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A whole lot of new powers!

dakrushmordakrushmor Posts: 592 Arc User
PART 1: RADIATION

Energy Projector::Radiation
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There's just ope point behind adding radiation powers to CO, and you can see it in top right corner! Yeah, that's Grond, a character which represents the whole CO. And yet no one of players has access to authentic radioactive powers, thus it will add authentity to those concepts. I think this concept finally deserves some respect. It doesn't have to be full-scale set with lots of powers - a few key ones would be enough. These few 8 powers I suggest - are recycles of NPC animations & SFX primarily. 2 of these powers're maintains (you can go even furthur and make Atomic Breath 3-rd one), so could be somewhat useful for DPS or Tanking. Default color for these powers is green. "The Nuke" Archetype combines those with PA ones, like Chest Beam or Eye Beam, and Force Shield, all powers for that AT are green by default. Note, that Penetrating is an actual kind of damage, that's dealt with specs Reactive Strikes and Anguish.
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Isotopic Infusion is a status condition, that is used by this framework. Stacks up to 5 times.

Energy Projector::Radiation::X-Ray Bolts
Energy builder, 50', single target.
Particle damage, chance to setup Isotopic Infusion status.
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Energy Projector::Radiation::Atomic Blast
Charge, 100', single target.
Particle (more) + Penetrating (less) damage, sets up Isotopic Infusion with more chance depending on charge time, refreshes Isotopic Infusion stacks. Visually same as X-Ray Bolt, but two-handed and bigger.

Energy Projector::Radiation::Radioactive Form
Offensive Passive.
Increases Energy & Penetrating damage. Increases Energy & mostly Particle Resistance, gives energy when hit by Particle damage. Enemies within 100' range will suffer periodical Penetrating damage, depending of # of Isotipic Infusions they got (no damage at 0 stacks).

Energy Projector::Radiation::Radiation Storm
Maintain, 50', 15' sphere AoE.
Storm deals Particle & Penetrating damage, also applies Isotopic Infusion.
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Energy Projector::Radiation::Particle Beam
Maintain, 50', single target, self-snare.
Releases beam of elementary particles at pointed target, dealing Particle & Penetrating damage. It can apply Isotopic Infusions as well. Advantage: 1 pt cost. This power now hits up to 3 targets within 1' cylinder AoE.
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Energy Projector::Radiation::Isotopic Reverberation
Energy Unlock.
Returns energy, scaling with Endurance & Recovery equally, each time you hit enemy, affected by Isotopic Infusion, with Particle damage. Has timer, so attacks like Plasma Beam won't fill up energy bar.

Energy Projector::Radiation::Split the Atom
Charge, must be fully charged, 100', 20' sphere AoE, has cooldown.
Deals more Particle & Penetrating damage, the more targets have Isotopic Infusions on them. Consumes all of its stacks. Advantage: Fallout - now this power creates Grond-like puddles, that deal Particle damage & can't be dodged, underneath targets, those had 5 Isotopic Infusion stacks. Visual = green-colored (by default) mushroom cloud, that you can see if you lose Red Winter custom alert.

Energy Projector::Radiation::Atomic Reanimation
Revive.
Energy Projector-themed rez power for single ally, that also restores energy to them. Advantage makes it possible to use as selfrez (so Rebirth won't be only option for that), but it starts to drain your energy after a rez & gives you Resistance to Endurance, similar to Rebirth deals with Health. It doesn't drain away health. Selfrez usage imposes cooldown. Uses extremely awesome UUURRRTTTT SFX of respective NPC. Should not have "magic" animation.

Comments

  • soulforgersoulforger Posts: 1,654 Arc User
    I like these ideas.

    But, its obvious you have never been the victim of a heat stroke. Otherwise you'd understand why Heatwave is a mezz.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    Hehe think you should call it something else, because everything emits radiation. Fireballs are very high radiation emitters.
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  • championshewolfchampionshewolf Posts: 4,376 Arc User
    Actually most comics are leaning away from specifically calling something pure radiation. They usually call it something else now. Even calling it a particle emission is incorrect since again, that's everything.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Hehe think you should call it something else, because everything emits radiation. Fireballs are very high radiation emitters.

    Usually 'radiation' means those radiation types associated with nuclear energy.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited August 2016
    Infernal tho.

    A lot of these ideas are neat... tho it seems a lot of these are just copied from other suggestion posts.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited August 2016
    spinnytop said:

    Infernal tho.

    It's a thing, some abilities of what may look close to radiation, as much Ice storms look close to Wind. Infernal Chains however, are like chalk and cheese.
    spinnytop said:

    A lot of these ideas are neat... tho it seems a lot of these are just copied from other suggestion posts.

    Few things are borrowed.
  • dakrushmordakrushmor Posts: 592 Arc User
    The closest thing to radiation you can do is - use some of Power Armor powers, such as Concussor Beam, Eye Beam, Chest Beam, maybe plazmabeam for AoE, tinting them green. But why would you choose Eye Beam over Minigun, and Silver FF can't tint their powers is still a thing. But again, it's closest thing you get, not exact one.
  • dakrushmordakrushmor Posts: 592 Arc User
    spinnytop said:

    Isn't radiation actually invisible tho?

    If it isn't within visible light range - it is. At this moment best way to imitate invisible radiation is exploiting Telekinetic Assault's horrid VFX bug.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    Isn't radiation actually invisible tho?

    Comic book radiation usually isn't. Real world (hard) radiation is visible if intense enough (due to ionization and Cerenkov radiation).
  • spinnytopspinnytop Posts: 16,467 Arc User

    spinnytop said:

    Isn't radiation actually invisible tho?

    Comic book radiation usually isn't. Real world (hard) radiation is visible if intense enough (due to ionization and Cerenkov radiation).
    Is comic book radiation basically the same as Fallout-universe radiation? Cause then literally any green glowy stuff would suffice.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    spinnytop said:

    Isn't radiation actually invisible tho?

    Comic book radiation usually isn't. Real world (hard) radiation is visible if intense enough (due to ionization and Cerenkov radiation).
    Is comic book radiation basically the same as Fallout-universe radiation?.
    Yes? The Atomic Wasteland area is pretty appropriate.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited August 2016


    Yes? The Atomic Wasteland area is pretty appropriate.

    Yeah, we have whole faction, good part of zone, two cosmics, most useful pets, countless missions, and all other stuff based on radiation... And still NO powers (except nuclear shockwave)! l feel something not much right about that.
  • dakrushmordakrushmor Posts: 592 Arc User
    Mostly than anything else, I now want Energy SMG for my Main to replace plasma beam.
  • spinnytopspinnytop Posts: 16,467 Arc User


    Yes? The Atomic Wasteland area is pretty appropriate.

    So literally any green glowy crap will suffice o3o
  • godofawesomedeatgodofawesomedeat Posts: 3 Arc User
    Radiation Powers are Cool and the idea sounds great but one power I would like to have is to control Time itself.
  • theravenforcetheravenforce Posts: 7,153 Arc User

    ...one power I would like to have is to control Time itself.

    WTS [Bernard's Watch] PM me pls. :wink:

    But on a more serious note...although the effects for time distortion and time control do exist in CO...it is quite dangerous as it adjusts the way the server processes time. So those instances where it appears are very much controlled, whereas if players had the ability to do that...we'd probably see a lot more trouble.
  • dakrushmordakrushmor Posts: 592 Arc User


    WTS [Bernard's Watch] PM me pls. :wink:
    But on a more serious note...although the effects for time distortion and time control do exist in CO...it is quite dangerous as it adjusts the way the server processes time. So those instances where it appears are very much controlled, whereas if players had the ability to do that...we'd probably see a lot more trouble.

    Yeah, I really remembered that part of Demonflame, when you fight avatars of Despair and Lethargy. Despair avator has force blast, which slows time (although more logically if Lethargy one had it, m/b devs mistaken their names when made them).
  • dakrushmordakrushmor Posts: 592 Arc User
    What I really want for most - is our limited dev resources directed in first queue to make powers, that you use constantly. Not like Rifle Butt or Shadow Eruption, and reskins like Mind Drain, Slash. But really useful ones like Thrash or Lacerating Cyclone, that are really useful and there are builds, that use them most of time (l use Lacerating Cyclone now as AoE for my tank). And thus I wanna see more Maintains (both AoE or healing), that are way comfier, than charges, and deal more DPS, and fill remaining spots (like Single Target maintains for Ice, Fire, Sorcery, Infernal, Shadow, AoE maintains for Gadgeteering, Mentalist).
  • spinnytopspinnytop Posts: 16,467 Arc User

    Not like Rifle Butt or Shadow Eruption, and reskins like Mind Drain, Slash.

    I fail to see what the problem is with any of those powers. More thematic options are great.
  • xoriandruidxoriandruid Posts: 311 Arc User
    I so want some radiation powers, I would also like another ego based melee power or more tk blade moves.
  • chaelkchaelk Posts: 7,746 Arc User
    I can see a lot of those getting nerfed heavily.​​
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  • dakrushmordakrushmor Posts: 592 Arc User
    edited August 2016
    spinnytop said:

    Not like Rifle Butt or Shadow Eruption, and reskins like Mind Drain, Slash.

    I fail to see what the problem is with any of those powers. More thematic options are great.
    And I want to have Energy Weapon AoE Maintain for my thematic character (since Plazmabeam wreckage), also want to have Technology-based Maintained (and/or even maybe charged) Heal for my thematic characters, and so on, also Maintained Single Target Ice, Fire, Sorcery, and Maintained AoE Mentalist. And how often you use Expulse or Pillar of Poz?

    The problem is they consume development resources, which otherwise could go on powers, that should be released in top priority, like Technology all-time Heal, as currently healers are stuck on magic.
  • raighnraighn Posts: 2,339 Arc User
    Count me down for the Radiation powers...

    I highly disagree with your suggested change to Heat Wave...the power doesn't need a change at all. As the name suggests it pushes the target to an exhastive state due to extream heat... It's not "fire" its pure heat, it boils your blood and causes a heat stroke, if you've ever experianced heat stroke you'll know you are as good as incapacitated and may very well faint from it... for those who want DPS from the power the advantage gives you a very strong fire damage debuff. I can tell you from experiance using it on my fire DPS toon, Heat Wave's Engulfing Flames debuff is where most of her damage comes from, if I lose the debuff her damage is cut in half. With Engulfing Flames and her other debuffs she does 25k Fireballs, with only her other debuffs and no Engulfin Flames she barely exceeds 10k Fireballs.


    I have a couple requests for Munitions & Gadgeteering...
    1) Munitions: A Gattling gun mini-set
    2) Munitions: A rifle/smg mini-set
    3) Gadgeteer: Weapons-free Healing Beam (in addition to the weapon based one)
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • dakrushmordakrushmor Posts: 592 Arc User
    raighn said:

    may very well faint from it...

    Knock out = faint = what is called "death" in MMO, we all know that from Pokémon series :)
  • raighnraighn Posts: 2,339 Arc User

    raighn said:

    may very well faint from it...

    Knock out = faint = what is called "death" in MMO, we all know that from Pokémon series :)
    not everyone faints from heatstroke... and like I already said "as good as incapacitated" which is exactly what Heatwave does, it's an incapacitate...
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • soulforgersoulforger Posts: 1,654 Arc User
    I once had a heat stroke, I didn't faint, but I was a good deal out of it.
  • dakrushmordakrushmor Posts: 592 Arc User
    As for upcoming update - would be nice if Havoc Stomp got 2 pt adv, that would cause it to pull enemies towards player, like those Nightmare Demolishers Dali stomp, and maybe add Furious on full charge. This way players may get Vortex without chains or other weapons.
  • spinnytopspinnytop Posts: 16,467 Arc User

    As for upcoming update - would be nice if Havoc Stomp got 2 pt adv, that would cause it to pull enemies towards player, like those Nightmare Demolishers Dali stomp, and maybe add Furious on full charge. This way players may get Vortex without chains or other weapons.

    Another idea that has been suggested before, quite recently in fact :3
  • This content has been removed.
  • spinnytopspinnytop Posts: 16,467 Arc User
    gradii said:

    Not neccesarily. you don't have to literally use that kind of mechanic for a time set. Even recharge buffs, debuffs, stuns, and slows would be satisfactory.

    Well we do have that Nanite Surge power that reduces the current cooldowns of all powers by X seconds when you tap it. There's your "Fast Forward Time" power. Now we just need some snares and debuff powers with distortion VFX around them and we're all set.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited September 2016
    spinnytop said:


    Another idea that has been suggested before, quite recently in fact :3

    And here is one that surely was NOT:

    Mystic::Darkness::Qliphothic Aura
    Buff form. Affects up to 20 teammates in 100' range.
    Spatio-temporal distortion protects from Ranged and/or AoE damage. Grants +X% resistance to all Ranged damage & additionally +X% resistance to all AoE damage. This increase scales with your Super Stats. This is magic-themed version of IDF, that works a bit another way.
    Post edited by dakrushmor on
  • spinnytopspinnytop Posts: 16,467 Arc User


    Spatio-temporal distortion protects from Ranged and/or AoE damage. Grants +X% resistance to all Ranged damage & additionally +X% resistance to all AoE damage. This increase scales with your Super Stats. This is magic-themed version of IDF, that works a bit another way.

    Yes, it could stack with AoRP and cause a whole new block bug :smiley:
  • dakrushmordakrushmor Posts: 592 Arc User
    spinnytop said:


    Yes, it could stack with AoRP and cause a whole new block bug :smiley:

    Some developers prefer fix bugs, another prefer build stuff around them.
  • darqaura2darqaura2 Posts: 932 Arc User
    spinnytop said:


    Spatio-temporal distortion protects from Ranged and/or AoE damage. Grants +X% resistance to all Ranged damage & additionally +X% resistance to all AoE damage. This increase scales with your Super Stats. This is magic-themed version of IDF, that works a bit another way.

    Yes, it could stack with AoRP and cause a whole new block bug :smiley:
    Then they should fix the bug first. But that's an obvious answer. Tra la la la la
  • dakrushmordakrushmor Posts: 592 Arc User
    Just how versatile Overdrive is, that it buffs every single maintain. lt inspired me to following idea:

    Energy Projector::Force::Hyperdrive
    Energy Unlock.
    Your mastery of hyperspace allows to gravitate nearby energy. The more you've accumulated on you - the faster you recharge. This power hangs energy-over-time buff each time, you fully charge one of your Charge Up damaging power, or hit 5 or more enemies with Charge Up damaging power. Doesn't work on taps or maintains, but works on tapspam charge-up AoE. This energy Return scales with Recovery & is affected by Endurance & Constitution.
  • spinnytopspinnytop Posts: 16,467 Arc User
    darqaura2 said:

    Then they should fix the bug first. But that's an obvious answer. Tra la la la la

    Yes, a much better answer than "let's not fix it and instead make a new aura that makes the problem worse". Glad we agree :smiley:
  • dakrushmordakrushmor Posts: 592 Arc User
    edited September 2016
    Updated Quantum Stabilizer to it provide some defense, just like any Offensive Passive does, and this one has PFF-like shield, but with reduced strength. Plasma Burn works with Burning Rage now too.
    Post edited by dakrushmor on
  • dakrushmordakrushmor Posts: 592 Arc User
    edited September 2016
    Added Thaumic Tempest - Gadgeteering version of Lead Tempest, that also deals magic-based damage, and works with both Targeting Computer or form to buff paranormal damage - it's techno-magical power for most insane concepts.

    Maybe makes sense to make something similar for Hexslinger to have access to, in case if it's gonna be Caliburn-themed - i.e. as alternate power for Scarn's Bane, as both are AoE maintains. If it won't - then just for Freeforms, may even for GCR vendor, as reskinned/upgraded LT version.
    Post edited by dakrushmor on
  • dakrushmordakrushmor Posts: 592 Arc User
    edited September 2016
    Technology::Energy Sword::Energy Cyclone
    Maintain, 25', PBAoE, self root
    Swing around a lash of glowing energy, that deals Particle damage, inflicts Plasma Burns. And knocks enemies back. Advantage: vortex technique - makes enemies Knock To & applies Furious to self.
    Post edited by dakrushmor on
  • dakrushmordakrushmor Posts: 592 Arc User
    edited September 2016
    Technology::Energy Sword::Energy Beam
    Maintain, 50', 5' Cylinder AoE, skillshot
    Energy Beam cuts down everything in its path. Advantage "Melta Cannon" - 5% chance per tick to inflict Plasma Burn. Note: it's not new power at all, it's just Plasma Beam variant, that utilizes device stance, because that stance was requested when plasma beam became toggle. This is also not tagged as PA-Slot power at all, so its animation won't mess with another of them, because it enables PA lockout when coupled with PA powers. This is "plasma beam" variant for non-PA builds, because toggle is not very comfortable, it can delay other non-PA powers a bit. And it would be really easy-peasy to make.
    image

    Pyromancer's Blades got both fire & magic variant, why plasma beam couldn't get something like that - PA & non-PA variants? Hopes never die.

    EDIT: this stance also doesn't seem to have angling issues, connected to chest depth/width.
    Post edited by dakrushmor on
  • dakrushmordakrushmor Posts: 592 Arc User
    Technology::Energy Sword::Warp Dash
    Single target, 60' melee, lunge.
    Utilize miniature warp-drive to close distance with target. This deals Particle damage as a side effect of the warp, and also puts Disorient on target, if it is further than 20'.

    Technology::Energy Sword::Warp Retreat
    Single target, 100', reverse lunge, threat wipe.
    Utilize emergency warp-drive, to teleport away from foes, which resets your target's threat. Advantage (2 pt): Zero-Energy Absorber, while traveling through wormhole negative energy is used to revert back damage, i.e. using threat wipe will heal portion of health.
  • dakrushmordakrushmor Posts: 592 Arc User
    Mentalist::Telepathy::Regain Senses
    25', Single Target, Revive.
    Brings back one ally from the knock out. Advantage applies a linger, that energizes that ally over time.
  • dakrushmordakrushmor Posts: 592 Arc User
    Energy Projector::Fire::Fiery Cyclone
    Maintain, 25', PBAoE, self root
    Swing around a lash of searing flame, that deals Fire damage, inflicts Clinging Flames. And knocks enemies back. Advantage: vortex technique - makes enemies Knock To & applies Furious to self.

    Mystic::Supernatural::Vine Cyclone
    Maintain, 25', PBAoE, self root
    Swing around a floral lash, that deals 50/50 Slashing/Toxic damage, inflicting bleeds or poisons. And knocks enemies back. Advantage: vortex technique - makes enemies Knock To & applies Furious to self.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited September 2016
    reserved
    Post edited by dakrushmor on
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