This is something that bothers me for years, why certain flight powers need to be toggle off to be able to use my powers? I have a character with Shadow Skull Flight and this inconvenience. =/
If they take away our powers we should get something in compensation. For example if I can't use powers with bat flight it should make me move faster, give me some kind of DR or dodge/avoidance, or even drastically reduce the time it takes for a villain to target me. Maybe a threat wipe? I mean you couldn't turn it into flying tunneling but if it doesn't let you use your powers then it should bring something else to the table. Otherwise you have a travel power that's not only worse then basic flight but also time consuming to unlock.
I think any flight power that changes your form should lock you out of using your powers. Simple logic.
What logic is that? If you are locked of your powers (and interact with objects) you loose a lot, so what you gain in return? Plus, usually when heroes change form, they get different or poweful versions of their powers. That also don't happen.
Nah, this flight power issue is a oversight. Pehaps related to the visuals, but I don't think that people care to an occasional human form appearing as a smoke.
Ground travel powers in another side, usually gives you stealth. So it make sense. Although I think that some of these powers are not working as intended.
Maybe just have it do something similar to what Millennial flight does? Out of combat it makes you glow like a comet, but in combat it is barely noticeable.
So maybe just have you turn back to normal when you are in combat, but stay flying?
If they take away our powers we should get something in compensation. For example if I can't use powers with bat flight it should make me move faster, give me some kind of DR or dodge/avoidance, or even drastically reduce the time it takes for a villain to target me. Maybe a threat wipe? I mean you couldn't turn it into flying tunneling but if it doesn't let you use your powers then it should bring something else to the table. Otherwise you have a travel power that's not only worse then basic flight but also time consuming to unlock.
This I agree with. There shouldn't be TPs that are directly inferior to others. If they lock you out of using powers, then they should offer something else in exchange.
Just not an aggro dump; that's what teleport is for.
I would be happy if the non-power use flight were superior in some significant way. Cape Glide is fast, maybe could be a bit faster.
The other ones, like Bat Flight and Shadow Skull, should give some bonus, like aggression stealth, increased speed, or maybe ignore collisions (like teleport).
What logic is that? If you are locked of your powers (and interact with objects) you loose a lot, so what you gain in return?
I definitely go along with the idea that there should be something in return. I just think it's silly to think you can use your powers when you've been transformed into a flock of bats or a floating skull.
It'd be nice if they all had different bonus stuff - maybe something like the skull flight having a chance to Fear people near you, the bat flight having a chance to inflict bleed, etc? Some sort of Dodge / Avoidance bonus would make sense for the ones when you turn into a swarm of whatever too.
Yeah, maybe some special power(s) that the different forms can use.
Nothing spectacular, just a little bonus thing.
Skull could have a dimensional damage ranged attack with a fear effect. Bats could have a lunge attack that deals piercing damage with a bleed. Scarabs could have a lunge attack dealing toxic damage with a resist or damage debuff.
That sort of thing. Something that might be okay to lead off with then you revert to normal form and start in with the regular attacks.
What logic is that? If you are locked of your powers (and interact with objects) you loose a lot, so what you gain in return?
I definitely go along with the idea that there should be something in return. I just think it's silly to think you can use your powers when you've been transformed into a flock of bats or a floating skull.
Why shouldn't a floating skull be able to breathe fire or a flock of bats be able to use telepathy?
I'm assuming that it's a case of awkward animation issues when it comes with how something like bat flight would correlate with certain power animations.
I mean, granted, I don't see anything wrong with a flock of bats or floating skull throwing fireballs or shadow bolts, but it gets trickier with powers like iron cyclone or TGM for e.g., Other flight powers that don't involve character animation replacements are compatible with all powers for obvious reasons.
Comments
[at]riviania Member since Aug 2009
If you are locked of your powers (and interact with objects) you loose a lot, so what you gain in return?
Plus, usually when heroes change form, they get different or poweful versions of their powers. That also don't happen.
Nah, this flight power issue is a oversight. Pehaps related to the visuals, but I don't think that people care to an occasional human form appearing as a smoke.
Ground travel powers in another side, usually gives you stealth. So it make sense. Although I think that some of these powers are not working as intended.
So maybe just have you turn back to normal when you are in combat, but stay flying?
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My characters
Just not an aggro dump; that's what teleport is for.
Cape Glide is fast, maybe could be a bit faster.
The other ones, like Bat Flight and Shadow Skull, should give some bonus, like aggression stealth, increased speed, or maybe ignore collisions (like teleport).
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Nothing spectacular, just a little bonus thing.
Skull could have a dimensional damage ranged attack with a fear effect.
Bats could have a lunge attack that deals piercing damage with a bleed.
Scarabs could have a lunge attack dealing toxic damage with a resist or damage debuff.
That sort of thing.
Something that might be okay to lead off with then you revert to normal form and start in with the regular attacks.
'Caine, miss you bud. Fly high.
I mean, granted, I don't see anything wrong with a flock of bats or floating skull throwing fireballs or shadow bolts, but it gets trickier with powers like iron cyclone or TGM for e.g., Other flight powers that don't involve character animation replacements are compatible with all powers for obvious reasons.
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My characters