Hey. I'm kinda wondering, why powers like Ego Sleep, Bollas, Mental Storm can control well on tap, and powers like Ego Hold or Containment Field require charge? Imo that's just stupid, those two are really cool-looking powers. I suggest making those two have activation like powers listed in the first sentence. Holds shouldn't suck that much.
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Epic Stronghold
Block timing explained
http://forum.arcgames.com/championsonline/discussion/1205735/make-all-pure-hold-powers-area-effect#latest
I personally would like to see the big revision made to most (single-target) holds be like so:
- Maintain holds don't stop halfway
- Single-target holds have a much shorter recharge versus group ones (exempting holds that would activate AoE effects upon full-charge)
- Tap/Partial charge - Same effect as current charge, minus special effects; all charged holds that hit one target act exactly the same when tapped, and can be used effectively for a fast, extended hold. Charge duration adds a bit extra hold strength.
- Full charge - In addition to stronger hold, This activates the hold's special effect. Most of which probably would be amplified from their current forms.
Pure single-target holds would include:- Heatwave (no change, pretty good hold)
- Containment Field (charging it will activate its damage-reduction on the target, and superior hold strength. This will take an enemy out of the fight for a very long time.)
- Taser Arrow (lower energy cost, taps and charges always will hold, charges will stagger and knock the target down.)
- Bolas/Binding Shot (tap deals no damage)
- Tanglecoil Launcher (charges deal powerful crushing damage over time for hold duration)
- Ego Choke (no change)
- Binding of Araton (no change)
- Crippling Coils (no change)
The single-target holds that would have AoE functions include:My super cool CC build and how to use it.