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FC.31.20160702.1520.1 - Mayhem Lockbox | Penitent Archetype

kaiserin#0958 kaiserin Posts: 3,098 Cryptic Developer
edited July 2016 in PTS - The Archive
We have done a character wipe on PTS.



Mayhem Lockbox
  • Added Butterflies, Chaos Butterflies, Nebulous, and Rainy Day auras to the debugger.
  • Added Vorpal Blade power unlock to the debugger.



Collector Store
  • Added Toxic Steel costume, Bats Aura, Boiling Blood Aura, Toxic Scorpion Gravbike, Onslaught Supervillain Pack and Endbringer's Grasp items.



Drifter Store
  • Added Spotlight Aura.



Questionite
  • Added Fire and Fire Chain swinging travel powers to the questionite store.



PTS Debugger
  • Added Silverware weapon skin unlock.
  • Added Pixel and Money auras.
  • Added Permanent Party Bomb.
  • Added Shackle Ankle, Toothy Maw, and Prison Gauntlets costumes.




Misc
  • Vibora Bay costume drops now have a glowing symbol when dropped.
  • The Nightstick weapon is now colorable.
  • Added Knife as a free blade weapon costume.



Archetypes
Automaton
  • Automaton powers are no longer locked behind leveling up the automaton.
  • You will need to level to 40 to gain access to the automaton.
  • Removed Awakened archetype section on the archetype list.
  • Known bug: When logging in the game will tell you that you've unlocked the powers.



New Archetype: The Penitent
Note: Costume and Icons have not been implemented yet.
Primary Stat: Strength
Secondary Stats: Dexterity, Endurance.
  • Level 1: Reaper's Touch
  • Level 1: Slash OR Barbed Chain
  • Level 6: Cut Down OR Thunderbolt Lunge
  • Level 8: Unstoppable OR Way of the Warrior
  • Level 11: Aspect of the Bestial OR Form of the Swordsman
  • Level 14: Lacerating Cyclone OR Throwing Blades
  • Level 17: Gauntlet Chainsaw
  • Level 21: Antagonize OR Retaliation
  • Level 25: Wild Thing
  • Level 30: Barbed Lariat OR Holdout Shot
  • Level 35: Masterful Dodge OR Aggressor
  • Level 40: Breakaway Shot OR Evasive Maneuvers
​​

Comments

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    nacito#6758 nacito Posts: 975 Arc User
    wow
    Just another reptile lover, known in game as @nacito
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    This is a big journey, so far if you're reading this, wish you a good day
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    soulforgersoulforger Posts: 1,649 Arc User
    Ok, so far, the Toothy Maw is female only, and the ankle shackle did not unlock for either male or female.
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    kyastralkyastral Posts: 342 Arc User
    kaizerin said:

    We have done a character wipe on PTS.







    Mayhem Lockbox

    • Added Butterflies, Chaos Butterflies, Nebulous, and Rainy Day auras to the debugger.
    • Added Vorpal Blade power unlock to the debugger.





    Collector Store
    • Added Toxic Steel costume, Bats Aura, Boiling Blood Aura, Toxic Scorpion Gravbike, Onslaught Supervillain Pack and Endbringer's Grasp items.





    Drifter Store
    • Added Spotlight Aura.





    Questionite
    • Added Fire and Fire Chain swinging travel powers to the questionite store.





    PTS Debugger
    • Added Silverware weapon skin unlock.
    • Added Pixel and Money auras.
    • Added Permanent Party Bomb.
    • Added Shackle Ankle, Toothy Maw, and Prison Gauntlets costumes.







    Misc
    • Vibora Bay costume drops now have a glowing symbol when dropped.
    • The Nightstick weapon is now colorable.
    • Added Knife as a free blade weapon costume.





    Archetypes

    Automaton
    • Automaton powers are no longer locked behind leveling up the automaton.
    • You will need to level to 40 to gain access to the automaton.
    • Removed Awakened archetype section on the archetype list.
    • Known bug: When logging in the game will tell you that you've unlocked the powers.





    New Archetype: The Penitent

    Note: Costume and Icons have not been implemented yet.

    Primary Stat: Strength

    Secondary Stats: Dexterity, Endurance.
    • Level 1: Reaper's Touch
    • Level 1: Slash OR Barbed Chain
    • Level 6: Cut Down OR Thunderbolt Lunge
    • Level 8: Unstoppable OR Way of the Warrior
    • Level 11: Aspect of the Bestial OR Form of the Swordsman
    • Level 14: Lacerating Cyclone OR Throwing Blades
    • Level 17: Gauntlet Chainsaw
    • Level 21: Antagonize OR Retaliation
    • Level 25: Wild Thing
    • Level 30: Barbed Lariat OR Holdout Shot
    • Level 35: Masterful Dodge OR Aggressor
    • Level 40: Breakaway Shot OR Evasive Maneuvers
    ​​
    Interesting.. with the removal of the Awakened archetype I can only assume that retcon gifts will follow.

    Wait..so you are already placing some Spider Lockbox items in the Collector's store just because a new lockbox is coming out? Interesting...

    If the Automaton powers are no longer locked behind a level up wall, what is the access level to them as far as gold and silver members?
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    heartstringsk3heartstringsk3 Posts: 154 Arc User
    kyastral said:

    Interesting.. with the removal of the Awakened archetype I can only assume that retcon gifts will follow.

    Wait..so you are already placing some Spider Lockbox items in the Collector's store just because a new lockbox is coming out? Interesting...

    If the Automaton powers are no longer locked behind a level up wall, what is the access level to them as far as gold and silver members?

    They're not removing the archetype, the Automaton is still an AT and it's unlocked when you hit 40 for the first time; presumably, that's when the powers unlock, too. They're just dropping the "Awakened" category on the Archetype Selection screen, probably because they gave up on the Awakened Archetypes idea. Also, Spider lockbox is Steel Arachnid stuff; Toxic Steel was a couple boxes back!

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    kyastralkyastral Posts: 342 Arc User

    kyastral said:

    Interesting.. with the removal of the Awakened archetype I can only assume that retcon gifts will follow.

    Wait..so you are already placing some Spider Lockbox items in the Collector's store just because a new lockbox is coming out? Interesting...

    If the Automaton powers are no longer locked behind a level up wall, what is the access level to them as far as gold and silver members?

    They're not removing the archetype, the Automaton is still an AT and it's unlocked when you hit 40 for the first time; presumably, that's when the powers unlock, too. They're just dropping the "Awakened" category on the Archetype Selection screen, probably because they gave up on the Awakened Archetypes idea. Also, Spider lockbox is Steel Arachnid stuff; Toxic Steel was a couple boxes back!

    Still, I don't think that stuff is old enough to go into the Collectors lockbox. May as well not open any lockboxes until it hits the collector's store; the chances of getting those items are about the same between the two. In my opinion, nothing should go into the collector's lockbox until the end of the year. As far as I know the Timewarp event hasn't been cancelled yet, so why the rush to put those things behind a different barrier?
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    randomchance4242randomchance4242 Posts: 195 Arc User
    Bug: Pixels aura is not showing up when used in the "in combat" slot. Works fine in "always on." Also, Rainy Day Aura has the opposite problem: Works in "in combat" only but not in "always on"
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    thelastsonofzodthelastsonofzod Posts: 658 Arc User
    @kyastral
    Timewarp event now drops collector lockboxes. It makes sense to populate that lockbox with items people want. As an early adopter, you can buy up lockbox items as they appear, or you can be patient and get vouchers when a collector's event comes around. In either case, someone is paying to open lockboxes, and someone is paying for items. I'd say we're good.

    Feedback: I love a lot of the upcoming changes, particularly those dealing with Chains and my new favorite theme power, Cower :) I really love the new auras. Cut down looks silly at the moment though, and needs a single blade pose.

    Bug: The new chain travel powers aren't unlocking in the Q store.
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    avianosavianos Posts: 6,028 Arc User
    edited July 2016
    Misc
    The Nightstick weapon is now colorable.


    DOHOHOHOHOHOH
    I'm sure nobody will exploit it to make Nightstick into something LEWD onion-34.gif
    Added Pixel and Money auras.

    pIXELS EH? Im sure this will be a perfect addition for my Hologram-Virus
    Just be careful to not be sued by Adam Sandler
    Removed Awakened archetype section on the archetype list.
    Rest in Pepperoni Awakened AT project​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    avianosavianos Posts: 6,028 Arc User
    edited July 2016
    Well the rumors were false, this certainly not a Celestial DPS AT
    Level 1: Reaper's Touch
    Level 1: Slash OR Barbed Chain
    Level 6: Cut Down OR Thunderbolt Lunge
    Level 8: Unstoppable OR Way of the Warrior
    Level 11: Aspect of the Bestial OR Form of the Swordsman
    Level 14: Lacerating Cyclone OR Throwing Blades
    Level 17: Gauntlet Chainsaw
    Level 21: Antagonize OR Retaliation
    Level 25: Wild Thing
    Level 30: Barbed Lariat OR Holdout Shot
    Level 35: Masterful Dodge OR Aggressor
    Level 40: Breakaway Shot OR Evasive Maneuvers

    Now wait a minute, you are giving this AT the choice of Breakaway Shot without Buffing this power?

    Come on now, even with the changes, Evasive Maneuvers is STILL gonna be the best option

    Buff Breakaway Shot already, you ignored it since the Specialist update
    Give it some useful Buff ADVs too​, this power is so lackluster outside the animation​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    pallas0001pallas0001 Posts: 157 Arc User
    edited July 2016
    Thank you for allowing us to color nightsticks...

    hopefully we are one step closer to owning escrima stitcks, and, dare i might even hope...

    energy batons. LOL

    edit: I noticed when I change the Resistance Nightstick's color in the Tailor it doesnt reflect the same color (continues to stay default white/ blue/ red) outside of Tailor.


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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    What is the idea/theme for the Penitent?
    The combination of chain/blade/chainsaw/acrobatics/martial arts isn't coming together in my mind as an archetype.
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    avianosavianos Posts: 6,028 Arc User
    edited July 2016
    Looks like a Convict/Prisoner build
    or the very least an Urban Street Fighter​

    Gauntlet Chainsaw feels out of place​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    soulforgersoulforger Posts: 1,649 Arc User
    edited July 2016
    Yeah, the gauntlet chainsaw does feel out of place on a convict. Everything else makes sense, but not the chainsaw.

    I mean, I get what its trying to do (slashing damage city), but, chainsaw blade is random.
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    deadman20deadman20 Posts: 1,529 Arc User
    Hehe...

    Suggestion: The Penitent to use this costume:
    9ko0gg.jpg​​
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    heartstringsk3heartstringsk3 Posts: 154 Arc User
    edited July 2016
    Yeah, I also think the AT theme is a bit all over the place. Pretty sure it's supposed to be a Spawn knock-off, though, due to the chains and required chainsaw arm power, but you also have a sword and from 30+ you can choose a couple gun powers?
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    spinnytopspinnytop Posts: 16,450 Arc User
    deadman20 said:

    Hehe...



    Suggestion: The Penitent to use this costume:

    I hear the Penitent is supposed to be a sort of "escaped prisoner" theme, not a cowboy.
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    chaelkchaelk Posts: 7,732 Arc User
    also , are all those costume peices the free ones?​​
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    chaelkchaelk Posts: 7,732 Arc User
    BUG:Name list. on PTS
    Tester is not allowed, TESTES is​​
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    chaelkchaelk Posts: 7,732 Arc User
    BUG:
    spotlight aura.

    when you change the colour turns off.
    you have to put back in to turn it on again​​
    Stuffing up Freeform builds since Mid 2011
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    deadman20deadman20 Posts: 1,529 Arc User
    spinnytop wrote: »
    Hehe...



    Suggestion: The Penitent to use this costume:



    I hear the Penitent is supposed to be a sort of "escaped prisoner" theme, not a cowboy.

    From what I looked up, the definition of a Penitent is:
    -A person who repents their sins or wrongdoings and (in the Christian Church) seeks forgiveness from God.

    So, a redemption-seeker of sorts with a somewhat religious styling is what I understood it to be. With the pieces available, I decided to move toward a sort of Witch-hunter type costume. That isn't a cowboy hat.
    chaelk wrote: »
    also , are all those costume peices the free ones?

    I believe the pieces in use for that costume are all starter pieces.​​
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    spinnytopspinnytop Posts: 16,450 Arc User
    deadman20 said:


    From what I looked up, the definition of a Penitent is:

    -A person who repents their sins or wrongdoings and (in the Christian Church) seeks forgiveness from God.

    Yes I know, it's the definition that had a bunch of us convinced that it was going to be some sort of Celestial dps or tank for quite a while. Then dev said it's like an escaped prisoner, hence the chains.
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    deadman20deadman20 Posts: 1,529 Arc User
    spinnytop wrote: »
    From what I looked up, the definition of a Penitent is:

    -A person who repents their sins or wrongdoings and (in the Christian Church) seeks forgiveness from God.


    Yes I know, it's the definition that had a bunch of us convinced that it was going to be some sort of Celestial dps or tank for quite a while. Then dev said it's like an escaped prisoner, hence the chains.

    Ah, but Celestial power typically means that they would be an Angel. The likes of which are supposed to be unable to repent if I understand correctly. Cursed to become Fallen Angels should they stray. In this case, the new AT cannot be a Celestial like many were hoping, but rather a simple man who had fallen down the wrong path and seeks to redeem his actions.

    This would allow the mold of an "Escaped Prisoner" to fit since the character is trying to become a Hero to make up for previously being a Villain. The definition of a Penitent does not exactly entail Celestial power even if they are the ones that try to seek out forgiveness from them.

    The Chains make sense too if you think about it. Take "A Christmas Carol" for example. Even though Jacob Marley is a ghost, he is a Penitent. He seeks forgiveness and redemption, but is forced to bear his chains due to his actions in life, each link supposedly being an individual sin he has gone through.

    --

    I've probably gone on long enough and might have derailed a bit, but I think the costume would make a great fit and the powers on the AT to be spot on thematically with its name.​​
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    ironman12348ironman12348 Posts: 41 Arc User
    edited July 2016
    Post deleted.
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    kyastralkyastral Posts: 342 Arc User
    deadman20 said:

    Hehe...



    Suggestion: The Penitent to use this costume:

    9ko0gg.jpg​​

    Nice costume, but it reminds me of The Drifter too much, even though I know its not supposed to be a cowboy themed costume. ;)
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    cheesesloppycheesesloppy Posts: 245 Arc User
    edited July 2016
    So Imma talk about the new AT because I played it and like it a lot.

    Though I like it, I do have a few issues with it. As of right now, it doesn't seem like there's much difference between Cut Down or Thunderbolt Lunge. Baring the bug that makes nailed to the ground for Cut Down cost way more than it should, the only reason to take it is looks. TBL does the same thing and has a Stun advantage, if you felt like taking that. Adding perhaps an adv to make it stack a bleed would help, and in fact would be awesome because it brings me to my next point.

    Because it has no other guaranteed bleed proc, the only way to make sure you always are getting form stacks is to take Barbed Lariat. While Slash has a 50% chance on the second hit, I've gone multiple times where things just did not want to proc and thus I fell out of using Holdout Shot.

    Lastly, Form of the Swordsman? I mean, I guess stacking Dex instead of Strength is doable. At that point you start losing effectiveness with a few of its specs, but that's the trade-off I suppose. (Edit: I've tested statting more Dex than Str and I can say it works pretty well, actually. A trade-off for more crit and access to a heal debuff. P'good.)

    As for what I'd say to improve these points, well, I guess just add a way to get more consistent bleeds.
    Post edited by cheesesloppy on
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    spinnytopspinnytop Posts: 16,450 Arc User
    deadman20 said:

    Ah, but Celestial power typically means that they would be an Angel.​​

    Not all Celestial characters are angels.

    I'm just telling you what I was told.
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    chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    Just messed around with the tailor to see if I can make a Penitent costume.


    Tried to make it look like penitent former bad guy who uses chains. :P
    I gotta admit it looks non-heroic. But isn't that what the Penitent AT is?
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    flowcytoflowcyto Posts: 12,752 Arc User
    For the Penitent, Gauntlet Chainsaw kinda sticks out as an oddity in the list as far as theme. It also doesn't really work w/ the rest of the AT's build too well- being very costly but not procing Bleeds at all to work w/ either toggle or the EU (nor can it knock for Unstoppable energy). Otherwise, the AT looks pretty good for trying to capture some of the recent power changes.
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    jaazaniah1jaazaniah1 Posts: 5,440 Arc User
    Since they got rid of the awakened automaton they had to put Chainsaw somewhere ;-)
    flowcyto said:

    For the Penitent, Gauntlet Chainsaw kinda sticks out as an oddity in the list as far as theme. It also doesn't really work w/ the rest of the AT's build too well- being very costly but not procing Bleeds at all to work w/ either toggle or the EU (nor can it knock for Unstoppable energy). Otherwise, the AT looks pretty good for trying to capture some of the recent power changes.

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    flowcytoflowcyto Posts: 12,752 Arc User
    Well, they could just make Chainsaw bleed innately. Why not? I mean it kinda makes sense, right?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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    jaazaniah1jaazaniah1 Posts: 5,440 Arc User
    Or amybe give it a 1 point bleed advantage.
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    kallethenkallethen Posts: 1,576 Arc User
    jaazaniah1 wrote: »
    Since they got rid of the awakened automaton they had to put Chainsaw somewhere ;-)
    They didn't get rid of the Automaton. Just the silly requirement of leveling it to 40 to unlock it's special powers.​​
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    cheesesloppycheesesloppy Posts: 245 Arc User
    flowcyto said:

    For the Penitent, Gauntlet Chainsaw kinda sticks out as an oddity in the list as far as theme. It also doesn't really work w/ the rest of the AT's build too well- being very costly but not procing Bleeds at all to work w/ either toggle or the EU (nor can it knock for Unstoppable energy). Otherwise, the AT looks pretty good for trying to capture some of the recent power changes.

    While it doesn't cause bleeding, when you have all that endurance and save up enough energy, or have that slow trickle from Wild Thing, you can actually maintain Chainsaw for quite a while. The best thing I've found is to take Barbed Lariat with Unstoppable, fully charged. Not only do you pop Wild Thing but the knock will give you a burst of energy from your passive, allowing you to get a pretty long duration maintain out of it.
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    flowcytoflowcyto Posts: 12,752 Arc User
    edited July 2016


    While it doesn't cause bleeding, when you have all that endurance and save up enough energy, or have that slow trickle from Wild Thing, you can actually maintain Chainsaw for quite a while. The best thing I've found is to take Barbed Lariat with Unstoppable, fully charged. Not only do you pop Wild Thing but the knock will give you a burst of energy from your passive, allowing you to get a pretty long duration maintain out of it.

    Sure, but that strikes me as having to work around the issue a bit too much. The recent power changes have highlighted and revamped many powers to have many diff advs or potential effects to them- mine as well expand that to powers w/ more bare-bones effects like Chainsaw (straight up Slashing dmg in a tiny cylinder that devours energy) to make them easier to accommodate and a bit mote interesting (at least imo).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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    cheesesloppycheesesloppy Posts: 245 Arc User
    flowcyto said:


    While it doesn't cause bleeding, when you have all that endurance and save up enough energy, or have that slow trickle from Wild Thing, you can actually maintain Chainsaw for quite a while. The best thing I've found is to take Barbed Lariat with Unstoppable, fully charged. Not only do you pop Wild Thing but the knock will give you a burst of energy from your passive, allowing you to get a pretty long duration maintain out of it.

    Sure, but that strikes me as having to work around the issue a bit too much. The recent power changes have highlighted and revamped many powers to have many diff advs or potential effects to them- mine as well expand that to powers w/ more bare-bones effects like Chainsaw (straight up Slashing dmg in a tiny cylinder that devours energy) to make them easier to accommodate and a bit mote interesting (at least imo).
    It would be nice, but in my experience it's rather workable if you know what you're doing. Especially since Strength has a cost reduction for melee in its specs. Annoying workaround aside, though, having a melee focused passive and form makes this AT -Highly- damaging.
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    criswolf09criswolf09 Posts: 749 Arc User
    Also note that in the recent Bugfixes build they gave Chainsaw Gauntlet the Open Wound advantange which will cause the power to apply stacks of bleed over time.
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    flowcytoflowcyto Posts: 12,752 Arc User

    Also note that in the recent Bugfixes build they gave Chainsaw Gauntlet the Open Wound advantange which will cause the power to apply stacks of bleed over time.

    Aye, that change happened after this discussion took place :p Open Wounds is still not working for it on the PTS, but hopefully they'll fix that.
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    magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Gauntlet Chainsaw doesn't really work as an animation (although it makes sense as a weapon). Ideally the Penitent (irony alert!) would have an actual chainsaw, heavy weapons style - although that might be an animation issue and (most likely) challenge the game's "T" rating.
This discussion has been closed.