Hello guys and girls, I've wondering for a long time which Form provides a larger damage bonus to a Telekinetik character. For example for a Melee Ego Blade character, Form of the Tempest is the recommended one, and for a Ranged one Concentration or Chilled form are the recommended ones, but what about Mental Discipline? I've heard that FoT, Concentration and Ego forms are "additive" damage bonus, while Mental Discipline is "multiplicative". That is confusing, can someone who is good with the game's math suggest or explain the difference between these two terms and in conclusion which form provides the best bonus please?
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CO uses multiple layers in its algorithms for determining damage, so trying to discuss these can get confusing. 'Additive' and 'multiplicative' aren't really accurate terms, in this case, but probably referring to a damage bonus that's only in one early layer vs. one that modifies all dmg variables. Check this thread for a bit more clarification:
http://www.arcgames.com/en/forums/championsonline#/discussion/251612/damage-bonus-layers
Instead of using additive or multiplicative, its more direct to just describe the dmg layer its in (or that you think its in). ex. Most toggles like FotT's dmg bonuses are in the 'passive dmg' (or 'dmg strength') layer that's also shared by general things like SS dmg bonuses, Ego_Str dmg bonuses to ranged_melee, or the dmg bonuses from slotted passives (hence why I like to call it the 'passive layer', but this is just a personal pref). On the other hand, MDisc's dmg bonus is in the same layer as crit severity and Offense (or just 'the severity layer').
As to FotT/Conc vs. MDisc: MDisc is likely going to be better for pure dps for TK builds, mostly due to the flat crit it adds w/ Ego Leech stacks, but that's assuming that you don't have energy issues using it over an energy-granting toggle, and it will depend on the gear and the build a bit. If ur build does have energy issues when using MDisc, then it may not be a dps increase to use over the alternatives.
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I've had many people tell me that i should be using FoTT instead of MD, but since I have no energy issues with MD I don't see the point in switching to it, especially since with my personal experience I deal far more damage with MD than I do with FoTT. Even with my Ego Leech stacks constantly in rotation the way I have them.
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Ego Form & ID Mastery are Slotted Passives.
Mental Discipline is a good form power to choose if you are mixing both Ego Blades with ranged TK abilities since it doesn't necessarily require any scaling from stats etc.
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I have two toons that are in support role with Seraphim as a passive, one with ranged TK and the other melee TK. The support role makes energy management super easy (use TKL or EBA to feed Ego Reverb like raighn suggested). The role plus Seraphim also makes your heals good. You probably do sacrifice some DPS in because of the role, but you could also go Hybrid (though that will reduce energy management). I make up for the DPS with going Ego primary and Dex/Con secondary (building for high crits) and Guardian/Vindicator for the Best Defense/Aggressive Stance combo.
If you want as much DPS as possible, probably best to stick to an offensive passive. But Seraphim can make a pretty good balanced build in my experience.
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- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Basically, Ego Form is the more generalist passive of the two, while ID Mastery is more niche, but has more power w/in that niche.
Going for a dps role will only boost melee or ranged by ~25%, though it also doesn't offer a dmg penalty for non-boosted type. This means that, *all other things being equal* (and they aren't always) a Hybrid's ranged attacks will deal ~same dps as Ranged attacks from a toon in the Melee dps role, etc.
Physical vs. non-physical also doesn't matter when focusing on the Roles, as there's both Physical and Non-physical types for melee and ranged powers out there.
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Either DPS role boosts their specialized type (melee or ranged) by ~25% (and this is a total dmg boost to that type), and allows ur 3 SS's to boost *all* of ur damage (buy a large amount) and reduce ur threat (by a smaller amount). The Hybrid role offers no melee_ranged 25% total boost, and doesn't lower threat, but still allows ur 3 SS's to boost all dmg (by a large mount) and bonus healing (by a smaller amount).
There's other details, like the DPS roles have a CC penalty and get less energy when blocking, but can get more energy from end building, and the stronger SS scalar for the DPS roles is the PSS, while the 2 SSS's bonuses scale up better in Hybrid role. But the main gist is: if ur using mostly ranged attacks, then the Ranged DPS role = more dps but less healing vs. Hybrid. Similar thing w/ melee builds and the Melee DPS role vs. Hybrid.
If ur using a melee/ranged mix build, then its up to you what to prioritize as a dps: more healing (Hybrid), stronger melee attacks (melee/Brawler role), or stronger ranged attacks (ranged/Avenger role).
- Be safe and have fun, champs - for science!