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FC.31.20161018.0047.7 - Takofanes Swag Throne/Infernal Powers
Bloodmoon
- Added Infernal Banishment device.
- Added Takofanes Throne travel device.
- Added Takofanes Throne Vehicle.
- Made a initial pass on Takofanes. He is currently event cosmic scaled and his attack rotations have been cleaned up.
- The second phase of Bloodmoon has been enabled on pts.
- Negalodon now spawns in Vibora, however he is currently unable to attack.
Misc
- Addressed a bug where some level 45+ Master and Supervillains were using nailed to the ground instead of gravity.
- Gravity yank will only be used once a npc is in combat for at least 10 seconds.
- Increased cd on gravity effect.
- NPCs that use rifle butt will no longer spam it.
- Fixed a bug where some become critter Invulnerability ability dealt mysterious slashing damage to the user.
Power ChangesWill-o-the-Wisp
- Applies Debilitating Poison to primary target. Applies Deadly Poison to secondary targets.
- Advantage: Guide. Applies Illumination and Illuminated.
- Advantage: Cursed. Applies Hexed to primary target.
- Advantage: Despair. Applies Devoid to primary target.
- Advantage: Ghost Fire. Applies Clinging Flames and Fear.
- Advantage: Harbinger. Stuns targets.
New Power: Life Essence
- Heals you and nearby allies. Requires a hostile target.
- Advantage: Infernal Bond. Power now deals toxic damage.
New Power: Death's Embrace.
Curse
- Ruptures Deadly Poison stacks on targets for additional damage. If target is poisoned stuns them as well.
- Advantage: Jinx. Applies Jinxed.
- Advantage: Needles. Applies Bleeding to targets that are not already bleeding.
- Advantage: Covet. Applies Restoration.
Crippling Coils
- New Advantage: Applies Light Everlasting.
Condemn
- New Advantage: Fully charging the power spawns a healing rune at your target.
New Archetype: The Witch
Support
- Level 1: Infernal Bolts
- Level 1: Condemn OR Infernal Blast
- Level 6: Life Essence
- Level 8: Aura of Arcane Clarity
- Level 11: Compassion OR Manipulator
- Level 14: Will-o-the-Wisp
- Level 17: Grasping Shadows OR Crippling Coils
- Level 21: Voodoo
- Level 25: Supernatural Power OR Mephitic
- Level 30: Curse OR Sigils of Ebon Weakness
- Level 35: Death's Embrace OR Imbue
- Level 40: Rebirth OR Resurgence
Note: Power Progression is still being worked on.
0
Comments
I'll go ahead and see how this is on the PTS, but that means having to get into a crypt... and defeating an undead hero first.
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A bug did occur with the gravity effect dealing excess fall damage. This should be addressed this patch.
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Bug?: There seems to be a 2 second delay between turning the device off and going back to your original stance; it looks like you are sitting on an invisible chair in mid-air.
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My characters
Is the Throne of Takofanes, in both Vehicle and TP form, meant to be Bind-On-Pickup please?
I can understand the logic for your decision, without necessarily endorsing it (because I would much rather prefer Bind-To-Account instead as a player), but the important point is this will change my planning on how I allocate my toons to participate in the Blood Moon events, I think.
The significance of this is that I think a lot of the RP crowd will be excited by this in particular, thanks in advance.
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Also, I'd assume that in the future, players may probably want a tech/cosmic variant of Takofanes' Throne since I've seen such a thing suggested before this?
-Sterga
My super cool CC build and how to use it.
But yeah, I think the most important aspect of the throne is that it's a new TP anim and thus rethemed versions will be easier.
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My characters
New AT so soon? not that im complaining! MORE POWERS TO PLAY WITH \o/
Infernal as Support friendly powerframe? i never thought i would see such evolution
Btw: most thing l want for Infernal powerset - is Single Target Toxic Beam Maintain, that also would look like radiation a bit (to simulate this theme). Infernal has perhaps the best AoE move in the game - yet all single target stuff is a junk.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Support
Level 1: Infernal Bolts
Level 1: Condemn OR Infernal Blast
Level 6: Life Essence
Level 8: Aura of Arcane Clarity
Level 11: Compassion OR Manipulator
Level 14: Will-o-the-Wisp
Level 17: Grasping Shadows OR Crippling Coils
Level 21: Voodoo
Level 25: Supernatural Power OR Mephitic
Level 30: Curse OR Sigils of Ebon Weakness
Level 35: Death's Embrace OR Imbue
Level 40: Rebirth OR Resurgence
Note: Power Progression is still being worked on.
Just tested this on the power station. LOVE IT... a support AT with con and pre as super stats!!! Plus decent healing and toxic dps... it's brilliant. Then to top it off we finally get another ally resurrection talent & and rebirth too!?!? If people find something to nitpick about this... I give up. This is a perfect support AT. Can go full support or control rather easily.
Minor bug: I noticed the AoAC buff icon doesn't appear for the Witch AT when it's slotted. It also might not be actually buffing the AT.. not too sure as my math-fu is weak. I'm sure someone else can confirm.
Via the Wips's adv tooltips, apparently Fear is going to be classed as a 'Mental State' now. Mentalist reworking inc?
The Wisp can also apply Devoid (Curse originally from Shadow Blast that debuffs Dimensional dmg). Wisp is pretty much a Mecca of cross-set debuff advs now; its interesting.
Since the Runes (like from Condemn's new adv) have been formally classed in descriptions, maybe we'll be getting a few more of them in other powersets.
Here's an old bug, but mine as well address it now.. w/ AoAC going on the new AT:
Bug: AoAC's self-bonus for the charge speed reduction is scaling only with Presence (SS'd or not) instead of with SS's as usual.
Also-
Bug: Death's Embrace starts out at rank 1 already costing 2 adv points.
Bug: Will-O'-the-Wisp's Despair and Cursed advs are not refreshing Devoid and Hexed debuffs if the target is already affected by them. (CF and Illum advs are working fine, afaik)
Bug: The healing Runes from Condemn's new adv and from charging Expulse are not procing the Spellcaster toggle, despite either being listed as an Enchantment. Pillar of Poz's Rune seems to work here.
Bug: More than one Rune from Condemn can be placed at a time, despite what the tooltip states. Its rune also doesn't exclude placing the healing Runes from Poz or Expulse.
Bug: Conjuring seems to be able to proc from some power's Enchantments (like ally-only Illumination or Pillar of Poz), even if no hostile targets are hit or are in-range.
Bug?: Ebon Sigil are listed as a Curse, but they don't proc Spellcaster or Conjuring, even when applied to multiple enemies. Perhaps this is because they are their own entity, but maybe it could be nice to link back to the caster.
Lifedrain vs. Life Essence is interesting- w/ the new power def being balanced around LD. W/ R2 and the AoE adv from LD, and R2 + the dmg adv from LE, LD will do a bit more dmg but heal for a bit less on Feared targets vs. LE w/ Poisoned targets? Main diff ofc is that LD dmgs innately, whereas LE AoE heals allies innately. Also, its funny to have an ally heal that works w/ Supernatural Power.
(edited to correct the bug w/ Death's Embrace)
- Be safe and have fun, champs - for science!
Bug: Eidolon is currently unable to summon his portals
Bug: This has probably been addressed with this patch in PTS but unable to properly test it. MV and above in OMs should not be able to use Gravity yank (since the area already has it by default) mainly because they will use it on add tank when he is trying to pull, knocking him out of block. In the case of Annihilation bots this can be fatal since you will probably
Will-o-the-Wisp
Applies Debilitating Poison to primary target. Applies Deadly Poison to secondary targets.
Advantage: Guide. Applies Illumination and Illuminated.
Advantage: Cursed. Applies Hexed to primary target.
Advantage: Despair. Applies Devoid to primary target.
Advantage: Ghost Fire. Applies Clinging Flames and Fear.
Advantage: Harbinger. Stuns targets.
> The advantage spam on every new power is annoying. It's OK if a power has interesting innate abilities. It's also OK if every power can't do everything.
New AT
Level 1: Infernal Bolts
Level 1: Condemn OR Infernal Blast
> A choice between a second single target attack, which will make leveling awful, or the only real decent choice to not have a crap time while leveling. Why not between Condemn and Venom Breath? You know, powers that make sense being paired together as a choice?
Level 6: Life Essence
> Potentially another single target attack. But this this the far superior choice because of the healing.
Level 8: Aura of Arcane Clarity
> The only reason this might not be painful to level due to energy issues.
Level 11: Compassion OR Manipulator
Level 14: Will-o-the-Wisp
Level 17: Grasping Shadows OR Crippling Coils
Level 21: Voodoo
Level 25: Supernatural Power OR Mephitic
> You do this with every single new AT. No one builds their FFs this way unless they don't know what they're doing. Even worse, you do this to AT you expect people to buy with actual money. It a big contributor to many ATs being a tedious leveling experience.
Level 30: Curse OR Sigils of Ebon Weakness
Level 35: Death's Embrace OR Imbue
Level 40: Rebirth OR Resurgence
> It doesn't matter if this AT is fun to play at level 40 if getting there sucks. Can't say much else since filthy silvers aren't allowed onto the PTS, so my additional knowledge is limited.
[at]riviania Member since Aug 2009
42 40s, LTSer.
Actually, giving various ADVs on Utility powers is pretty good, it helps with veriety and synergies among other powerframes
Look at Will-o-the-Wisp, it has synergy with Infernal Supernatural powerframe, but thanks to the ADVs you can use it in
1. Sorcery
2. Darkness
3. Celestial
4. Fire
5. Manipulator
6. and a combo fo 2 of those
its not like you can spend more than 4 points (5 if metabolism adv and 3points advs) per power, so you can get only 2 of the advs
Will-o-the-Wisp just gained a place to my Warlock build, I may replace Condemn in my infernal build with it, because since Defile lost its Debilitating Poison, i was forced to use Condemn and BREAK my build theme (flower toxins) with random pillar of green
Suggestion: Could you copy Codemn's new advantage over to Vengence in the Celestial powerset? Just seems to make sense to me.
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- Be safe and have fun, champs - for science!
42 40s, LTSer.
My Characters on PRIMUS
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I am @RavenForce in game
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- Be safe and have fun, champs - for science!
We could use some clearer and cleaner tagging of these new mechanics to help us make better choices.
Life Essence's AoE heal hits yourself. This means that each pulse of the power gives the user two heal ticks (the personal tick, and the AoE one).
Life Essence critical hits trigger Aura of Ebon Destruction's Ebon Lightning, even when Life Essence does not have the damage-dealing advantage.
Yes, NPC AI is dumb and can't deal with fliers. It's also dumb and can't deal with people running. It can't even deal with people walking. If it's actually necessary to do anything about that, I would suggest instead something like:
Nailed Down: Applies -100 flight for 3s. Applies Root for 3s. Applies Freedom for 15s. Cannot affect units currently affected by Freedom.
In TA, this will kill you if it's done at the same time as a yellow bubble, but so will the current method. It will generate enough falling damage that people will be careful about flying at high altitudes, but doesn't apply so often you feel like travel powers are just unusable, and doesn't unduly punish specific travel powers.
Epic Stronghold
Block timing explained
-Sterga
I'm particularly interested in Death's Embrace power animation.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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I watched a Strength of Takofanes knock me back with Roomsweeper, then Gravity Yank while I was still falling backward. The fall damage from "Get Down!", as others have mentioned, seemed extremely high. I assume it is unintended that enemies with knocks can create situations to use their Gravity Yank, when a player is trying to fight them head-on.
As Pantagruel mentioned, adding Gravity Yank to TA or the Warzone OMs (where other mechanics require blocking or dodging) creates scenarios where players will unavoidably die, largely because Gravity Yank's sudden knock can prevent a player from blocking long enough to get them killed.
SUGGESTION 1: I would recommend removing the knock component from Gravity Yank.
The Gravity effect alone neutralizes fly-out-of-range tactics. Players can still potentially kite enemies on the ground; but I see that as a tactic rather than an exploit (enemies can still chase you), and attempting to neutralize it inevitably steps on the toes of other mechanics that encourage player movement.
SUGGESTION 2: I would prefer that enemy attacks with a strong knockback/knockup component lock out the use of Gravity Yank for a few seconds, to prevent the knock-yank combo. If the extreme fall damage from "Get Down!" is adjusted, this would become a moot point.
Epic Stronghold
Block timing explained
Curse pulls out a voodoo doll and stabs it, applying a Stun,
Life Essence uses Energy Storm effect.
Certain effects could use colouring like the Voodoo effects emanating from your Hands from Death Embrace, tried Purple, only works for the Condemn styled Effect after animation. Tell that to the rare scenario in Gravitar, when she knocks you and while you're knocked she activates Singularity, dragging you helplessly in a falling state right up to her then while attempting to stand up she pulls a 1 kit KO Force Eruption...
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
What always bugs me is how a lot of the time you STAY disabled for several seconds after the actual knock effect is over....
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Other than that, loving the changes(new powers!) and the throne.
Epic Stronghold
Block timing explained
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Takofanes will be able to drop bind on equip versions of the Throne Vehicle and Travel device.
Other existing event vehicles will not see this change and most future event vehicles will remain bind to account.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.