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Tone down the grind

gradiigradii Posts: 11,744 Arc User
Either raise rewards from content or reduce recognition store prices. it's that simple.

Cryptic, your silly current pricing of items in the recognition stores is driving away paying players.

Comments

  • spinnytopspinnytop Posts: 16,467 Arc User
    "Let me have things for less effort".

    You're going to have to try harder than that.
  • williamkonywilliamkony Posts: 582 Arc User
    Agreed on reducing the grind. There are so many options for character creation in the game that most people are definitely going to want more than one! But when it takes two hours per day for two months to properly gear up a single character (and that's assuming you're lucky and no Cosmics go horribly wrong), you really can't make everything you want to make.
    Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
    Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
    Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
    Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    gradii said:

    Yes this is exactly what I want. Becuase sometimes the amount of effort does not match the rewards.

    Then don't seek out the rewards. Yes, 675gcr/1,350scr for a full set of Justice gear is a lot, but if you don't feel its worth the effort -- don't make the effort.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    gradii said:

    You know that's entirely besides the point? The point I'm making is the Cost is Too Damn High. When people are more motivated NOT to make the effort, that means the COST IS TOO DAMN HIGH.

    It means the cost is too high for those people. Not everything needs to be for everyone.
  • beerbanebeerbane Posts: 197 Arc User
    I'll gladly pay you Tuesday for a hamburger today?
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  • canadascottcanadascott Posts: 1,257 Arc User
    Always an interesting question whether or not something costs too much. We all saw with crafted travel powers what happens when the reward isn't worth the effort.

    I'd say that for the top gear in the game, it should require a substantial effort -- too little effort for reward just trivializes it -- but there is a fine line between acceptable and ridiculous. I'd encourage Kaiserin to monitor the pop figures and the playtime of cosmics very carefully (yeah, I'm pretty sure she does this already :)). Be willing to cut it a bit if the participation in these events is low.

    Also, it's not enough to hold the line on a declining game population. We need to build it.
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  • jaazaniah1jaazaniah1 Posts: 5,562 Arc User
    Once upon a time the devs thought the amount of time required to get a set of JG from Rampages was just fine. Except for some tinkering with drop rates it's been basically the same since the Rampage system was introduced. Now it has suddenly become too cheap to grind those tokens (which is so horrible that some number of players don't even try any more). What this tells me is the opposite. That the grind for the gcr gear is too much and needs to be brought in line with the time-tested Rampage system (I mean given average luck). I haven't heard a good rationale why it should take 50% to 100% more time to equip a 40 with good end game gear now (i.e. not merc or heroic stuff).

    I also haven't heard a good reason for why gcr and scr should only be character bound. If they are going to insist on making us suffer longer grinds, at least make those grinds a tiny bit more bearable by allowing at least some of this currency to be account (not character) bound. E.g. allow players to put the equivalent of a full daily (from however many characters are used) into a common account with the rest being character bound. That will at least allow us to play some different characters as we grind along, but not allow some people to use multiple characters to get a ton of gcr and scr each day in a common account, and so preserve the incredibly long grind the devs are seeking..

    I should say that if the new system really kicks in I likely won't need to invest much more money into the game. When I used to get a set of JG I would spend some money to get some of the more expensive mods I needed (by buying and selling keys for Gs). With the amount of time that may now be required (and no longer needing to buy drifter salvage) I will have enough stipend from my LTS (unless they nerf that), plus mods that drop from cosmics, plus what I can get from selling costume pieces, to fully equip a new 40 without additional out of pocket expense. This isn't a threat, just explaining how their decisions might have a negative cash impact if there many others with my perspective. Why spend money that I no longer need to? I hope they are taking such factors into account.
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  • stergasterga Posts: 2,353 Arc User
    It seems like the bigger issue is that the content isn't fun enough to run over and over and over and over and over again to get this gear. The only "effort" involved in being bored is not falling asleep and drowning in your coffee.
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  • edited August 2016
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  • xacchaeusxacchaeus Posts: 309 Arc User
    edited August 2016
    i have not spent anything but my monthly stipend recently and dont expect to anytime soon as the direction of the game is going in the opposite direction of what i consider fun. i hope the new content changes that, but the gear costs and grind are dampening my enthusiasm.
  • Actually, the Justice grind is absurd as well, but people rarely notice because everyone does the alting exploit. If people actually did it properly, there would most likely not be a single player in the game with more than one character who has Justice.

    So, let's not kid ourselves. The prices are too high all around. They don't care. They're trying to desperately create incentives for us to let them squeeze just a little bit more out of us for as long as possible, because they don't have the developer resources to make the majority of the game more fun or rewarding, as evidenced by how the vast majority of the content has been abandoned.
  • beerbanebeerbane Posts: 197 Arc User
    I agree we need to tone Town the Grind, but as an aside, I think we also need to 'Pump up the Jam.'
  • nephtnepht Posts: 6,898 Arc User
    I agree with Gradii 100% here. They are slowing sneaking more and more grind in and it has to stop and Foxi no one is asking for it to be easier they just dont want it made harder. They should just leave some things the f*** alone.
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    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
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  • Uh, sure, if you want to. But it wasn't meant to imply that the developers are mustache-twirling villains; they're simply people who have been tasked with keeping the money coming in (which means keeping people playing), but they haven't been given the resources to do that the right way, so if they want to keep their jobs they have to do it the wrong way. The "villains" in this scenario are the people who make the decisions, not the developers, and I think it's important we understand that.
  • Actually, the Justice grind is absurd as well, but people rarely notice because everyone does the alting exploit. If people actually did it properly, there would most likely not be a single player in the game with more than one character who has Justice.

    So, let's not kid ourselves. The prices are too high all around. They don't care. They're trying to desperately create incentives for us to let them squeeze just a little bit more out of us for as long as possible, because they don't have the developer resources to make the majority of the game more fun or rewarding, as evidenced by how the vast majority of the content has been abandoned.

    Give this man a cookie. Someone finally sees the truth right in front of them and has the courage to call evildoers out on it. Aka not the developers their overlords are the evildoers.
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  • gogoginga1gogoginga1 Posts: 107 Arc User
    edited August 2016
    All the new stuff is bind on pick up , so useless for transferring to alts who really need it and grindy to hell ,
    As for heroics to get you on that level to start to grind for gold rec , yes 35 was too cheap but 150 is too far still ,especially as the unity one and two endgame missions got their silver rec awards slashed making them almost pointless ( how about making the rewards gold rec ), does anyone actually do them for rec anymore ?

    I often feel like cryptic is trying to discourage us from having alts ,I love my alts , cryptic would have a lot less of my money without them

    and yes we need to bolster the games population bringing in new players and their money , how about some advertising especially with all the hero films rolling about there is still an interest, when was the last time you saw an advert for champions outside ARC
    Post edited by gogoginga1 on
  • aiqaaiqa Posts: 2,620 Arc User
    edited August 2016

    Actually, the Justice grind is absurd as well, but people rarely notice because everyone does the alting exploit. If people actually did it properly, there would most likely not be a single player in the game with more than one character who has Justice.

    "Properly" like doing exactly what the devs and community manager suggested we do? They both said it would be best to alt after getting 1 token every rampage. Or do you mean it's an exploit to use account bound tokens for alts?
    Claiming people are exploiting when they are clearly playing the content exactly like it was designed is more than a little silly.
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  • rtmartma Posts: 1,200 Arc User
    Turn down the Grind, is like asking MMO's to be a different game.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • gemini2099gemini2099 Posts: 118 Arc User
    rtma said:

    Turn down the Grind, is like asking MMO's to be a different game.

    Haha trrue.

    But I do wonder that if a game can hit a limit with grind. I think entry level should be easy but gradually increase in difficulty just like an xp curve that all MMORPG's have.

    Gemini - Lvl 4x - Soldier
    Omicron - Lvl 4x - Mind
    Emerald Myst - Lvl 2x - Claws/Fighting Hybrid
    Epsilon - Lvl 2x - Blade
    Asterius - Lvl 1x - Electric/Void Hybrid

  • breadandcircusesbreadandcircuses Posts: 12 Arc User
    edited August 2016
    Here's a wall-o-text from someone that decided to try Champions:

    My path to Champions came via STO, and I enjoyed my initial dive in. I kind of messed about with the low-levels, replayed the tutorial a few times to get a feel for the game, and eventually settled on a Radiant. I'd tried a Grimoire and it didn't perform well, but I revisited that with my second character slot, and Skarn's Bane made a big difference to its capabilities when I finally unlocked it; that was later, though. For my Radiant, I checked out the forums for info on how to gear up, got started acquiring a Merc Primary/Armadillo Secondary, and mostly just tried to sort out how the game works and play the content.

    What I found was a fun game, with huge possibilities if I decided to buy a Freeform slot or a LTS (I considered just Subscribing, but at heart I'd rather just buy a game than rent it). The Freeform slot purchase was eliminated pretty quickly; for $50 I'd get one character that I could use to tinker with builds and that was about it, compared to $200 and I'd get a whole account with full access to the game. So I decided to keep playing until a LTS Sale came around and work from there.

    I enjoyed running though the game, playing the various story missions and the queues/Events, and generally shooting hitpoints, light, and magic. I'd originally settled on Radiant after getting frustrated by the lack of self-healing on my "tank", that kept dying in one of the first story mission I found outside the Tutorial, where you enter an AI wonderland of evil code. Every other character I tried was woefully unprepared for what they found there, since at such low levels you have maybe three powers... and not even my Radiant could handle the boss. Ugh. Then I realized it was supposed to be a team mission and I was stubbornly trying to solo it... so I progressed from burning though comsumables and getting frustraded to Westside.

    From there, suddenly the game was enjoyable, and I was on my way. I ran through tons of story missions, did an UNTIL story arc, played queued Dailies, and participated in the Great Chicken Hunt (I also did a Forum Malvanum before that, but it wasn't as fun as the massive battle about Millenium City). By the time I hit level 40 I'd acquired the baseline gear set, and started looking about the various vendors. I found the Drifter, and a few toys looked interesting there (one or two struck me as ridiculously powerful compared to anything else I'd seen), I found the Onslaught Agent and learned that I probably wouldn't ever get that stuff unless I Sub, and I looked into the req's for the Justice gear that was apparently my next step. I also tried to find an up-to-date wiki for info on intermediary stuff and struck out entirely; STO's wiki is pretty out of date, but the ones I found for Champions were missing soooo much info or were just plain incorrect.

    Anyway, what I found was a pretty big wall of "do I want to deal with this?", and I think it was right around that time that the pricing changed. As a new player it went from "what do I need to know to get started?" to "I have to do that how many times now?", and that was when the LTS Sale arrived. That triggered a hard look at "is this game a $200 game?", along with the usual "do I want to reward this change?" that often comes to mind when something is made worse for the player. Ultimately, I decided that I really didn't feel like spending $200 to get access to characters that I might want to use to start getting good gear; that isn't all on the grind, the overall price tag and lack of (what I consider reasonable) intermediary options contributed, but what to do once I did buy the full version of the game finished it off.

    So that's what I saw when I looked at Champions as a prospective player. I do like the game, and I play now and again during an Event or just to fly around fighting bad guys, but I don't see myself buying in or grinding the resources to F2P it... and I'm definitely not grinding the gear for some of the higher end content. That does limit what content I can run, but I'll accept that and just not run said content.
    Post edited by breadandcircuses on
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  • soulforgersoulforger Posts: 1,654 Arc User
    Hm...merc and vig is supposed to be entry gear, and with its cost going down, it'll be easier to get. But beyond that, everything else takes to long to get. Even by normal MMO standards they take to long.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Hm...merc and vig is supposed to be entry gear, and with its cost going down, it'll be easier to get.

    Vig is not supposed to be entry gear (it used to be top tier, now it's down a bit). A typical level 40 starter setup is merc gear and either generic purples or Armadillo secondaries.
  • soulforgersoulforger Posts: 1,654 Arc User


    Vig is not supposed to be entry gear (it used to be top tier, now it's down a bit). A typical level 40 starter setup is merc gear and either generic purples or Armadillo secondaries.

    If it was truly meant to be end game gear, than it would cost GCR/SCR, not Q. Thus, its entry level. True, not everyone will be able to afford it when they hit level 40, and it does take time to get. but compared to the other end-game secondaries, its easy to get, and thus, can be considered entry level.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    If it was truly meant to be end game gear, than it would cost GCR/SCR, not Q. Thus, its entry level.

    It's middle-tier gear -- neither entry level nor top tier. Gear that costs Q and gear that costs SCR are on the same general scale (note that you can get generic purples for a fairly modest SCR cost).
  • soulforgersoulforger Posts: 1,654 Arc User

    It's middle-tier gear -- neither entry level nor top tier. Gear that costs Q and gear that costs SCR are on the same general scale (note that you can get generic purples for a fairly modest SCR cost).

    I can settle calling it mid-tier.
  • spinnytopspinnytop Posts: 16,467 Arc User
    gradii said:

    You know that's entirely besides the point? The point I'm making is the Cost is Too Damn High. When people are more motivated NOT to make the effort, that means the COST IS TOO DAMN HIGH.

    I feel like there is a lot of deception going on regarding this topic. People enthusiastically claiming that high costs make people not bother... while the person saying that is themselves in fact bothering quite a lot. It's hard to claim something is not working, when your own actions demonstrate that it is in fact working super good. That's why it keeps looking like some people are just arguing out of blatant self-interest, rather than the supposed interest of 'what's good for the game'. It's something players often do in many games - try to get ahead by arguing what's good for the game... the common thread is that their arguments always involve making it easier for them to get things, or beat things, and they refuse to ever see any validity in giving players long term goals attached to getting the things they want.
  • xacchaeusxacchaeus Posts: 309 Arc User
    yes, driving away what few players they have left is "good for the game"
  • spinnytop said:

    gradii said:

    You know that's entirely besides the point? The point I'm making is the Cost is Too Damn High. When people are more motivated NOT to make the effort, that means the COST IS TOO DAMN HIGH.

    I feel like there is a lot of deception going on regarding this topic. People enthusiastically claiming that high costs make people not bother... while the person saying that is themselves in fact bothering quite a lot. It's hard to claim something is not working, when your own actions demonstrate that it is in fact working super good. That's why it keeps looking like some people are just arguing out of blatant self-interest, rather than the supposed interest of 'what's good for the game'. It's something players often do in many games - try to get ahead by arguing what's good for the game... the common thread is that their arguments always involve making it easier for them to get things, or beat things, and they refuse to ever see any validity in giving players long term goals attached to getting the things they want.
    This may be true for some, but even if it were, that wouldn't negate their point.

    Let's take myself, for example. I have no intention of getting any more justice gear (and even if I did, the new gcr/scr changes won't affect me one bit; because I have loads of it that I have nothing to spend on). On the other hand, the one piece of gear I really would like to get (Defender gloves for my Behemoth), I flat-out refuse to go for because of the absurd grind, despite other players telling me how much I need it.

    You have to take into consideration that the sort of people who are likely to comment on (or even just read) these discussion threads tend to be much more hardcore than the average player (or even most higher tier players). Any argument that can be summarized as "well, you decided it was worth it, so clearly it's not a problem" is flawed. The fact that there are some people who would theoretically be willing to endure a grind for an arbitrarily large amount of time does not make said grind reasonable.

    If we want high-end content to be more accessible (which we both agree is positive and has been one of the great successes of the new cosmics), then we need to make sure the wall is not so high that people throw their hands up in the air and don't bother, even though they want to. The average player needs to look at it and believe that the goal is achievable. That doesn't mean it should be easy, or that it should be attractive to every single player, but it does mean the top of the wall shouldn't require binoculars to see.

  • spinnytopspinnytop Posts: 16,467 Arc User

    On the other hand, the one piece of gear I really would like to get (Defender gloves for my Behemoth), I flat-out refuse to go for because of the absurd grind, despite other players telling me how much I need it.

    It's actually not that bad. At first I refused to do the OV grind myself. Then one day I actually tried it. A little over two weeks, fifteen minutes a day, isn't really that bad - and that's if you only complete the Supervillain Attack daily.



    If we want high-end content to be more accessible (which we both agree is positive and has been one of the great successes of the new cosmics), then we need to make sure the wall is not so high that people throw their hands up in the air and don't bother, even though they want to. The average player needs to look at it and believe that the goal is achievable. That doesn't mean it should be easy, or that it should be attractive to every single player, but it does mean the top of the wall shouldn't require binoculars to see.

    Part of the problem is perspective. Some people claim they can't see the top of the wall without binoculars... to me that just sounds like a huge exaggeration. People talk about this stuff taking a year to get... as someone who has four characters in full distinguished, and the knowledge that this content didn't come out four years ago, it makes me wonder how people are managing to make it take so long. Sure, I play more than some people but not to the degree that it would allow me to do in one month what some people claim takes them a year to do. I think folks just got used to everything being short, and they're still adjusting to the fact that that's no longer the case. I mean yeah, when before you only had to take ten steps to get your mail, by comparison having to walk to the end of the driveway is a lot longer... you might even be tempted to act like they're making you run a marathon every day. Just give it some time and that walk to the end of the driveway won't seem that bad... especially when you realize that your next door neighbor has to just constantly run on a treadmill so they'll give him his mail.
  • Fifteen days is what it takes for a Gold member who can consistently complete the quest once per day (that second part cannot be done under the current system, because there is RNG involved and people who defeat the defenders and leave the others standing, which will add a few days to it). For a massive portion of the playerbase (myself included), this is not the case. For a full set, we're talking about at least two months, if not more. Two months, for three pieces of gear! And even for a person like you, that means a month and a half for three pieces of gear!

    I guarantee you the average player would not consider that reasonable. That is not walking to the edge of the driveway for your mail. That is walking fifteen miles in the snow. Remember, this is gear that many players feel that they need in order to do high-end content properly. This isn't a long term goal they're working towards. This is effectively part of leveling up one's character. Case in point, let's use my Behemoth as an example again. She's in Heroic and SCR gear, with a fairly optimized build. Despite that, her threat gen is still borderline unviable for high-end content. And the Behemoth is one of the stronger ATs. What hope would a more average character have?
  • spinnytopspinnytop Posts: 16,467 Arc User
    Sure, if you decide to go for all three secondaries... I'm not sure why you would do that, they're only slightly better than determination secondaries, but that's up to you. I myself have a bunch of dual-spec characters for which I had to get the tanking piece and a dps piece, and it took me a little over a month to get both. This is perfectly reasonable to me. Two months for the best secondaries in the game? Also sounds reasonable. Is this really the hellish grind people are talking about? Two months, playing once a day for ~15 minutes? Keep in mind, this is a self-imposed grind; you don't need this gear, you want it. The gear you need is easy and quick to obtain - then it's gonna be a bit before you get the best gear. That's how it should be.

    As for "sometimes people kill defenders and leave the other NPCs" yeah that happens.. doesn't really slow me down much. It might reduce the amount of time I have to stand in Rencen while I let people pewpew at me.

    Remember, this is gear that many players feel that they need in order to do high-end content properly.

    I mean, I can tell myself that I NEED a ferrari to be able to drive to work properly... doesn't mean dealerships need to lower ferarri prices, just means I need better information about cars. There are a lot of players with some really inaccurate ideas about what gear they need to do this or that - that problem is best solved by giving people good information, not by validating their bad information.
  • The example of my Behemoth disproves your point. A reasonably optimized character, and she still barely qualifies for what is necessary in high-end content. What about a more average character, who doesn't build almost exclusively for optimization? They very well might need high-end gear for high-end content. In fact, that's exactly what happened with my Unleashed. I didn't get Justice because I wanted it. I got it because I literally needed it for the archetype to work properly in high-end content (or even rampages, for that matter!). And if it hadn't been early on in my time with CO, when I was still willing to put up with that sort of nonsense, I would never have done it.

    And no, two months for three pieces of gear is not reasonable. Not even close. One week would be reasonable. 3, at the absolute most. Two months is not only unreasonable, but quite absurd.
  • soulforgersoulforger Posts: 1,654 Arc User

    And no, two months for three pieces of gear is not reasonable. Not even close. One week would be reasonable. 3, at the absolute most. Two months is not only unreasonable, but quite absurd.

    Indeed, not seeing rewards for the hard work you put in sucks. This would be like getting a job that paid you minimum wage once every two months.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited August 2016

    The example of my Behemoth disproves your point. A reasonably optimized character, and she still barely qualifies for what is necessary in high-end content. What about a more average character, who doesn't build almost exclusively for optimization? They very well might need high-end gear for high-end content. In fact, that's exactly what happened with my Unleashed. I didn't get Justice because I wanted it. I got it because I literally needed it for the archetype to work properly in high-end content (or even rampages, for that matter!). And if it hadn't been early on in my time with CO, when I was still willing to put up with that sort of nonsense, I would never have done it.

    And yet there are people with those very same archetypes doing well in end game content without top end gear. A mystery that.

    And no, two months for three pieces of gear is not reasonable. Not even close. One week would be reasonable. 3, at the absolute most. Two months is not only unreasonable, but quite absurd.

    Again, perspective. I'll still be playing this game 2 months from now, so the idea that I have to wait until then to have something doesn't bug me. The total amount of time I have to put into it per day also isn't very much, so it's really not much of a grind. Over that time period, it's only about 12 hours of actual activity.

    Indeed, not seeing rewards for the hard work you put in sucks. This would be like getting a job that paid you minimum wage once every two months.

    You do see rewards for the "work" you put in though - you actually get the gear at the end, remember? Keep in mind that this 2 months is for all three pieces, and you don't have to wait until you have enough tokens for all 3 to get any of them, so saying you only get paid once in 2 months is just plain wrong. Now you're just plain trying to distort the facts to make things seem worse than they are. Shame on you :smiley: Also you only worked 12 hours total during those 2 months.
  • soulforgersoulforger Posts: 1,654 Arc User
    edited August 2016
    spinnytop said:

    Keep in mind that this 2 months is for all three pieces, and you don't have to wait until you have enough tokens for all 3 to get any of them, so saying you only get paid once in 2 months is just plain wrong. Now you're just plain trying to distort the facts to make things seem worse than they are. Shame on you :smiley: Also you only worked 12 hours total during those 2 months.

    Ah, your right, I forgot there are people who have been trying since the beginning to get tokens to drop and haven't gotten even one, thus they have not yet received their 2 month pay check. Like me.
  • spinnytopspinnytop Posts: 16,467 Arc User

    spinnytop said:

    Keep in mind that this 2 months is for all three pieces, and you don't have to wait until you have enough tokens for all 3 to get any of them, so saying you only get paid once in 2 months is just plain wrong. Now you're just plain trying to distort the facts to make things seem worse than they are. Shame on you :smiley: Also you only worked 12 hours total during those 2 months.

    Ah, your right, I forgot there are people who have been trying since the beginning to get tokens to drop and haven't gotten even one, thus they have not yet received their 2 month pay check. Like me.
    We are talking about Onslaught gear, not Rampage tokens.
  • soulforgersoulforger Posts: 1,654 Arc User
    spinnytop said:


    Ah, your right, I forgot there are people who have been trying since the beginning to get tokens to drop and haven't gotten even one, thus they have not yet received their 2 month pay check. Like me.

    We are talking about Onslaught gear, not Rampage tokens.

    We were? Did not notice.
  • edited August 2016
    We are talking about grind in general. Justice, OV, Cosmic gear, costume pieces, whatever.
    spinnytop said:

    The example of my Behemoth disproves your point. A reasonably optimized character, and she still barely qualifies for what is necessary in high-end content. What about a more average character, who doesn't build almost exclusively for optimization? They very well might need high-end gear for high-end content. In fact, that's exactly what happened with my Unleashed. I didn't get Justice because I wanted it. I got it because I literally needed it for the archetype to work properly in high-end content (or even rampages, for that matter!). And if it hadn't been early on in my time with CO, when I was still willing to put up with that sort of nonsense, I would never have done it.

    And yet there are people with those very same archetypes doing well in end game content without top end gear. A mystery that.

    And no, two months for three pieces of gear is not reasonable. Not even close. One week would be reasonable. 3, at the absolute most. Two months is not only unreasonable, but quite absurd.

    Again, perspective. I'll still be playing this game 2 months from now, so the idea that I have to wait until then to have something doesn't bug me. The total amount of time I have to put into it per day also isn't very much, so it's really not much of a grind. Over that time period, it's only about 12 hours of actual activity.

    Indeed, not seeing rewards for the hard work you put in sucks. This would be like getting a job that paid you minimum wage once every two months.

    You do see rewards for the "work" you put in though - you actually get the gear at the end, remember? Keep in mind that this 2 months is for all three pieces, and you don't have to wait until you have enough tokens for all 3 to get any of them, so saying you only get paid once in 2 months is just plain wrong. Now you're just plain trying to distort the facts to make things seem worse than they are. Shame on you :smiley: Also you only worked 12 hours total during those 2 months.
    Show me one Unleashed that functions properly against Gravitar without Justice gear (or Distinguished).

    The Unleashed is admittedly an unusual case, because its survivability is highly gear-dependent (some archetypes don't need it against her). But we're not talking about the lucky ones. We're talking about people with average skill levels and average builds. I've seen you survive against TA Gravitar for an extended period of time without a single other person up. Most players (good players, at that) don't have that level of skill or build power.

    Furthermore, the fact that some characters are more gear-dependent than others adds to the problem, because it means that the incentives for grinding are different for different characters. So, some people who otherwise wouldn't bother with these grinds feel that they have to in order to meet the level of effectiveness that other characters of similar optimization would have. So, by having the grinds be unreasonably difficult, these people are effectively being punished because their build, which in theory should have had an efficiency-to-grind ratio of X is in fact much weaker than expected, because its effectiveness is so heavily dependent on gear.

    You have also implicitly posited the idea that people do see rewards for their efforts, because they will inevitably receive rewards, and that they will receive said rewards before they throw up their hands in frustration and ragequit. Neither of these is true. I almost ragequit several times in my quest for justice gear and OV gear. One could easily argue that I pre-emptively ragequit the OV grind for my Behemoth. There are people who have never gotten a single drop from SC.

    I can't help but notice that you once again mentioned your own comfort with the level of grind. But it doesn't matter if it's okay for you personally, because you are so clearly not a typical player. You have very clearly demonstrated that you are tolerant of much higher levels of grind than the average player. And anyone with enough free time to devote to a discussion like this will inevitably be more hardcore than the average player. And yet, people participating in this very discussion are saying that the grind is absurd. In other words, if even the hardcore players (who are inevitably going to be more tolerant of grind than most) are saying it's too much, then how on earth can one claim that an average player would be okay with it? The very people who are most tolerant of the grind are split on it! The very fact that this is even a serious discussion should be evidence enough!
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