Vendors
- Changed the mod packs sold at recognition vendors so you can open them from your inventory.
- Added Mob Drop costumes pieces to the SCR store.
- Fixed a bug where the gear packs sold at until recognition vendors were not scaling to level properly.
Qliphothic Warzone
- Added some Blue quality gear (on par with Mercenary gear) to the drop tables of the open missions.
- Updated currency rewards for the missions.
Portal GuardianShattering Rain
- Fixed a bug where this would track the player.
Ominous Breath
- Fixed a bug where this would track the player.
Anniversary Event
- The anniversary event has been turned on for PTS.
- Added a new Anniversary store vendor.
- The vendor's Happy Anniversary mission has not had its rewards updated yet.
- Added Cheer! device.
- Added a bunch of preview images to the anniversary costumes
Please post mission related feedback here:
http://www.arcgames.com/en/forums/championsonline#/discussion/1206012/fc-31-20160729-8-qliphothic-warzone-mission-feedback/p1?new=1
Please post enemy group revamp related feedback here:
http://www.arcgames.com/en/forums/championsonline/#/discussion/1206011/fc-31-20160729-8-enemy-group-adjustments/p1?new=1
Please post zone related feedback here:
http://www.arcgames.com/en/forums/championsonline/#/discussion/1206014/fc-31-20160729-8-qliphothic-warzone-zone-feedback/p1?new=1
Please post Recognition related feedback here:
http://www.arcgames.com/en/forums/championsonline#/discussion/1206022/fc-31-20160729-8-recognition-stores-feedback/p1?new=1
Please post Justice gear related feedback here:
http://www.arcgames.com/en/forums/championsonline#/discussion/1206023/fc-31-20160729-8-justice-gear-price-changes/p1?new=1
Please post power changes related feedback here:
http://www.arcgames.com/en/forums/championsonline#/discussion/1206024/fc-31-20160729-8-power-changes-feedback/p1?new=1
Please post Anniversary Event related feedback here:
http://www.arcgames.com/en/forums/championsonline#/discussion/1206140/fc-31-20160811a-7-anniversary-event-feedback
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please format any suggestions you find in the following format:
Suggestion
Your suggestion
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
Posts that do not specifically pertain to the current PTS patch will be removed.
Comments
This is a big journey, so far if you're reading this, wish you a good day
1.) I'm not finding a resource for tokens as yet. I assume its going to tie into the Mechanon fights, but getting some from presents would be useful as well. Its possible that the present drops haven't been updated yet, and if so I understand...but please strive to make the tokens fairly accessible. There are a LOT of shinies in the store this year.
2.) The presents that drop from this event need to be equipped to the item bar to be opened. Is there any chance you could port the mod case changes over to these? You could probably also stand to strip out or reduce the cooldown on opening them as well.
3.) None of the new items are dropping from presents. Not sure if that's intentional or not...just thought I'd point it out.
So back to the Qzone now
1.) I think the Tailor in this zone is supposed to be a member of the Mage council, but her greeting is the generic tailoring spiel. She could probably use something more specific to the council. Possibly something about providing an outfit for warding against arcane horrors and such.
2.) I spent some time trying to run the dailies. Tougher than expected. As such I've not beaten mine yet (Demolishers are pretty boss), and can't access the items in the Hermes store for testing. Adding some tokens to the debugger would be handy. I want to test out the respawn doohickeys. Not so concerned about the toughness for when the actual zone comes out, I figure I'll have no shortage of assistance then
3.) I love the new Darkness aura. It'll be very thematic for my symbiote character Despair
which is I think 2,3,5
Get the Forums Enhancement Extension!
I'm okay with that, higher tier content should be difficult, but it does make testing a bit trickier. I was also hindered by the PTS's lack of build switching, which stuck me in a DPS role. Running the content whilst more tanky might help.
Long term, we're probably going to want to add a 'Qzone' chat channel for networking on this content, particularly with how the Shadow Destroyer fight is contingent on defeating all the open world bosses.
But I found a new power in the Celestial Power Tree. It is a healing power called Holy Torrent (I couldn't find it in any of the recent patch notes) It is selectable, but It does not have any of its descriptions set up yet and I don't know if it actually functions yet...I just happened to see it in the Power House like I said...
Not complaining mind you, that's the purpose of the chat, but polluting it with other topics will not be well recieved.
The zone itself will require teaming for the dailies and such. A chat dedicated to the Qzone seems a reasonable idea.
Celestial Torrent might be the new Tier 4. I imagine we'll be getting a Qzone related lockbox soonish
Doing dailies in the Qzone is not a cosmic fight, but will require teaming. I don't see where adding a channel to expedite the process is a bad thing.
Can these be added to the UNTIL store instead? Unless you want to make SCR drop from mobs in Vibora Bay.
Seeing how you get Backup Devices now I'm starting to see a pattern where everything new being added is Bind on Pickup. This kind of direction can ruin the in game player economy that would make it pointless to trade with anyone anymore.
Suggestion: Please create advantages so the power will be more flexible to different playstyles.
Advantage 1: (2 points) Change the power from a PBAOE to a ranged AOE maintain.
Advantage 2: (3 points) Each consumption of an Illumination stack does double heal/damage based on stats (Ego or Presence, whichever is higher). This advantage cannot crit.
Advantage 3: (2 points) When this power deals damage, it will also knockback weaker enemies. At each rank, it will have a chance to knockback stronger enemies. This power does not work on bosses.
Suggestion: Please change the animation of the power; it looks/sounds like you are splashing water in a circle outward toward your enemies. I think it should look more like expulse, but without that particular character animation.
My super cool CC build and how to use it.