I've got a character that is currently a mix of Telepathy, Telekinesis and Darkness. I'd like to transition them to be Telepathy/Sorcery. Their role currently is ranged DPS but i'd like to be survivable enough for solo play.
The current build i'm using is as follows:
PowerHouse (Link to this build)Name: Hildred CastaigneArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: The GlacierLevel 6: Covert Ops TrainingLevel 9: Healthy MindLevel 12: AcrobatLevel 15: CoordinatedLevel 18: Quick RecoveryLevel 21: NegotiatorPowers:Level 1: Kinetic DartsLevel 1: Telekinetic Assault (Rank 2, Rank 3)Level 6: Telekinetic Shield (Telekinetic Reinforcement)Level 8: Shadow Embrace (Rank 2, Rank 3)Level 11: ConcentrationLevel 14: Conviction (Rank 2, Rank 3)Level 17: Molecular Self-AssemblyLevel 20: Shadow of Doubt (Rank 2, Rank 3)Level 23: Ego Storm (Rank 2, Rank 3)Level 26: Ego Form (Rank 2, Rank 3)Level 29: RebirthLevel 32: Ego Surge (Nimble Mind)Level 35: Resurgence (Rank 2)Level 38: Endbringer's GraspTravel Powers:Level 6:Level 35:Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Mass Destruction (2/3)Mastery: Intelligence Mastery (1/1)
Comments
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Coordinated
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Psi Lash
Level 1: Shadow of Doubt (Rank 2, Rank 3)
Level 6: Mental Leech (Rank 2, Rank 3)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Skarn's Bane (Rank 2, Tranced)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Ego Storm (Rank 2, Malevolent Manifestation)
Level 29: Resurgence (Rank 2)
Level 32: Ego Surge (Nimble Mind)
Level 35: Eldritch Shield (Rank 2)
Level 38: Rebirth
Travel Powers:
Level 6:
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
For starter levels you can train into Eldritch or Ego Blast as ur basic attack, and train out of it by the time you get lvl 14+ to get Skarn's and spec into this build. This build uses TP mostly for debuffing and to proc MSA. Otherwise, Skarn's is ur main AoE (and can AoE stun), and Soul Beam is ur main single-target attack. Ego Storm was added in for more TP flavor, though its not essential and could be a diff power to suit your fancy.
Since this version uses AoPM and Int PSS, it gears mostly for Int and Con.
- Be safe and have fun, champs - for science!
Anything could replace Ego Storm- ego placate, a threat wipe, mental storm, hex, another AD, another AO, an ally or no-cd heal, an ultimate, an ally res, etc. Kinda depends on what else ya want from the build.
- Be safe and have fun, champs - for science!
Would the build change massively if using another passive such as, say, Shadow Form (for the lowered threat)? I've been doing alerts and I almost always end up getting focused if we have no dedicated tank, and then die.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Oh, and I'd avoid the 'fixed' CoS for now, ofc.
-
Here's a pretty versatile pure TP Hybrid build:
(Unnamed Build) - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Hero
Level 6: Shrug It Off
Level 9: Healthy Mind
Level 12: Diplomatic
Level 15: Acrobat
Level 18: Finesse
Level 21: Coordinated
Powers
Level 1: Psi Lash
Level 1: Ego Blast (Rank 2, Mind Opener)
Level 6: Telepathic Reverberation
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Ego Sleep (Plagued by Nightmares)
Level 17: Ego Sprites (Rank 2, Slave Mentality)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Empathic Healing (Rank 2, Rank 3)
Level 26: Mental Storm
Level 29: Ego Storm (Rank 2, Malevolent Manifestation)
Level 32: Shadow of Doubt
Level 35: Mindful Reinforcement (Rank 2, Rank 3)
Level 38: Redemption (Rank 2, Salvation)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Brings CC, many debuffs and some buffs, some healing/rezing pwoer, and a bit of dmg. Gears mostly for Pres and Con.
- Be safe and have fun, champs - for science!
The two powersets syngerize in as much as they both use the same specific dmg type (Ego dmg), so things like Mental Discipline or Ego dmg debuffs from MStorm or EBB can affect both trees. Otherwise there's nothing too special between them, save for sharing the Mentalist framework.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
I've come up with this playing around in the PowerHouse, a mix of TP and TK. Are there any glaring weaknesses you can see?
Hildred Castaigne - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Hero
Level 6: Shrug It Off
Level 9: Healthy Mind
Level 12: Diplomatic
Level 15: Acrobat
Level 18: Finesse
Level 21: Coordinated
Powers
Level 1: Psi Lash
Level 1: Shadow of Doubt
Level 6: Mental Leech
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Compassion
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Empathic Healing (Rank 2, Rank 3)
Level 23: Mindful Reinforcement (Rank 2, Rank 3)
Level 26: Redemption (Rank 2, Salvation)
Level 29: Ego Storm (Rank 2, Malevolent Manifestation)
Level 32: Telekinetic Eruption (Rank 2, Rank 3)
Level 35: Mind Break (Rank 2, Rank 3)
Level 38: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
- Be safe and have fun, champs - for science!