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Telepathy/Sorcery Build

I've got a character that is currently a mix of Telepathy, Telekinesis and Darkness. I'd like to transition them to be Telepathy/Sorcery. Their role currently is ranged DPS but i'd like to be survivable enough for solo play.

The current build i'm using is as follows:

PowerHouse   (Link to this build)

Name: Hildred Castaigne

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Coordinated
Level 18: Quick Recovery
Level 21: Negotiator

Powers:
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Rank 3)
Level 6: Telekinetic Shield (Telekinetic Reinforcement)
Level 8: Shadow Embrace (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Shadow of Doubt (Rank 2, Rank 3)
Level 23: Ego Storm (Rank 2, Rank 3)
Level 26: Ego Form (Rank 2, Rank 3)
Level 29: Rebirth
Level 32: Ego Surge (Nimble Mind)
Level 35: Resurgence (Rank 2)
Level 38: Endbringer's Grasp

Travel Powers:
Level 6:
Level 35:

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    TP and the new Sorc don't have much actual synergy between them, imo, mainly cause nothing in TP counts as a Curse or Enchantment for the purposes of the new Sorc powers. That being said, ya can still mix them into a functional build just fine. One way to do it:

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Glacier
    Level 6: Covert Ops Training
    Level 9: Healthy Mind
    Level 12: Acrobat
    Level 15: Coordinated
    Level 18: Quick Recovery
    Level 21: Negotiator

    Powers:
    Level 1: Psi Lash
    Level 1: Shadow of Doubt (Rank 2, Rank 3)
    Level 6: Mental Leech (Rank 2, Rank 3)
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Skarn's Bane (Rank 2, Tranced)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Molecular Self-Assembly
    Level 23: Soul Beam (Rank 2, Rank 3)
    Level 26: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 29: Resurgence (Rank 2)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Eldritch Shield (Rank 2)
    Level 38: Rebirth

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Battle of Wits (2/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    For starter levels you can train into Eldritch or Ego Blast as ur basic attack, and train out of it by the time you get lvl 14+ to get Skarn's and spec into this build. This build uses TP mostly for debuffing and to proc MSA. Otherwise, Skarn's is ur main AoE (and can AoE stun), and Soul Beam is ur main single-target attack. Ego Storm was added in for more TP flavor, though its not essential and could be a diff power to suit your fancy.

    Since this version uses AoPM and Int PSS, it gears mostly for Int and Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • outdatedsandwichoutdatedsandwich Posts: 13 Arc User
    What would you recommend in place of Ego Storm, should I wish to exchange it? Also, why Skarn's over Star Barrage?
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2016
    Star Barrage can work instead of Skarn's if you really want it. Skarn's is a bit wider AoE coverage in being a 45d cone vs. Barrage's 10ft sphere, and Skarn's can stun and/or debuff w/ its advs, and apply Hex on full maintain. But Barrage has a minor heal adv avail, can apply Illumination, and can work upto 100ft. Up to you.

    Anything could replace Ego Storm- ego placate, a threat wipe, mental storm, hex, another AD, another AO, an ally or no-cd heal, an ultimate, an ally res, etc. Kinda depends on what else ya want from the build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • outdatedsandwichoutdatedsandwich Posts: 13 Arc User
    I've been playing around with the Ego Storm slot, been using Endbringers Grasp. The build works really well, thanks Flowcyto!

    Would the build change massively if using another passive such as, say, Shadow Form (for the lowered threat)? I've been doing alerts and I almost always end up getting focused if we have no dedicated tank, and then die.
  • flowcytoflowcyto Posts: 12,859 Arc User
    The build's offensive playstyle won't change, since ur not changing any of the attacks themselves. But yeah, w/ Shadow Form and Ranged dps role you'll do more dps and less threat, but be a bit squishier vs. most dmg and have less bonus healing (not that AoPM is a defense-oriented passive, but it does boost HP, bonus heal, and CC resist a bit). Other option is to just use an actual defensive passive (prob Invuln or Regen), albeit that hits ur dps too. Can also invest in more CC, and/or a threat wipe, and/or just not go ham on the AoE dps if there's no tank (ie. split and/or ping-pong aggro w/ other players, blocking when you get heat, or just focus-firing).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,561 Arc User
    Did they fix the bug where Malevolent Manifestation wasn't working right with R2 Ego Storm? IIRC it only worked with R1.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,859 Arc User

    Did they fix the bug where Malevolent Manifestation wasn't working right with R2 Ego Storm? IIRC it only worked with R1.

    R2 + MM seems to be working fine to me, at least on the PTS atm.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,561 Arc User
    Great! Now I can use those last 2 adv. points I have been saving. I wish they'd say when they do this kind of fix.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,859 Arc User
    Well, they 'fixed' CoS to only work w/ Ego DoT's as per the tooltip, and w/o announcing it afaik (and that's effectively killed the passive now imo). On the positive side, they fixed TK Burst's interaction w/ most toggles, but again w/o an announcement afaik. Some things may have been intentionally cloaked, but likely some potential patch notes were just neglected amidst all the recent changes.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • outdatedsandwichoutdatedsandwich Posts: 13 Arc User
    So is a pure telepathy all rounder viable? I see a lot of complaints about it being nerfed
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2016
    TP's dmg and debuff potential got shot a bit w/ the CDR nerf and the big hit to Mental Storm's dmg, and Ego Sprites is a pbAoE now so if you wanted to AoE w/ it you have to get close up. But the basic debuffs are still there, as is its hold-based CC and healing powers. So you can still make a versatile TP user, but dun expect great dmg from the tree, and it will overall take a bit longer to build up debuffs.

    Oh, and I'd avoid the 'fixed' CoS for now, ofc.

    -
    Here's a pretty versatile pure TP Hybrid build:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Hero
    Level 6: Shrug It Off
    Level 9: Healthy Mind
    Level 12: Diplomatic
    Level 15: Acrobat
    Level 18: Finesse
    Level 21: Coordinated

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Mind Opener)
    Level 6: Telepathic Reverberation
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Compassion
    Level 14: Ego Sleep (Plagued by Nightmares)
    Level 17: Ego Sprites (Rank 2, Slave Mentality)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Empathic Healing (Rank 2, Rank 3)
    Level 26: Mental Storm
    Level 29: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 32: Shadow of Doubt
    Level 35: Mindful Reinforcement (Rank 2, Rank 3)
    Level 38: Redemption (Rank 2, Salvation)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Battle of Wits (2/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Brings CC, many debuffs and some buffs, some healing/rezing pwoer, and a bit of dmg. Gears mostly for Pres and Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • outdatedsandwichoutdatedsandwich Posts: 13 Arc User
    edited October 2016
    Is Telekinesis any better? Do the two have much synergy?
  • flowcytoflowcyto Posts: 12,859 Arc User
    TK is more straight-up dps and burst dps oriented than TP. Less hold-based CC, healing, and debuffs though, so its just a diff focus.

    The two powersets syngerize in as much as they both use the same specific dmg type (Ego dmg), so things like Mental Discipline or Ego dmg debuffs from MStorm or EBB can affect both trees. Otherwise there's nothing too special between them, save for sharing the Mentalist framework.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • outdatedsandwichoutdatedsandwich Posts: 13 Arc User
    I tried the pure TP build in the powerhouse battle station and it was really good, could solo the Hard 5 Man group with no trouble at all. Would DPS be better if I were to swap out, say, Ego Blast with Telekinetic Assault, for example?
  • flowcytoflowcyto Posts: 12,859 Arc User
    It may be better vs. Ego Blast w/ MO and TP reverb procing, but the build isn't really dps-focused either and could be higher dps w/ other changes (though they all would have some trade-off elsewhere). Keep in mind that while TKA is good, its dps is more back-ended on the maintain, and it may not jive as well w/ using short cds vs. a tapped blast. Still, you may want to consider MSA as the EU if using TKA, and putting Ego Sprite or Sleep earlier to still make the tier reqs work, as the main reason I took TP Reverb was for Ego Blast's MO adv.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • outdatedsandwichoutdatedsandwich Posts: 13 Arc User
    edited October 2016
    Is Mind Break any good? It seems to be comparable to Ego Blast but with the added detonate effect when you charge it.

    I've come up with this playing around in the PowerHouse, a mix of TP and TK. Are there any glaring weaknesses you can see?

    Hildred Castaigne - Freeform

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Hero
    Level 6: Shrug It Off
    Level 9: Healthy Mind
    Level 12: Diplomatic
    Level 15: Acrobat
    Level 18: Finesse
    Level 21: Coordinated

    Powers
    Level 1: Psi Lash
    Level 1: Shadow of Doubt
    Level 6: Mental Leech
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Molecular Self-Assembly
    Level 14: Compassion
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Empathic Healing (Rank 2, Rank 3)
    Level 23: Mindful Reinforcement (Rank 2, Rank 3)
    Level 26: Redemption (Rank 2, Salvation)
    Level 29: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 32: Telekinetic Eruption (Rank 2, Rank 3)
    Level 35: Mind Break (Rank 2, Rank 3)
    Level 38: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Battle of Wits (2/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Post edited by outdatedsandwich on
  • flowcytoflowcyto Posts: 12,859 Arc User
    I may still take Ego Blast w/ MO over Mind Break (provided ya still use TP Reverb)- just cause MO's extra damage doesn't come at the expense of ending DoT debuffs, nor does it require using all DoT powers to get the most of it. That said, the build you posted can still work out, though I'd prob stick Mental Storm in there for its debuff and since it can help proc spec debuffs.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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