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Magic needs an Energy Unlock

prettyceltprettycelt Posts: 120 Arc User
Ok so under the Mystic tab, we currently have 4 Energy Unlocks: Spirit Reverb (works with Fear), Wild Thing (works with Bleed), Mephitic (works with Poison), and Supernatural Power (works with Supernatural powers only). NONE of these are suitable for use with a predominantly Magic-based character...although I submit that Supernatural Power SHOULD be, but that's another story.

Overdrive is a possibility, IF you have Skarn's Bane (when you can finally get it) and spam it all the time...Molecular Self Assembly is a possibility, IF you have at least a few things with a recharge time (Conviction? Binding of Aratron?)...but by and large it really seems as if Magic was just left hanging.

An energy unlock that procs off of Roots/Paralyzes/Stuns would be ideal, and frankly I'm surprised there isn't one, especially when the Toxic subset basically got TWO energy unlocks to choose from (Mephitic and Supernatural Power). Are there any good Magic-themed builds out there that didn't have to twist into contortions to keep energy up?
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