crypt, and leave the rest for people that wanted this to be hard. Why spoil all your fun?
Fine, complain some more about how you can't find any help while you do absolutely nothing about it.
My complaint has never been that I can't find help. My complaint is that I shouldn't need help. That I haven't seen many people doing the undead heroes when I'm on. If I see people fighting undead heroes while I'm doing the daily I'll join in. Today I noticed that three of the undead heroes were down over on the westside and I realized that they were likely taking out heroes over there. I joined a group as they were on their last 1/6th of Eclipse. That's how I used to run the bloodmoon, I'd see a pillar and fly to it to take down the undead hero. I was very glad that I joined that late, the fight was only a couple of minutes, on par with a complete fight with the help of a large group last year, and then I entered the crypt and completed my daily much faster then any other time this year.
However, as to difficulty? I practically soloed Amazing Grace the other day, it took forever but I nearly took her out on my own. People eventually showed up to help and assisted with that last 2/9th. I was happy for that, it had already taken way longer then it needed to, but I would have done it had nobody shown up to help. I picked Amazing Grace because people usually do her and Nimbus if nobody else not because I wanted a drop. I wouldn't think it possible to solo someone like Crusher or Eclipse, but some of the undead heroes aren't that hard to fight supposing you have an AoE for zombies, know how to block, and have self heals.
You seem to think we should need to work together, whereas I like the idea of having the choice.
Yes, you SHOULD need to work together. WAI. NOT the broken way it was for years. It wasn't ever a "choice" they were giving you.
Then it was an unintended benefit, they might not have intended us to enjoy the game that way but it was how I was playing it. It was how I was enjoying it.
I'm not here to tell people how the game should be played, I teamed a lot last year, not because I had to but because I wanted to. I've used the team up button this year but I've only teamed once, day one, before I knew what a horrible slog they'd made the event. Now if someone on my friends list asks me if I want to help them I will, but nobody on my friends list seems interested in this event this year. I'm doing one crypt a day. Last year I was doing a dozen or more. I was playing with all my free time. This year I've been playing other games, doing other things, I've been doing the daily, which usually takes me about half an hour, but it's feeling more and more like work then a game.
i'm doing two a day...which by now i should be down to one, except they introduced that goddamn wrapper mission for freeing all 13 heroes that SHOULD have been included day 1
i'm doing two a day...which by now i should be down to one, except they introduced that goddamn wrapper mission for freeing all 13 heroes that SHOULD have been included day 1
Well, it's possible that they added it later to keep people's interests up, which I can understand even if they hadn't ramped up the difficutly and made the event so much of a slog. Also, it's worth noting that people tend to focus on the undead heroes with good drops so this is also a way to ensure people farming this event move onto other heroes from time to time.
It would have been nice if they'd added it sooner, but seeing as I've already got the perk for defeating all the undead heroes this is a way to ensure that people like me revisit some of the out of the way ones.
Yes, you SHOULD need to work together. WAI. NOT the broken way it was for years. It wasn't ever a "choice" they were giving you.
SHOULD need to=Telling people how to play. Maybe make it this so people can accept this message better?; "Encourage cooperation for greater rewards(boss has a some HP and damage to it to warrant the cooperation but not limit solo players from giving it a whirl, taking longer in the process.)"
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
This is a game where I pretend to be a hero, it's not actually my job to help other people...
That's... an interesting definition of "hero" you've got there.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Its not really that big an issue when you really look at its just a non permanent event.
True they messed up this event. The way this thread is still going and the arguments it has caused is proof of that. If event changes are causing arguments then something IS broken. No two ways about it.
Some like the new changes many more don't but Bloodmoon is what it is this year. The devs will have most likely seen all the good and bad feedback we have given and it will most likely be tweaked to find a better balance of solo and teaming for next time.
Post edited by nepht on
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Only case of rewards "lock out" I can see is the whole BoP nonsense.
That technically does not lock you out of rewards. You can still get them, you just have to do stuff on the toon you want to use that stuff on, and if you're not willing to use that toon then that's your choice and you're locking yourself out.
Al lot of us base entire characters on single pieces of costume. And despite the way Devs seem to think, auras are costume parts. Which I cannot get a good feel for in the costume creator (where auras belong, frankly), leaving me with the more irritating process of"
1) Collect the auras on a character who I have no interest in using them on.
2) Test them out in game.
3) Have the epiphany, and create the new character based around said aura during the event.
4) Go through the process of collecting the aura all over again, or wait until the event in question rolls around again next year.
Note the "BoP auras suck" complaint is NOT Blood Moon specific, but applies to other non legacy auras, including ones not amenable to stockpiling event lootboxes. (What idiot thought locking costume parts of any sort behing GCR was a good idea, anyway?)
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Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
And I'm not asking anyone to help out IRL (although that would be a pretty neat idea). All you have to do is help people in-game (you know, that place where you're pretending to be a hero?).
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I have enjoyed the event more this year than ever before. The increased challenge, without being overwhelming, was a nice change of pace compared to prior years. To each their own.
And I'm not asking anyone to help out IRL (although that would be a pretty neat idea). All you have to do is help people in-game (you know, that place where you're pretending to be a hero?).
Speak for yourself. Most of my characters are dark entities from an alternate dimension simply looking for financial gain in this one.
And I'm not asking anyone to help out IRL (although that would be a pretty neat idea). All you have to do is help people in-game (you know, that place where you're pretending to be a hero?).
My exact quote was: "This is a game where I pretend to be a hero, it's not actually my job to help other people, and if I have to help other people so they can enjoy the content then it's no longer fun, it's a job."
If I need to help people so that they can do the content by design then that makes me an essential part of the game and I shouldn't have to feel that kind of pressure. When people join at odd hours and there aren't many people on, or when foreign gamers who might not speak English very well (if at all) join, those people may well be SOL unless they can handle the content on their own. Personally I just want to fool around, defeat bad guys, but if another real life person is relying on me to help them get rewards for participating in an event that's putting the burden on me.
Imagine if everyone who needed saving in Millennium City were a real life person somewhere? I actually needed to so something to save their gaming experience? Well I have no problem doing the bare minimum to collect rewards and ignore NPCs (they'll be fine until someone else comes along) but I'm not sure I could do that with real people. More over a game shouldn't make me feel that kind of responsibility. Everyone should be able to enjoy the event if they put enough time and effort into the game, I got no problem with the event including parts that require group effort, I'm not complaining about the difficulty of Takofanes or his Doomlord, but the rest of the event should be something we're capable of enjoying on our own.
Yes, you SHOULD need to work together. WAI. NOT the broken way it was for years. It wasn't ever a "choice" they were giving you.
SHOULD need to=Telling people how to play. Maybe make it this so people can accept this message better?; "Encourage cooperation for greater rewards(boss has a some HP and damage to it to warrant the cooperation but not limit solo players from giving it a whirl, taking longer in the process.)"
Well... it's the Devs's job to dictate how the game plays... Dec is simply explaining what the devs decided.
This isn't a reply to any of you. This is a reply to the person that removed my this Bloodmoon is boring comment.
This Bloodmoon is boring to me and a large chunk of players also think so ( some do like it to be fair ). Its kinda your fault its boring to some now. In no way does anyone saying an event is boring break forum rules in anyway what so ever. I've given plenty of compliments over new content over the past year as most of the new stuff is great but if I think something is pure garbage like these Bloodmoon changes I will say so. Cryptic you cant pick and choose player feedback. It is what it is.
Do not go down the route where you expect the forums to be full of people that only sing the game's praises. That is not good for the game at all as it will just make new players reading the forums leave.
And know this. The Nupht does not suck up to anyone U_U"
The forum sometimes eats posts. Calm yer junk woman.
1) Collect the auras on a character who I have no interest in using them on.
2) Test them out in game.
3) Have the epiphany, and create the new character based around said aura during the event.
4) Go through the process of collecting the aura all over again, or wait until the event in question rolls around again next year.
I swear sometimes you people act like your whole life will be twist turned upside down ( or your entire game experience ruined ) because you don't have some woobly colors woobling around a specific character. I mean wow... look at that list... I would have replaced the whole thing with "Play the video game and stop caring so much".
I buy event auras if they fit a character I have right now. Otherwise... pass.
Right, if you're lucky enough to have a character that could use one of the auras and is high enough level to participate in the event, great! If not TS. I'm not sure anyone can spin this to make it sound like a good decision. I'm taking the same approach, which means I'm not getting event auras.
1) Collect the auras on a character who I have no interest in using them on.
2) Test them out in game.
3) Have the epiphany, and create the new character based around said aura during the event.
4) Go through the process of collecting the aura all over again, or wait until the event in question rolls around again next year.
I swear sometimes you people act like your whole life will be twist turned upside down ( or your entire game experience ruined ) because you don't have some woobly colors woobling around a specific character. I mean wow... look at that list... I would have replaced the whole thing with "Play the video game and stop caring so much".
YES! One of the major draws of the game IS the character creation process! Up there with "Fly around and blow up bad guys with godlike powers", "participate in the superhero story genre", and of course "collect phat l00t and be more awesome than the other guy" (though that lasr is pretty much endemic to MMOs in general).
tell you what, I will accept these AREN'T your motivations for playing (alien as that may be for me), and you accept that they ARE for the proponents of this threat?
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Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
I buy event auras if they fit a character I have right now. Otherwise... pass.
Right, if you're lucky enough to have a character that could use one of the auras and is high enough level to participate in the event, great! If not TS. I'm not sure anyone can spin this to make it sound like a good decision. I'm taking the same approach, which means I'm not getting event auras.
Pretty much why I've stopped giving a rat's a&^ about events ages ago.
And that's fine, if other folks would like to chase their tail for the Auras, all the more power to them.
I'll take a hard pass and participate in other content I enjoy, like the Cosmic fights, half the Rampages and Q zone.
Events (and the silly setup of their rewards) can go pound sand.
Comments
I'm really not seeing the issue here, other than all those undead heroes I've run across where someone killed the 50 zombies to release them, but just left the UH wandering about to harass the populace...
- David Brin, "Those Eyes"
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I almost miss the days when people moaned the most about there being no endgame(Almost.) Now we have end game content..and people moan about it being to hard.
The way I see it is... some folks just gotta complain.
I don't think there'd be as much disappointment this year if they'd left the difficulty alone, sure the power gamers are happy, they got a larger bump to grind down, but without the change they wouldn't be missing anything. It would have been the same as it was last year. Instead those that feel the game is leaving them behind now have something else taken from them, it's something that they were used to doing but now it's been given to the other camp. The first thing changed was the cosmics BTW, I didn't complain too much as it was content almost nobody got to enjoy because a couple of players, I'd have preferred that they just ramped up the spawn times rather then overhaul the difficulty, but that's a discussion for another time.
Personally I didn't complain when end game stuff was added, I tried the cosmic beat down, got insta killed a couple times and decided that the new content wasn't for me. I found that I could solo the Nightmare Invasion. I visited the new zone but didn't try anything. I didn't bother with Tellieo Tower. I've tried to opt out of OV. All this stuff didn't bother me much because it was making folks who were into that kind of thing happy, however Bloodmoon used to make me happy, it was my favorite event, but I feel it's been taken from me.
To be clear, I can solo the crypts, I probably could solo most of the undead heroes, but it's not fun any more. So I complain. I'm glad the devs are adding to the game again. I do like some of the changes, I'm glad they've added a vendor for this event and added a ton of things to it. Don't get me wrong, I'm really upset with the difficulty change on Bloodmoon, but I'm glad for a lot of the other changes. Just because someone criticizes aspects of something doesn't mean that they hate everything about it.
Also, I'm not sure how this event isn't noob or casual friendly. Show up where people are, pewpew the boss until it drops, next. Get a group together and storm the crypt. I mean, you can hardly call something challenging when all you have to do to beat it is follow a crowd around. Or wait... are we trying to equate "casual" with "solo" now? Cause those are two separate things. I think the problem is less that "the content is too hard" and more that some people are just being stubborn about wanting to go it alone, despite the fact that 'teaming' for this event is easy peezy lemon squeezy.
tl;dr - making it so you have to group up for content does not make that content casual un-friendly, and this year's Bloodmoon is more of a loot piniata than last year's
That technically does not lock you out of rewards. You can still get them, you just have to do stuff on the toon you want to use that stuff on, and if you're not willing to use that toon then that's your choice and you're locking yourself out.
My super cool CC build and how to use it.
How do you figure this is n00b friendly? What part of the tutorial is as hard as this? When do you learn to team up? If you come across a group of people fighting an undead hero great! But how do you learn the location of the undead heroes? How do you know they're only for groups? If you stumble across a defeated hero how are you supposed to know that the crypt isn't just some regular content? How do you not get frustrated at the incredible difficulty spike?
I'd love to know what your definition of non n00b friendly content is.
If you know where the different heroes are then you can just head right over there and hop on board.
It's usually in instance 1, because for some reason people seem to think that they have to do this sort of thing in instance 1 and instance 1 only, but you could, if so inclined, try to start a train of your own in whatever instance you happen to be in.
Two orbital cannon codes, a nimbus of force, will of the tiger cub, and a center of gravity for sure so far in terms of permanent devices, and many more temporary devices (and hooray that those now stack).
Along with that add a great many Turakian coins, treat bags (which may well contain more coins), and whatever gear that dropped. How do you learn the location? Well, you can always ask. Someone at that location can throw the person a group invite so they can just follow their icon on the map.
Learn to team up? Well, someone invites you and you accept. Then maybe you ask someone how to invite someone to a group.
If none of us could possibly learn to team up without the tutorial teaching us to do so, how is it that any of us ever teamed up? It's not that hard.
And at the open mission sites there is that button that says "team up" on it. How many brain cells does someone have to strain to figure that out?
How do you know that this is only for groups? Well, when you look at the enemy HP bar that would be a clue. After you start fighting them and fail to make any headway that's always a sign.
As far as the crypts go, it says that it is recommended for two players. What else do they have to do?
They are soloable, though some people will have more problems than others based on builds and skills, but ultimately so what?
You try, you fail, and you review what happened.
In the crypts? Maybe you can try a different strategy.
Against the zombie heroes? If you honestly do not know what is going on then you probably ask.... Something like "How can you beat the zombie heroes?"
At that point someone will respond with something along the lines of "Get with a group to fight them".
That will be the big tip that there are no secret extra steps that you need to take. No "Have to click on this and that to weaken them" or "Have to get the Zom-B-Gone spray from Dr. Silverback".
Just because someone is brand new to the game doesn't make them a complete idiot with no ability to function without having their hand held every step of the way.
BoE meant that I could choose whatever toon I wanted to participate in the Blood Moon event and enjoy whatever event-exclusive rewards on an account-wide basis. If I felt that I didn't want the aura at all, I could auction it off. Market prices for the auras in the past have always been in the hundreds so it also contributes to the cosmic-key driven player economy. Win for players. Win for Cryptic.
What does BoP really achieve? It discourages players who have enjoyed Blood Moon in the past with this kind of reward format and want to try their hand at getting the auras from participating.
If the RNG component wasn't a thing, I wouldn't have cared, and I'm sure others would feel the same.
If it ain't broke, don't fix it.
So has anyone gotten an aura as a rare drop? I've been kinda expecting it since the Anniv event had them as a rare drop from the Mega-D fight.
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In the past, I would continue to play events for sellable items, since Gs are useful to me.
All that being said, I do understand the reasoning--rewards go to characters that participated. They are literally markers of participation.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
- David Brin, "Those Eyes"
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Ah okay, so that's how you were trying to use it. Understood.
That basically sounds like how it should be. It's fine if people don't have a reason to participate extensively in the event. Heck I've barely participated and I don't see any problem with that.
You don't actually need to use the Team Up feature, just being there and pewpewing the boss will work just fine. To group up in the crypt you need to join an actual Party anyways.
My super cool CC build and how to use it.
This Bloodmoon is boring to me and a large chunk of players also think so ( some do like it to be fair ). Its kinda your fault its boring to some now. In no way does anyone saying an event is boring break forum rules in anyway what so ever.
I've given plenty of compliments over new content over the past year as most of the new stuff is great but if I think something is pure garbage like these Bloodmoon changes I will say so. Cryptic you cant pick and choose player feedback. It is what it is.
Do not go down the route where you expect the forums to be full of people that only sing the game's praises. That is not good for the game at all as it will just make new players reading the forums leave.
And know this. The Nupht does not suck up to anyone U_U"
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
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werewolf splatting done, hunter splatting tomorrow
what the heck is leader of the pack?
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I've never had luck with drops and it took me a week of grinding last year to get a single decent drop, that's when the event was easy. Now that it's hard I don't expect anything decent so I'm not going to waste my time trying.
Exactly how common do you figure these big undead hero fighting groups are? Great if you're on while one of these groups are active, in a zone with one, or happen to stumble across one, but when I log on most of the undead heroes are up and I have to search for people fighting them. I know where to look and which heroes are popular to farm. Someone starting the game this week is going to get curb stomped by Johnny Hercules.
I knew it was possible to team up when I started playing this game, but those functions aren't exactly intuitive. I had someone tell me how to do it. As for the "Team Up" button, I've had to explain to people where it is, the default screen settings has it overlapped with the mission journal so it's not always going to be immediately obvious to someone new to the game.
Or they just leave. The game is free, it's not like they have a lot invested in it, and if you can't get new people hooked on some aspect of the game you might as well pack it in and try building a new game.
And then the dev have to hope that their player base step up and help them. What would be nice is if there were something that the Devs made in game to tell new people how to play their game, but instead they need players with enough courage to ask questions in zone (not everyone wants to sound unknowing) and then hope that your base is willing to help them.
Is that what I suggested? I'm saying that if you're new to a game most people would assume that the area designed for low level characters would have challanges in it that low level characters can manage. That's basic game design. In the past people were hunting undead heroes, so this problem wasn't as bad as it is today, but now you have to waste time forming a group or joining a group and if I'm a new player and I don't stumble across one of these groups I might not realize that my level twelve behemoth (named Huulk) isn't going to be able to defeat a zombie on his own.
the list of perks is here: http://www.championswiki.com/index.php?title=BITE!
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Want to get a "train" going? Go start fighting one of the dead heroes and announce it in Zone. If there's not already something going, people will join you (and if there is something already going...join them!). When that one's down, just say the name of the next one ("Hercules 3") and most will follow right along and others will even join. You're not "helping" anyone, you're just directing a crowd.
Adapt, improvise, overcome! Your attempted martyrdom and pouting has gotten ultra-tedious.
However, as to difficulty? I practically soloed Amazing Grace the other day, it took forever but I nearly took her out on my own. People eventually showed up to help and assisted with that last 2/9th. I was happy for that, it had already taken way longer then it needed to, but I would have done it had nobody shown up to help. I picked Amazing Grace because people usually do her and Nimbus if nobody else not because I wanted a drop. I wouldn't think it possible to solo someone like Crusher or Eclipse, but some of the undead heroes aren't that hard to fight supposing you have an AoE for zombies, know how to block, and have self heals.
You seem to think we should need to work together, whereas I like the idea of having the choice.
I'm not here to tell people how the game should be played, I teamed a lot last year, not because I had to but because I wanted to. I've used the team up button this year but I've only teamed once, day one, before I knew what a horrible slog they'd made the event. Now if someone on my friends list asks me if I want to help them I will, but nobody on my friends list seems interested in this event this year. I'm doing one crypt a day. Last year I was doing a dozen or more. I was playing with all my free time. This year I've been playing other games, doing other things, I've been doing the daily, which usually takes me about half an hour, but it's feeling more and more like work then a game.
It would have been nice if they'd added it sooner, but seeing as I've already got the perk for defeating all the undead heroes this is a way to ensure that people like me revisit some of the out of the way ones.
42 40s, LTSer.
- David Brin, "Those Eyes"
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Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
True they messed up this event. The way this thread is still going and the arguments it has caused is proof of that. If event changes are causing arguments then something IS broken. No two ways about it.
Some like the new changes many more don't but Bloodmoon is what it is this year. The devs will have most likely seen all the good and bad feedback we have given and it will most likely be tweaked to find a better balance of solo and teaming for next time.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Al lot of us base entire characters on single pieces of costume. And despite the way Devs seem to think, auras are costume parts. Which I cannot get a good feel for in the costume creator (where auras belong, frankly), leaving me with the more irritating process of"
1) Collect the auras on a character who I have no interest in using them on.
2) Test them out in game.
3) Have the epiphany, and create the new character based around said aura during the event.
4) Go through the process of collecting the aura all over again, or wait until the event in question rolls around again next year.
Note the "BoP auras suck" complaint is NOT Blood Moon specific, but applies to other non legacy auras, including ones not amenable to stockpiling event lootboxes. (What idiot thought locking costume parts of any sort behing GCR was a good idea, anyway?)
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
- David Brin, "Those Eyes"
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'Caine, miss you bud. Fly high.
If I need to help people so that they can do the content by design then that makes me an essential part of the game and I shouldn't have to feel that kind of pressure. When people join at odd hours and there aren't many people on, or when foreign gamers who might not speak English very well (if at all) join, those people may well be SOL unless they can handle the content on their own. Personally I just want to fool around, defeat bad guys, but if another real life person is relying on me to help them get rewards for participating in an event that's putting the burden on me.
Imagine if everyone who needed saving in Millennium City were a real life person somewhere? I actually needed to so something to save their gaming experience? Well I have no problem doing the bare minimum to collect rewards and ignore NPCs (they'll be fine until someone else comes along) but I'm not sure I could do that with real people. More over a game shouldn't make me feel that kind of responsibility. Everyone should be able to enjoy the event if they put enough time and effort into the game, I got no problem with the event including parts that require group effort, I'm not complaining about the difficulty of Takofanes or his Doomlord, but the rest of the event should be something we're capable of enjoying on our own.
Does that make my position more clear?
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My super cool CC build and how to use it.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
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Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
tell you what, I will accept these AREN'T your motivations for playing (alien as that may be for me), and you accept that they ARE for the proponents of this threat?
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
And that's fine, if other folks would like to chase their tail for the Auras, all the more power to them.
I'll take a hard pass and participate in other content I enjoy, like the Cosmic fights, half the Rampages and Q zone.
Events (and the silly setup of their rewards) can go pound sand.
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Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods