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FC.31.20160702.1520.2 - Bug Fixes
Power Changes
- The bleeds caused by Vorpal Blade are now staggered over 4 seconds.
- Fixed a bug where the Open Wound advantage could stack.
- Fixed a bug where Dependency could stack more than 4 times.
- Fixed a bug where Cut Down's ranks did not improve anything.
- Fixed a bug where Mind Break couldn't rupture anything.
- Added Open Wound advantage to Gauntlet Chainsaw and Massacre.
- Removed Break Through advantage from the following abilities: Dragon Claw, Devour Essence, Thrash, Force Geyser, Two Gun Mojo, Lightning Arc, Annihilate, Brute Strike, Pistol Whip, Feint, Laser Sword.
- Added the Break Through advantage to a bunch of low tier attacks.
- Added Challenge! and Accelerated Metabolism to a lot of powers.
- Rearranged advantages so the ones unique to powers appear on the top.
- Burning Rain advantage now applies a Pyre patch when fully maintained.
Misc
- Added preview images for a few items in the collector store.
- Added Fire Hairs to the pts store.
- Fixed a bug where ankle shackles were not unlocking.
- Fixed a bug where Rainy Day and Spotlight auras were not working in all slots.
0
Comments
Telepathy
BUG: Mind Wipe is still listed as "Slip Your Mind" (it's original name) on the retcon list.
BUG: Mental Leech no longer stacks Manipulator because it is lacking Mental Weakness. This nerf further ruins Manipulator based Telepathy builds. If this is intended and not an oversight please state. (Advantages also do not stack Manipulator)
BUG: Shadow of Doubt no longer stacks Manipulator because it is lacking Malaise. This nerf further ruins Manipulator based Telepathy builds. If this is intended and not an oversight please state. (Advantages also do not stack Manipulator)
BUG: Mind Break's unique interactions have now been completely destroyed because of this nerf; NEW BUG
BUG: Mind Break can no longer rupture Regret. (Shadow of Doubt's primary debuff)
BUG: Mind Break can no longer rupture Stress. (Mental Storm's debuff)
BUG: Mind Break can no longer rupture Dependency. (Mental Leech's primary debuff) NEW BUG
BUG: Mental Storm STILL does not count as an initial Telepathy hold for the purposes of Telepathic Reverberation.
Request: Please upgrade [Psionic Accelerator] & [Telekinetic Force Field Inducer] Devices to Rank 3 Paralyzes. Currently Psionic is Rank 2 and TFFI is Rank 1.
Solution: Keep the minor improvements to New Telepathy's DoTs, but put back Malaise and Mental Weakness into Shadow of Doubt and Mental Leech respectively. There was no real reason to remove them in the first place and...as the Development Team can see...messing around with them and taking them apart has messed up quite a few unique interactions.
Additional Note: The reason why the effects, Malaise and Mental Weakness counted as Crowd Control for the purposes of Manipulator is because the duration of those utility debuffs scaled with a players "Crowd Control Strength", so it was influenced by Manipulator and its stacking. They were added because these powers used to be Interrupts (so naturally stacked Manipulator) and then were adjusted to debuffs because both players and AI could not deal with Interrupts on that scale (I could solo a boss by constantly interrupting them).
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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My super cool CC build and how to use it.
BUG: Massacre and Chainsaw's Open Wound advs don't seem to properly apply Open Wounds, however. That, or the proc chance was really low and I haven't seen it yet.
On the subject of Accel Metab advs: it seems that the icd on these is still universal? Maybe it'd be good to warn about that in the tooltip, if people are thinking of picking >1 of them.
It seems like most attacks that previously had CripC now have Challenge, in addition to other ones that didn't have CripC like Heat Wave, or EBA, or Conflag, or non-DC Dragon moves. So I guess that addresses the situation of them only being on AoE before. Seems much more flexible to make a formal tank build now.
- Be safe and have fun, champs - for science!
Problem: "AI and Players cannot deal with that level of CC, change it."
Solution: "Alright, we'll go with this instead: The New Telepathy DoTs are now attacks with debuffs and additional debuffs to still stack Manipulator and to justify this, they scale with your Crowd Control Strength."
My reasoning is that there is no logical reason why they should not when they left PTS in 2013 stacking Manipulator and have done since their inception when they were made by GMC...and now...all of a sudden without any reason they should be nerfed and mess up Manipulator based Telepathy builds that use them?
The intent of the New Telepathy package originally was to add some meaningful control powers to the set (in addition to the few it had) and give it some love. This didn't entirely go as planned, but as a trade off these DoTs were not rendered useless to Manipulator users who wanted to use the New Telepathy package.
I have yet to see an official reason or one from you as to why this is happening aside from the possible opinion that "Some did not like the New Telepathy package and thought it was doing too much".
The effects of those two powers, were not gamebreaking or overperforming in any way, shape or form.
The reason why other DoTs do not is because they lack a component in them (like Mental Weakness and Malaise) which would allow them to scale with player Crowd Control Strength and subsequently stack Manipulator.
If the quoted reason I gave wasn't enough, I hope this is.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Barbed Chain's icon is now consistent, and Vile Lariat's description for 'Viral' has been fixed.
Lash, Iron Chain, and Barbed Chain now all have their last hits flagged as AoE, but Lash still isn't procing Warden Mastery to make me convinced its been properly flagged.
I guess I can understand Lash not working w/ Setup cause that has 'melee combos' in the clause, but it may be better then to just change Setup to work w/ anything flagged as a combo, and the same thing w/ Slaughter in Warden. If a ranged combo can't benefit from these, then I'm not really sure there's much point in tagging them as a combo
- Be safe and have fun, champs - for science!
BUG: The Open Wound advantage can now be ruptured by Reaper's Embrace. I am able to replicate this 100% of the time, and it seems as if it is giving extra damage as if it is another bleed. It gives the damage of rupturing up to 6 bleeds similar to the Swallowtail Cut advantage on Scything Blade.
Well for me the reason for why these dots should not stack Manipulator is simple: They're not control powers. Once it was decided that the interrupt should be removed, that should have been that - no Manipulator stacking. The "oh we were going to do this, but now we're not" reasoning for having them stack Manipulator was... weird, at best. It's like if they came out with a new dps power that initially healed the user for 50% of the damage.. then they decided to remove the self healing before it went live and made it stack Compassion.. just doesn't make sense.
Making the dots no longer stack Manipulator is basically undoing a questionable design decision that just happens to have been in play long enough for some people to get used to it - but just because people were used to it doesn't make it a bad thing that it's being rectified ( that sounds familiar.. ).
PS - I like the new Telepathy dots, I think they're neat. I don't think they need to stack Manipulator to continue being neat tho.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I am aware of what is likely to happen, so my complaints with Telepathy (as per usual) will be ignored and this will go forward...like I stated on the other thread but my post was mysteriously "eaten".
Telepathy is not a bog standard DPS set and actually thrived on being a little different to every other set. The New Telepathy package seemed to try to convey that idea but now its being torn apart so...RIP there I suppose.
At this point I'm going to wash my hands of this and leave it alone, much to many people's glee I'm sure. There's no point getting angry or upset or unpleasant about things I could see were going to happen.
I've stated the bugs that I've found and my viewpoints so I've done everything I can as far as I can see anyway.
Obviously there seems to be a need/desire to force players to use certain abilities with Manipulator one way and not allow for variation.
It sure does seem like the intent is to reduce Manipulator's usefulness so that perhaps in the future it can be adjusted away from Crowd Control and into something else entirely, otherwise there's no need to continue disrupting powers which can be used with it.
This nerf would have been easier if there was an actual way for advantaged CC to stack Manipulator. It would have been even easier to accept if these powers had been grossly over performing for three years.
So for now, I'll just wait here and mess around with Single Blade and the ever growing set, Bestial Supernatural.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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- Be safe and have fun, champs - for science!
Thank you so very much for the new advantage locations, loving these changes!
Caliga's PRIMUS Database! --XXX--The Caliga Build: Threatening Haymakers! --XXX-- Caliga and Conquer fanart!
would it be possible to put an advantage on Chained Kunai, Iron Chain, Iron Lariat, Barbed Chain and Barbed Lariat that makes the powers deal ranged damage while increasing their range to 50ft?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
The tank is not going to be affected much by the change (he will have to shift a few adv. points here and there).
The ccontroller will be thrashed by it. The lack of manipulator stacking will force it to rely on Ego Placate (that has been further changed and probably worsened). At this point Manipulator is almost useless as a form...
As to why they stack Manipulator, forget the history of these powers, the three dots are soft CC effets as Cyto said.
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Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
[ Original Announcement from 2013:
https://www.arcgames.com/en/games/champions-online/news/detail/1008160-telepathy-mini-set-live-now-live ]
And the design philosophy of the set, explained by devs who created it: Now the telepathy powers will no longer do their core job - and I don't see what is gained in return.
The 2013 additions did improve telepathy. Now we are losing those improvements. This has been an ongoing issue for those of us who like psionic and control based builds. I'm not naive enough to expect the current team to revoke this decision. When something is posted - it's a done deal. But telepathy is already not a very popular choice - it's now even more so.
At the very least could someone please look at Master of The Mind? - A power that's supposed to be the jewel of the telepathy set, but is so awful no one ever takes it.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Do also keep in mind that its possible the current devs do intend for the DoTs to stack Manip, but since Manip is broken overall w/ regards to special adv CCs they may not be able to get the interaction working after they split up the effects to special advs.
- Be safe and have fun, champs - for science!
It was probably added so that all the changes to Telepathy didn't seem all bad.
If the intent was to keep the DoTs scaling with Manipulator...why were the negative changes made? It seems like it was done out of spite or something. No additional work was required to begin with, I mean on LIVE right now, SoD and ML stack Manipulator innately.
Anyone arguing that "these nerfs had to happen because they plan to fix Congress of Selves", I'd just laugh at, because the passive was meant to work with the LIVE versions of New Telepathy's DoTs anyway, so the idea that nerfing the DoTs so the passive can have a shot at working is just backward, unless the intent was for Telepathy not to have strong enough debuffing.
It is likely that the new advantages also lack "Crowd Control Strength" scaling, which was no doubt removed when the two powers were ripped apart (which has led to a range of issues for the mini set that would not have arisen if the DoTs were buffed and not severely altered)
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Suggestion: Please consider providing a chained version of the ankle shackles to match the chained bracers.
Fire Hairs seem like a rehashed version of Shadow Hairs, but with a glow component and the *waves* move upward instead of downward.
Suggestion: Add *embers* that slowly emit from Fire Hair at random (every 5 seconds, for example.)
Thank you for fixing the Rainy Day and Spotlight auras; they are working as intended now.
This doesn't explain why dots would stack manipulator for gameplay reasons. You don't even need Manipulator to make anything described here happen. You have to stop thinking of these powers as a "set". You have to start thinking of them as individual powers. Why? Because they can be used as individual powers. Until something is done to make them an exclusive set like Power Armor powers, then they are not a set, they are just a number of individual powers that happen to be in the same power framework. The individual powers still do their core job - the dots deal damage over time and have access to the same debuffs they did previously. Their "core job" was never to stack manipulator, that was something that was added to compensate for a feature the powers never actually had on live... which doesn't make any sense: you don't compensate people for something they never had to begin with. Meet me in game I need to shoot you with the tinfoil hat ray immediately o3o
My super cool CC build and how to use it.
Caliga's PRIMUS Database! --XXX--The Caliga Build: Threatening Haymakers! --XXX-- Caliga and Conquer fanart!
What this means is: a different balancing method should have been used. In general, if you have an add-on power that is overperforming, you have three choices for balancing it:
- Reduce its total damage.
- Increase its activation time, increasing the opportunity cost of using the power.
- Reduce the frequency with which the power can be used.
The power changes on PTS amount to reducing the frequency with which the power can be used. I think it would be a lot better to increase activation time; simply going from 0.67s to 0.83s would be a large reduction in utility as an add-on power.Epic Stronghold
Block timing explained
I simply react/respond to what I'm presented with.
I've been presented with a range of nerfs to one power set (Telepathy) that could do with anything BUT a series of nerfs and there has been absolutely no reasoning, aside from your own opinions, as to why this has happened.
These aren't just general nerfs to damage, they are specifically targeted at affecting interactions which make the miniset (because it is a miniset, just because they can be used independent of each other that does not stop them from being classed as a set. They can be accessed and used independently because Champions Online has a Freeform system.) suitable to be used with Manipulator Form.
The changes actually favor those who want to use these powers independently and with Concentration or any other form bar Manipulator.
With that knowledge in mind, you cannot expect me to think all of that is unintended and just a big fat coincidence.
If these powers were not intended to be used together as part of a MINISET, they would not have been advertised that way, nor would they have a blast power which works best when all three DoTs are present for secondary effects including damage.
I get that you are incapable of seeing things from the perspective of someone who uses those DoTs a lot, because you've said to me that you don't make use of them, so you aren't really affected by any of these changes aside from "yay a bit more damage o3o" (if you decide to use them)
So that said, if you still don't "get" my reasoning, re-read what I've said earlier until you do, PM me or continue to deny that something is negative is happening to the New Telepathy miniset because it hardly affects you.
In other more "relevant to the majority" news...
The change to Vorpal Blade's bleed application is an interesting one and I like it.
Single Blade as a set with this update has really grown on me. Also...has anyone tested Break Through mechanics on all the block types yet?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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I don't know if you play any other games Raven, but typically, when a game gets a big expansion or update things change, INCLUDING THE INTENDED USAGE OF THINGS. This includes CO. So while the powers may have at one point been intended for one thing, they have decided to change that. It happens in games. The changes, again, were in no way shape or form done in spite to you or the power set, so calm down.
So you can leave that out for a start.
Which as ever, is my issue with these nerfs. I stated that the primary debuffs of these DoTs were impacted because...if you read the bugs list and try it out on PTS...they have been.
I also stated that these changes to them favor use of them independently and/or with other form powers...like Concentration but make it more difficult to use them with Manipulator.
Not quite true, the part of the core abilities of these DoTs has been removed and turned into advantages, so they have been changed.
Based on this...we clearly don't build exactly the same nor have similar concepts which utilize these powers, so whilst you may be fine with what is happening and can just put Eldritch Blast on your build...I cannot do that and that is because I am working within a specific theme and no, I don't need build suggestions either.
Of course Manipulator will eventually get the internal cooldown treatment, what remains to be seen is whether that will come with a global cooldown reduction to CC powers (unlikely) or if you'll just be expected to deal (likely).
I am still looking for that big expansion/update that is severely crippled by Shadow of Doubt and Mental Leech having Mental Weakness and Malaise as innate to them.
Usually if something is changed/adjusted there is a presented reason for it. Players complained for ages that 2GM was OP and then later on it was adjusted.
Maybe that's what's happened here, I must have missed that memo but right now? It looks like this was just done for no reason.
It could very well be that a new boss comes along whose mechanic would fall apart if their recharge and charge speed times were increased by 15%, but I don't think the Developers we have would design something so badly like that.
Even if the official reason given is: "Because we feel like SoD and ML were doing too much" or something along those lines that'd be good to know.
If you take the time to actually read what I've been saying and think a little bit about it and not just thinking I'm some sort of psycho telepathy b*tch or whatever, you'd see I really want to know why these nerfs have been made.
Please don't tell me to calm down, cause I'm calm, like...really calm, if you think all this is me being mad you are very mistaken. I'm not the one capslocking, you are.
God, this feels like a damn repeat...
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TL;DC (Too Long, Don't Care) - At the end of the day, I am free to state how I feel about changes in the game and what I know about certain abilities. I can infer what I like from what I am presented based on my own perceptions, just like anyone else can. I never said anyone on the Development Team hates me or Telepathy. And I am very much calm, this is not me pissed or upset. I can't make people see what I see through the internet, they can choose to ignore what is going on.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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[at]riviania Member since Aug 2009
I've already changed my telepathy DoT character, Sleight of Mind, into a Sleep Tank.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
While one power framework (i.e Bestial Supernatural) is continuing to receive a ridiculous amount of buffs. The mentalist framework is basically being reduced in effectiveness and synergy. That's not lunacy or conspiracy theory - it's a fact backed up by recent power updates.
My personal guess is that debuff and control powers are too hard to balance. So the option to reduce their effectiveness is being taken. This is in favor of fairly simple builds (DPS and Tank) - which are easier to manage. Tanks and DPS'rs are gong to love these updates. They strongly favor them. Controllers and Debuffers aren't going to be anywhere nearly as happy.
At this point I think the devs should just admit what their stance on control and debuffs are. If they want to reduce the effectiveness cross board. Then just say so. That way the small number of players who make those builds - can stop wasting their time.
And, once and for all, can we get the reason why Control powers that become so by virtue of their advantages do not trigger Manipulator? (even "It's too hard to code" would be fine)
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I am going to cut you off riiiight there. Bestial has not been receiving ridiculous amount of buffs. It has received a long needed addition of powers, but a lot of its utility was shifted around and in fact several powers were actually nerfed in the process. So please stop with the misnomers and calling power additions "ridiculous amount of buffs" when the set itself has been broken and unfinished for several years now.
Silverspar on PRIMUS
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Actually supernatural only has the best EU in the game, if you are using a maintain. If you are using a click, then it's not really that good. Try using massacre with supernatural power. Honestly, it's becoming a running gag with how people are continuously singling out bestial, yet ignoring all the other power sets getting a buff as well. But then again, tinfoil hat gun was added for a reason.
Silverspar on PRIMUS
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- Be safe and have fun, champs - for science!
also, there is a straps/legstraps option for females that isnt available for males, but should be ported over. also, tribal [straps] and tribal knife is currently female only, but can be easily ported to males.
thank you